While most Helldivers 2 players are busy fending off the Terminids and Automatons, some believe they have seen evidence that a third faction called the Illuminate are on their way.
14.03.2024 - 13:35 / ign.com / Johan Pilestedt
Helldivers 2’s new premium Warbond, dubbed Cutting Edge, is out now and has added a number of new weapons, gear, and armor to the game, as well as cosmetic items such as emotes. But while many players of Arrowhead’s co-op shooter are getting stuck in, some are debating whether the premium Warbond strays into pay-to-win territory.
The premium Warbond, essentially a battle pass, is bought with 1,000 Super Credits, Helldiver 2's virtual currency. And like most battle passes, Helldiver 2's Premium Warbond contains items that must be unlocked with a separate virtual currency, called Medals.
In this way, players can’t simply buy the Premium Warbond and unlock everything it has to offer, although you can get pretty far with it day-one if you’ve saved up lots of medals. Super Credits are obtained through gameplay and via Warbonds themselves, but obviously at a slower rate than if you were to buy them with real money. 1,000 Super Credits costs $9.99.
So, it is possible to buy this premium Warbond with real money. But what does it include that makes it pay-to-win? There are a number of weapons, gear, and armor items that are exclusive to the premium Warbond, and it’s the inclusion of these items that has sparked renewed debate about whether Helldivers 2 is pay-to-win.
It’s early days of course, but already players are saying some of the new gear is particularly powerful. The body armor, for example, provides a whopping 95% resistance to arc damage, which is useful in the context of friendly fire very much being a part of Helldivers 2.
Some of the new weapons appear to be potent, and there’s even an exclusive booster that increases the time between enemy encounters. That last item sounds really helpful in a game that sends waves of enemies at players.
But can a purely player versus environment video game be pay-to-win? With no player-versus-player, Helldivers 2 simply revolves killing alien bugs and robots. If one teammate has cool new gear after splashing out on the premium Warbond, is that a bad thing?
That’s one of many questions currently being debated across social media and in particular the Helldivers Discord, where most players are pushing back on pay-to-win accusations. "In the Helldivers community every weapon is both s**t and overpowered and the game is both pay-to-win and not worth the money," said one user, summing things up.
Last month, the boss of Arrowhead discussed the game’s microtransactions, insisting Helldivers 2 was not pay-to-win. CEO Johan Pilestedt said: “... we really applied ourselves to not make it pay-to-win even though items are functionally different. The only item that's pay-to-win is the revolver, which will win you any ‘cool gun’ competition. Only (minor) problem is that it's not that
While most Helldivers 2 players are busy fending off the Terminids and Automatons, some believe they have seen evidence that a third faction called the Illuminate are on their way.
Sony’s breakout hit, Helldivers 2, has likely sold more than 8 million copies since its release last month, a market analyst has said.
Helldivers 2 has sold over 8 million copies.
Helldivers 2's Cutting Edge Premium warbond, aka DLC battle pass, is now available to buy in-game, and it is chock-full of oddball gadgetry such as lightning shotguns, burst-fire laser rifles and experimental armour. As with the Arc Thrower stratagem, the lightning shotgun fires arcs of electricity that conduct between players and enemies alike, but there's a fresh armour perk, Electrical Conduit, which reduces arc damage by 95%, allowing close-knit teams of Helldivers to roll around the battlefield frazzling themselves without much penalty.
While continues to dominate the video game industry, one star is eager for a crossover with the game his film inspired. It doesn't take a lot to recognize that Arrowhead Studios' game and Paul Verhoeven's cult-classic sci-fi have a great deal in the company especially given that both act as satirical comments on the modern military-industrial complex and the influence of propaganda on society. Despite these heavy themes, there's still a great amount of fun to be had in either given that they also spotlight soldiers firing big weapons at giant alien bugs.
In the violent future of Helldivers 2, the United Kingdom no longer exists on Super Earth, it would seem. The co-op shooter from Arrowhead Game Studios has become a smash hit thanks to its gameplay and sci-fi story that blends classic tropes and dark, cynical humor. Lots of gamers love Helldivers 2 and are always eager to learn more about its world and backstory.
The undercurrent of propaganda that shapes Helldivers 2's obnoxiously yet endearingly democratic universe has truly boiled over in the wake of conflicting, definitely real reports from the game's community and developers alike.
Helldivers 2 is continuing its strong reign by introducing yet another round of space bugs for us to deal with. Also, some of them seem to be flying. What's that all about Joel?!
Just as Helldivers 2 tweaked the spawn rates for the game’s super-armored Terminids, developer Arrowhead Game Studios has added a new threat — flying bugs. Arrowhead did not mention the Terminids with wings in the patch notes from Tuesday, but players on social media and forums reported spotting the creatures in-game. The new Terminids are called Shriekers, and are quite terrifying as they dive and attack.
Several players have insisted that they've encountered a new type of flying Terminid but in keeping with the game's satirical tone,Arrowhead Studios' CEO Johan Pilestedt believes it's all nonsense. In the weeks after the game's launch, the community has been hard and working trying to figure out exactly what could be causing the Terminids to spread so rapidly among the stars. Some are speculating that Super Earth itself could be creating the «aliens» but the game's director is trying to throw everyone off the scent.
presents players with an abundance of different tools to eliminate the deadly armies of the Terminids and Automatons and Arrowhead Studios is giving fans some insight into how those Stratagems are created. One of the core components of the popular co-op shooter is the ability to call down equipment and support from the skies, most of which take the form of explosive air strikes or precision missile launches. They're undoubtedly one of the most fun aspects of and director Johan Pilestedt wants everyone to know how the team creates them.
makes a point of throwing droves of enemies at players but those who do their best to avoid combat may be shocked to learn that enemies have a few extra tools in their arsenals to detect sneaky players. During some of the game's larger open-world missions, Helldivers have the option to engage with roving bands of foes or, if they're careful, sneak past without raising the alarm. That's easier said than done, especially when the Terminids can use more than one of their sense to track their prey.