The producer of Final Fantasy 7 Rebirth has revealed that he had to stop playing The Legend of Zelda: Tears of the Kingdom while working on the latest game in the Final Fantasy 7 Remake trilogy. With Final Fantasy 7 Rebirth recently wrapping up development, the producer has been understandably too busy with his own game to see Link’s adventure to its conclusion.
With the release of Final Fantasy 7 Rebirth, the highly-anticipated sequel to Final Fantasy 7 Remake, the wait for fans to play the game is finally over. Similar to Tears of the Kingdom, the latest entry in the Final Fantasy series has garnered impressive reviews from critics. Before its release, the game’s producer took the time to discuss some of his favorite non-Final Fantasy games.
During an interview with BAFTA, Yoshinori Kitase, the producer of Final Fantasy 7 Rebirth,talked about several gaming-related topics, including his love of the Zelda franchise. According to the developer, 1986’s The Legend of Zelda was one of the first games that got him invested in gaming. While Kitase revealed he has played most of the games in the series, he admitted that he has yet to finish the most recent one, Tears of the Kingdom.
The producer said he started playing the sequel to Breath of the Wild following its release in May 2023. Kitase even made it up to what he described as the end of the game. Unfortunately, his duties producing the latest installment in the Final Fantasy 7 Remake trilogy pulled him away from the Zelda game before he had a chance for the end credits to roll. According to Kitase, things became “really busy at that point,” forcing him to put the conclusion of the game on hold.
In addition to Zelda, Kitase noted in the interview another game he has been enjoying recently. Keeping with the Nintendo theme, the producer said he is in his second playthrough of Pikmin 4, another successful 2023 game. Even though this is not his first time playing the game, he said he enjoys going back and getting everything he missed previously. Furthermore, he noted that the Pikmin were his favorite creatures in gaming.
It is often interesting to see what developers are playing and how those titles potentially influence their creative decisions. In Kitase’s case, he has a deep appreciation for the Zelda series. With Final Fantasy 7 Rebirth finally out, Kitase might have the time to catch up and beat Tears of the Kingdom.
Final Fantasy 7: Rebirth is the second title in the remade trilogy of Cloud Strife's journey across the planet as he seeks to fight off both, his nemesis Sephiroth and the evil Shinra Electric Power Company with the help of his allies in AVALANCHE.
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
Final Fantasy 7 Rebirth director Naoki Hamaguchi recently weighed in on the possibility of expansions for the Queen’s Blood card game in the wake of its popularity. Just like Final Fantasy 7 Remake before it, Final Fantasy 7 Rebirth expands on the story of the 1997 original and includes many new side quests and bonus activities. Chief among them is Queen’s Blood, a card game that can be played in the lands beyond Midgar’s borders.
In the world of video game soundtracks, you can’t get much more iconic than Nobuo Uematsu. Most well-known for composing soundtracks for the first nine Final Fantasy games, the musician has gone on to write tracks for many subsequent entries to the franchise, most recently penning the tearjerking theme song for Final Fantasy VII Rebirth, No Promises to Keep.
Final Fantasy 16 producer Naoki Yoshida gave fans waiting for the game's PC port some good news, as he stated in an interview that the port is in the «final optimization stages» of development. Yoshida also stated that the PC version of Final Fantasy 16 may release a demo before launch, but did not disclose exact dates for the demo or the game.
Bringing the once-doomed MMO Final Fantasy XIV back to life and directing the latest mainline title of the long-running franchise isn’t enough for Square Enix superstar Naoki Yoshida. In a new interview with Famitsu, Yoshida chatted at length about his desire to direct yet another major game for Square Enix.
Square Enix’s Creative Business Unit 3 is gearing up for the launch of Final Fantasy 16’s next paid DLC, The Rising Tide, this Spring. However, it’s also working on the PC version. A release date hasn’t been announced, but producer Naoki Yoshida revealed to Game Informer that it’s in the “final stages of optimization.”
In the days that followed after the launch of Final Fantasy 7 Rebirth, some of the staff at Square Enix talked about the challenges that went into creating a massive project that could live up to players' expectations. Despite Final Fantasy 7 Rebirth releasing nearly four years after Final Fantasy 7 Remake, the developers expressed the concerns they had about putting it together.
Final Fantasy 16 producer Naoki Yoshida has said that, while there is the possibility of more DLC being made for the game, players shouldn’t expect more any time soon. Final Fantasy 16 is currently gearing up for the release of its second DLC, The Rising Tide. When asked if Square Enix was interested in releasing more DLC for the title, Yoshida, while not definitively shutting down the possibility, did say that it’s unlikely.
The Final Fantasy VII Remake project trilogy will be console-exclusive to PlayStation, according to Sony Interactive Entertainment vice president of second- and third-party content ventures and strategic initiatives Christian Svensson.
There’s a lot to love about Final Fantasy 7 Rebirth, and its open world setting is surely high on that list. On top of being massive and incredibly varied across its many different regions, the entire map is also entirely seamless, which means you’re never hit with a loading screen when traveling from one area to the next (unless, of course, you’re fast traveling). Interestingly, however, according to producer Yoshinori Kitase, the game’s open world design wouldn’t have been quite so impressive if it hadn’t been developed as a platform-exclusive title.
Final Fantasy 14's producer and director, Naoki Yoshida, has explained three reasons for the game's upcoming graphical update, assuring players that the popular MMO is here to stay. With the new Dawntrail expansion on the horizon, exciting things are coming to Final Fantasy 14, including an exciting graphical overhaul of the game.
Players have been gushing about Final Fantasy VII Rebirth since its launch last week, and there’s a good reason for that: the game is incredible by all meaningful accounts. Just as important, the title expanded upon the game’s lore, world, and more to ensure that gamers had the best experience within it. Remember, the original “remake” title was set entirely within Midgar, with the team at Avalanche only getting out of the city after a clash with Sephiroth. However, while the Square Enix team did make the world vast, they ensured that there was still plenty to explore within the next entry, which will finish the story.