Update:
14.08.2023 - 09:35 / gamesradar.com / Atlas Fallen / Saga Anderson / Matthew Porretta / Dambuster Studios
After more than a decade in the development wilderness, Alan Wake 2 is finally (almost) ready for its closeup. So it’s fitting when we visit Helsinki to talk to the team making it that we start in a performance-capture studio. Here, we get to see Ilkka Villi (the face and body of the game’s protagonist) at work, as he makes an appearance on a late-night chat show. Meanwhile, we talk to Matthew Porretta, who supplies Wake’s voice. “This would never be done this way now, right?” Porretta says. “The person who mocaps it would voice it.”
But this unusual arrangement is rather apropos for a game built around themes of duality. It is, after all, two games – and stories – in one. One campaign picks up with Wake, who has spent more than a decade in the Dark Place, during which time his “terrified but cool” demeanour from the first game has deteriorated to “confused and vulnerable” (hence the wild-haired, wide-eyed expression on E388’s cover). The second casts you as FBI agent Saga Anderson, whose feet are firmly planted in our world, but who finds herself facing all manner of supernatural aggressors as the two realities bleed into one another.
It’s a dark, complex, and startlingly ambitious game, in other words – and as we talk to the actors and developers involved in bringing its two worlds to life, we begin to see why it’s taken so long, and why, of the five projects currently on the Finnish studio’s slate, it’s probably the most important of all. We uncover a string of new details in our expansive, 16-page cover story, which should whet your appetite ahead of the game’s October launch.
In E388 we also visit Media Molecule’s Guildford HQ to get the inside track on Tren, the studio’s triumphant swan song for Dreams, and highlight some of the very best of this remarkable creative toolkit’s user-generated works as MM hands over the keys to its community. Elsewhere, Jeremy Peel asks if silence is Gordon, questioning why the mute protagonist stills loom large over the landscape of firstperson videogames. In The Making Of, we talk to Blackbird Interactive about how it found the sweet spot between authenticity and fun in Hardspace: Shipbreaker, and discover how two unlikely resurrections helped bring Dambuster Studios back from the dead.
In our review section, we have a print-exclusive review of Shadow Gambit: The Cursed Crew, alongside verdicts on Exoprimal, Pikmin 4, Atlas Fallen, Viewfinder and Videoverse. And in Hype, we look forward to the likes of Lords Of The Fallen, Forever Skies, Lorelei And The Laser Eyes and Despelote. In Time Extend we rewind to the arcade heyday of Dragon’s Lair, while in Knowledge we reflect on the inimitable Blaseball with its intrepid creators, while sifting through the fallout of
Update:
While September is packed with big games, October looks no less epic, especially with titles like Remedy Entertainment’s Alan Wake 2 on the horizon. The developer recently showcased Wake in The Dark Place, a nightmare reality based on a person’s subconscious. In his case, it’s a replica of New York City.
Remedy Games has released the third video of its Alan Wake 2 behind-the-scenes series, featuring the game's actors and showing the frightful Dark Place.
Infinity Strash: Dragon Quest The Adventure of Dai was announced last year and the launch date is growing ever closer. Dragon Quest: The Adventures of Dai debuted as a manga back in 1991 and has more recently been adapted into an anime. Players of the mobile game Dragon Quest Tact are likely familiar with Dai thanks to a couple crossover events that occurred over the last couple years. Infinity Strash: Dragon Quest The Adventures of Dai is an action RPG based on the manga and anime. In this upcoming game players will be able to reenact events from The Adventures of Dai. Those who have been curious about the different game modes and what this title will look like in action will have their curiosity at least partially satisfied by the action packed trailer before.
Remedy Entertainment has been trying to get Alan Wake 2 off the ground for well over a decade, and even though the journey to this point has been a turbulent one, we are finally at a point where the long-awaited sequel is not far from launch. And ahead of its looming release, the developer has offered some more brief insight on its development.
Thirteen years is a long time to spend in a Hell of your own mind’s making, so it’s a blessing in disguise that Alan Wake has a case of the video game amnesia about much of that time. There’s a glimmer of hope for him though, as Alan Wake 2 gives him a fresh chance to find a way out and get back to the real world.
Remedy Entertainment recently announced that it had pushed back Alan Wake 2’s launch by 10 days to later in October, stating that it was moving to a later window due to the crowded release schedule for mid-October this year.
The launch of Alan Wake 2 is slowly but surely creeping up on us, and soon we’ll be able to explore the mysteries of The Dark Place in the highly anticipated sequel from developer Remedy. To help celebrate this monumental release, 13 years in the making, Nvidia is giving you the chance to win a GeForce RTX 4090 graphics card, with a custom Alan Wake 2 backplate.
Alan Wake 2 promises to be a fairly different game from its predecessor, and that’s a good thing. While the atmosphere and setting of the original Alan Wake in 2010 was certainly ominous and surreal, it’s held back by a rather clunky combat system. Fortunately, the move to a more pure survival horror game with Alan Wake 2 ensures that this won’t be the case again, something developer Remedy confirms with PCGamesN at Gamescom 2023.
NVIDIA has teamed up with Remedy Entertainment to give away a unique and rare Alan Wake II-inspired GeForce RTX 4090 graphics card.
As we get our latest look at Alan Wake 2 during Gamescom 2023, Remedy creative director Sam Lake says the team “could not have made this game earlier.” In an interview attended by PCGamesN at the event, Lake and Alan Wake 2 director Kyle Rowley tell us how the survival horror game plays on the history of Remedy itself.
What’s it like to be trapped in a hell of your own making? For writer Alan Wake, that’s the story he’s trying to tell. And after watching a full 40-minute demo, played from the perspective of Wake himself, it certainly looks set to be a tale worth telling. Taking place in an area called The Dark Place, this lengthy slice of the story follows Alan as he makes his way through an oppressive and haunting replica of New York City riddled with danger, gunfights, and puzzles. It’s classic survival horror but with the distinct edge of developer Remedy - smart, engrossing, and consistently odd.