Final Fantasy VII Rebirth will feature an ambiguous ending that will keep players wondering about the third and final part of the trilogy, according to the game's producer.
12.01.2024 - 09:18 / gameinformer.com / Brian Shea / Yoshinori Kitase / Kazushige Nojima / Tetsuya Nomura / Naoki Hamaguchi
Final Fantasy VII Remake gave fans of the original game quite a shock as Cloud and the party exited Midgar. Zack, the protagonist of Crisis Core: Final Fantasy VII and a key figure in Cloud, Aerith, and Sephiroth's past, appears to be alive, and helped an injured Cloud reach Midgar. This stands in stark contrast to his fate in the original continuity, where he was killed and his Buster Sword was handed over to Cloud.
Zack's changed fate is emblematic of how the Final Fantasy VII Remake and Rebirth teams approached the source material. «If we trace the original and stay exactly loyal to it as is, I think that is lacking in the gaming experience itself,» director Naoki Hamaguchi says. «With elements like the Whispers or Zack – these new elements introduced in Remake or Rebirth – this really gives players the feeling that based on these, perhaps the ending is going to be different from what we know from the original and have that sort of wonder and anticipation building. The mystery building is something we truly wanted players to feel in Rebirth.»
In Final Fantasy VII Rebirth, Zack appears to have a more defined role. «Through him, players will be able to experience and understand more of the Final Fantasy VII worldview and it will deepen their understanding of the Final Fantasy VII world,» Hamaguchi says. «We have used the character Zack to depict the combined view of [story and scenario writer Kazushige Nojima, creative director Tetsuya Nomura, and producer Yoshinori Kitase] – the original creators – intents of how this world of Final Fantasy VII came to be and its policies and rules governing this world. This is going to be depicted through the character of Zack. As much as the Whispers within the story, Zack is an equally, immensely important, crucial, key character to this story that I believe fans will enjoy within Rebirth.»
While Hamaguchi and the team didn't go into too many details, it certainly whets my appetite and makes me want to go back to Crisis Core: Final Fantasy VII Reunion, even if that's not part of the current continuity. Final Fantasy VII Rebirth arrives on PlayStation 5 on February 29. For more Final Fantasy VII Rebirth coverage, head to our exclusive hub through the banner below!
Final Fantasy VII Rebirth will feature an ambiguous ending that will keep players wondering about the third and final part of the trilogy, according to the game's producer.
Final Fantasy VII Rebirth was designed for multiple playthroughs, according to the game's co-director.
For every issue of Game Informer magazine, we print a handful of Game Informer Gold editions. These versions sometimes feature alternate art, have a gold embossed logo on the front, are individually numbered and feature higher quality paper. They're very nice, and we reserve them for special occasions like charity auctions or, as is the case here, giveaways.
For every issue of Game Informer magazine, we print a handful of Game Informer Gold editions. These versions sometimes feature alternate art, have a gold embossed logo on the front, are individually numbered and feature higher quality paper. They're very nice, and we reserve them for special occasions like charity auctions or, as is the case here, giveaways.
Many people are looking forward to Final Fantasy VII Rebirth, and that’s not a shock at all. When Square Enix released the first entry of the “remake saga” back in 2020, gamers were stunned by how well the publisher had remade the original title despite focusing only on the Midgar storyline for the “first part.” The graphics were stunning, the voice acting was on point, and the updated combat system made it feel like an RPG while also being “upgraded” to fit modern times. However, a few flaws held it back, mainly in the party system.
When Square Enix announced the “remake saga” for their all-time classic RPG and then noted that the game would be “cut into sections” to ensure quality throughout, gamers were a bit concerned. The game was in “full form” back on the PS1 and obtained legendary status, so why wouldn’t it be “In full” here? Well, their gambit paid off, and the first title featuring the “Midgar Saga” was a hit, not just because of the graphical upgrade but also because of the new elements fleshed out that part of the story. So, with Final Fantasy VII Rebirth, gamers are expecting more of the same.
It's official: Final Fantasy 7 Rebirth will not have any snowboarding. While fans of the original Final Fantasy 7 won't find this particularly surprising, it confirms when exactly Rebirth's story will end - and perhaps more importantly, it gives us a hint on when Part 3 will begin.
For the record, we didn’t plan two stories about items you can get for Final Fantasy VII Rebirth to come in back-to-back days. Life decided to have a little fun with us, and we don’t mind. Yesterday, we discussed how Square Enix Reward Program members could get a special glitter globe featuring the Gold Saucer from the upcoming RPG. It was cute and adorable, and we’re sure some of you have already subscribed to the program so you can get it or are cashing in points to ensure you get it. But, if you’re looking for something a bit more “substantial,” then perhaps Amazon is where you go to get the game.
When it comes to video games, many who play them don’t just want the “memories” of playing them; they want items in the real world that’ll help them remember those memories in a different way. Pre-order items are a big deal in this respect, as people will pay out the nose to get unique items that can only be bought through these special deals. Square Enix decided to up the ante with the upcoming release of Final Fantasy VII Rebirth by offering its Reward Members the chance to get a special glitter globe featuring the Gold Saucer from the upcoming title.
Following the events of 2020's Final Fantasy VII Remake, Cloud, Tifa, Aerith, Barret, and Red XIII have escaped the confines of Midgar and gotten rid of the Whispers, meaning the possibilities as they step out into the vast world depicted in the middle portion of the original Final Fantasy VII are endless. In contrast to the corridor-heavy structure of Remake, the openness of Rebirth is immediately refreshing, but as I found out during both my hands-on and hands-off demos, the improvements don't even come close to stopping there.
Final Fantasy VII Remake set the tone for what players could expect from this three-part retelling of the beloved 1997 Square RPG. The excellent updates to the combat system, the fantastic expansions on character relationships, and the stellar production values told us Square Enix is not taking the responsibility of remaking one of its most iconic games lightly. However, Final Fantasy VII Rebirth looks to take several components of the experience to the next level, largely thanks to its emphasis on side content.
Final Fantasy VII: Rebirth is coming to PlayStation 5 next month, and Square Enix is kicking its campaign into gear with a brand new trailer and some new screenshots for the much-anticipated second installment in the planned remake trilogy.