The Marvels director Nia DaCosta found an interesting source of inspiration when pitching the film to Marvel: the computer animated film Final Fantasy VII: Advent Children.
23.10.2023 - 14:45 / wccftech.com / Fantasy Vii / Naoki Hamaguchi / Will
Final Fantasy VII Rebirth will feature what is likely the most well-known event of the original, and of JRPGs in general, and it sounds like it will be surprising even for those who played the original.
There will be heavy spoilers past this point, so avoid reading on if you haven't completed the original Final Fantasy VII.
Speaking during last week's Thailand Game Show 2023, director Naoki Hamaguchi talked with Gamebrott.com about this important event regarding Aerith, saying that, with it, the team will deliver a big surprise. This is a very interesting statement which suggests not only that things will not play out as they do in the original but also that they will do so in an unexpected way.
Hamaguchi was asked about "that" Aerith moment, which shocked many gamers in the original, and if there will be some kind of twist regarding that. Hamaguchi says regarding the "you-know-what" moment, he can confirm that they will deliver a "big surprise." (Gamebrott, 10/21) pic.twitter.com/ez8YGjm7cU
— Shinra Archaeology Department (@ShinraArch) October 22, 2023
The Final Fantasy VII Rebirth director also talked about the snowboarding minigame in the original, which will only make its debut in the third and final entry in the series. This isn't surprising, considering the game will end at the Forgotten Capital, and the snowboarding minigame gets introduced after the part leaves the location in pursuit of Sephiroth.
In another interview, Hamaguchi confirms that the snowboarding minigame will indeed be in the third part of the trilogy. https://t.co/8Rgll0tMFa
— Shinra Archaeology Department (@ShinraArch) October 21, 2023
Final Fantasy VII Rebirth launches on PlayStation 5 on February 29th, 2023. You can learn more about the game by checking out Kai's hands-on preview, which goes over the open map mechanics new to this second entry in the series.
The second half of the Final Fantasy VII Rebirth hands-on session, dubbed The Open Wilds of Junon, offers the first glimpse into the wide-open expanses that Midgar’s narrow streets from the first Final Fantasy VII Remake title couldn’t match. Here, players are introduced to the silent (well, mostly silent aside from the groaning) cultists that will surely lead the team to Reunion. It’s here in the fields running up to Junon and its massive cannon MacGuffin that are perched on a seaside cliff. To get from the demo’s opening to the undercity of Junon’s slums, Cloud and crew already have access to their first black-dyed chocobos and can safely reach the city by chocoback in a matter of minutes. But with being the first wide-open area that players can explore, there are a number of side diversions to keep Cloud from achieving his main quest, be it restoring signs at bus stops to
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New Final Fantasy VII Rebirth footage was shared online, showcasing some secrets found in the demo the media played last month and advanced combat mechanics, also analyzing some of the changes made to combat over the first entry in the series.
will arrive early next year, continuing the three-part reimagining of the original 1997 game. The Square Enix project began in 2020 with the release of, which offered a modernized and expanded take on the first part of the overall storyline. picks up where its predecessor left off, with Cloud and his party leaving Midgar for the Forgotten City.
Square Enix revealed that Final Fantasy VII Rebirth won’t start players back at level 1. Still, they won’t have all of their powers & gear from FF7 Remake either.
One of the biggest questions of Square Enix’s “remake saga” with Cloud and friends was, “how much are they going to change things?” At first, it seemed like the changes would merely be cosmetic in the gameplay space. After all, the company had moved past turn-based combat for their mainline titles, and the remake took that and ran with it in a good way. But as players actually went through the title, they noticed not just a focus on the Midgar saga but fleshed-out characters and big changes. All this makes Final Fantasy VII Rebirth even more anticipated because of the changes that could come.
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has confirmed in a recent interview that there's a "big surprise" planned for the original game's most iconic death scene. You know the one.
Final Fantasy 7 Rebirth will reportedly take you around 40 hours to beat if you're just focused on the main story content.
The anticipation for Final Fantasy VII Rebirth grows with every week that goes by and every piece of news that gets put out for it. In the game, we’ll finally get to set foot outside of Midgar and see the world of Gaia for the most part. Square Enix has already highlighted certain cities and areas we’ll visit, including the final “fateful” location that will end the game. But there are still many mysteries surrounding the title that we won’t get answered until we play it. For example, there’s the issue with Zack Fair and his role in the remake saga.
Watch out for falling Sephiroths before praying to the planet.