A few days ago, Techland announced the upcoming launch of Dying Light 2 Reloaded Edition. This version of the game features all content released post-launch, including the premium Bloody Ties DLC, and debuts today alongside the big (and free) Firearms update, considered the largest to date by the Polish studio.
They're probably right. Here's an overview of everything you can expect to find in the patch:
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The introduction of firearms: pistols, SMGs, rifles, and shotguns
50 additional Legend Levels, with players now able to reach the Platinum tier and unlock new upgrades geared toward firearms
Around 10 hours of new gameplay between the firearms introductory quest, board quests (including the return of Tolga and Fatin from the first Dying Light), and repayable Survivor missions meant for co-op that also have an optional Elite difficulty
Graphics overhaul: updated lighting, weather states, improved skyboxes, upgraded foliage, improved water reaction, improvement of interiors, cars, looted objects, and zombie faces
A new enemy variant (the Renegrade Grenadier) and 11 new nocturnal weapons
Fixes for bugs such as those that affected Crystal Cores
To top it all off, there are also ongoing celebrations for the second anniversary and a free weekend on Steam. I talked about Dying Light 2 Reloaded Edition and what's in store for the future (Techland has promised five years of post-launch updates) with Franchise Director Tymon Smektala. You can read the transcript of our 45-minute-long conversation below.
Since the community already knows about the existence of Dying Light 2 Reloaded Edition and the Firearms update, what was the early feedback you got from the reveal?
The feedback was full of excitement and very positive. But obviously, players are waiting to see the real thing and experience the firearms update for themselves. We have also released some of the release notes to our influencers.
So, judging from what they're saying, it seems that the community agrees that the update that we have for them is the biggest in these two years and probably the most important or most game-changing. I think if I were to maybe distill two elements of the feedback, the first one is that the players appreciate that we are giving them a range of firearms similar to the first game.
They get the pistols, they get the SMGS, they get the rifles, they get the shotguns. We're not a military shooter, so what we have works and our community appreciates that.
Another thing that's appreciated is that we have actually spent some time embedding the reappearance of guns in our lore, which by the way was the biggest challenge that we had to face
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