Helldivers 2 continues to sell well. The game had surpassed one million units sold just four days after its February 8 launch. Arrowhead Creative Director Johan Pilestedt has now confirmed it is around three million units just over two weeks after the release.
As noted by GamesIndustry's Chris Dring, Helldivers 2 improved its sales in Europe by 40% from the first to the second week, which is very rare (usually, games start very strong on their launch weeks and then continue to drop off from there). Dring also said over 60% of the sales are on PC.
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There's a downside to all this success, though. Helldivers 2 players have experienced constant server issues since launch, which were some of the problems highlighted by Ule Lopez in Wccftech's review.
This game is currently broken and not in a good way, at least on PC. The game has given me naught but multiple crashes, many of which happened while I was playing with randos. The game's horrible stability is only rivaled by how it can't even stay online long enough.
I've seen multiple players report that they can't even get into the game itself, either because the servers are always at capacity (which is still an issue as of today) or because of another factor like login errors. The game just feels like it allows you in whenever it feels like it. Couple this with the crashes, and you can be in for a bad time trying to get in and stay in the game.
What's worse is that Helldivers 2 is also technically broken in other areas. Right now, the developers issued a patch that fixes crashes and supposedly helps with matchmaking. Somehow, the patch also introduced a new bug that prevents armor values from working correctly. This basically makes one of the strategic parts of any mission pointless.
In more Helldivers 2 news, Arrowhead's Johan Pilestedt commented on Twitter about the lack of NVIDIA DLSS support on the PC version. He said:
DLSS - cool tech, but not necessary. If I have code time over I prefer to put that to good use focusing on the core gameplay as it's what is most important for a game to be successful. This way of thinking seems to have paid off.
Later he clarified:
I love DLSS and other performance boosting tech. But when you are in a prio meeting and it's "more awesome content" vs "more tech" the decision is easy....
The Helldivers 2 Creative Director also noted that the game's performance largely hinges on CPU, since the game simulates everything. However, while NVIDIA DLSS 2 and AMD FSR 3 do not help much with CPU bound games, the same is not true for DLSS 3 and FSR 3. Frame Generation was designed specifically to aid performance in those cases. Hopefully,
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Arrowhead Game Studios’ Helldivers 2 is a great success, which is even more noteworthy when other live service titles (like Suicide Squad: Kill the Justice League and Skull and Bones) have faltered or failed. Studio CEO Johan Pilestedt indicated that it sold almost three million units last month, but the current figure could be higher.
Helldivers 2 players who literally want to watch the world burn have put forward a spicy suggestion for a new Stratagem, which sounds like it has the potential to be incredibly powerful, if not massively risky for your fellow teammates. Enter the idea of the Guard Dog Flamethrower – an auto-firing companion bot that can spew flames whenever it wants, at whatever it wants.
While continues to dominate the video game industry, one star is eager for a crossover with the game his film inspired. It doesn't take a lot to recognize that Arrowhead Studios' game and Paul Verhoeven's cult-classic sci-fi have a great deal in the company especially given that both act as satirical comments on the modern military-industrial complex and the influence of propaganda on society. Despite these heavy themes, there's still a great amount of fun to be had in either given that they also spotlight soldiers firing big weapons at giant alien bugs.
Helldivers 2’s new premium Warbond, dubbed Cutting Edge, is out now and has added a number of new weapons, gear, and armor to the game, as well as cosmetic items such as emotes. But while many players of Arrowhead’s co-op shooter are getting stuck in, some are debating whether the premium Warbond strays into pay-to-win territory.
presents players with an abundance of different tools to eliminate the deadly armies of the Terminids and Automatons and Arrowhead Studios is giving fans some insight into how those Stratagems are created. One of the core components of the popular co-op shooter is the ability to call down equipment and support from the skies, most of which take the form of explosive air strikes or precision missile launches. They're undoubtedly one of the most fun aspects of and director Johan Pilestedt wants everyone to know how the team creates them.
The success of Helldivers 2 continues unabated. Even yesterday, the third-person cooperative sci-fi shooter game nearly reached its historical peak of 450K concurrent online users on Steam. The user reception on Valve's store has meaningfully improved compared to launch, too, leaping from the original 67% 'Mixed' review rating to the current 81% 'Very Positive' review rating.
is a game with plenty of strategic possibilities, but there's one key aspect of tactics that has been misrepresented from the start. Some areas where the game can be confusing have to do with bugs present at its launch, like the armor issue that has rendered heavy armor significantly less useful than intended. On the other end, however, some information can be deliberately withheld with the intention of making the game easier to get into rather than harder.
Following its release on February 8, took the world by storm and achieved an unimaginable gaming feat. The sequel to the 2015 game delivered a cooperative experience like none other in the gaming space, encouraging an unprecedented amount of teamwork and collaboration. Although playing solo is an option in, it requires a very specific build and presents a much greater challenge than diving in with other players.
The director of Helldivers 2 says that he doesn't want fans to compare the Arrowhead shooter to Halo or any other games, as the world needs "less rivalry."
Helldivers 2 creative director has hit back at fans pitting the Helldivers 2 franchise against Halo, saying we «need more compassion and union in the world, and less rivalry.»