The highly-anticipated Dragon's Dogma 2 is said to be targeting 'just' 30FPS on PS5 and Xbox Series.
16.01.2024 - 12:23 / videogameschronicle.com / Hideaki Itsuno / Yoshiaki Hirabayashi
The director of Dragon’s Dogma 2 says players don’t need to have played the first game, because the hero has amnesia.
In an interview with GamesRadar, Hideaki Itsuno pointed out that while the sequel borrows elements from its predecessor, including the plot and the Pawns who follow the player, no prior knowledge of the series will be necessary before playing.
According to Itsuno, the protagonist will start the game with amnesia, meaning they have no idea what happened during the events of the first game. As such, the player will learn the backstory of the first Dragon’s Dogma as the hero does.
“The game starts off with a main character who has lost their memory,” Itsuno explained, adding that the game will “have characters around you [explaining] things to get you up to speed.
“So even if this is your first time playing Dragon’s Dogma, you can safely dive in,” he assured players.
Dragon’s Dogma 2 will be released on March 22, and will be available on PlayStation 5, Xbox Series X/S and PC.
“Dragon’s Dogma is a tale of the Arisen, whose heart is taken by the dragon,” producer Yoshiaki Hirabayashi said in a presentation last November. “While this sequel mirrors the world setting of the first game, the adventure takes place in a parallel world.”
In a hands-on Dragon’s Dogma 2 preview, VGC said the sequel “feels a lot like the first game, and that’s a good thing”.
“So far, Dragon’s Dogma 2 certainly feels a lot like the game that has come before it, though we have to bear in mind it’s still the first playable build at a relatively early part of the game,” our writer said.
“As long as it remains weird for all the reasons its most hardcore fans have championed it all these years, that’s no bad thing at all.”
The highly-anticipated Dragon's Dogma 2 is said to be targeting 'just' 30FPS on PS5 and Xbox Series.
Dragon's Dogma 2 is fast approaching with everything that made the original game a cult classic, including swanky fantasy abilities, janky ragdoll physics, and small-person-climbs-big-monster combat. But to fit all those towering foes into one game, the sequel also introduces a hugely expanded map.
In March, Capcom will release Dragon’s Dogma 2, the long-awaited sequel to its inventive 2012 action RPG. It’ll be the first mainline release in the open-world fantasy series in 12 years, and fans are eager to see what Capcom will bring to the table after a decade-plus of advancement in technical innovation and open-world game design.
Dragon’s Dogma 2’s director Hideaki Itsuno is not a fan of fast travel in open-world games. In an interview over at IGN, Itsuno affirmed his commitment to making traveling the world of Dragon’s Dogma 2 something players look forward to.
Dragon's Dogma 2's director thinks less fast travel in a game can be a good thing, and if traveling by foot is boring, that's the game's fault.
Ahhh, fast travel: the opinion generator. Speaking to IGN, Dragon's Dogma 2 director Hideaki Itsuno threw his own hat into the ring, saying that he's keen to avoid fast travel in DD2 and would prefer that "players travel normally and experience the world around them". If you're someone who argues all games should let you teleport to the objective, then Itsuno thinks you're wrong. Hey, he doesn't mess about, and I don't disagree with him, as long as the game isn't actually wasting my time.
Dragon's Dogma 2 director Hideaki Itsuno has weighed in on fast travel in video games. His thoughts? Travelling the traditional, 'long' way itself isn't boring. It's more about whether the game you are playing is interesting enough to keep you entertained while you travel.
The director of Dragon’s Dogma 2 has said he wants players to properly travel through the game’s world instead of using fast travel.
Hideaki Itsuno, director of Dragon's Dogma 2, has shared some thoughts about the use of fast travel in video games.
In a new interview with IGN, director Hideaki Itsuno has revealed details about the various methods of fast travel that will be available in Dragon’s Dogma 2. Much like its predecessor, Dragon’s Dogma 2 will offer limited forms of fast travel, with players instead being expected to make more trips across the game’s open world by themselves.
Dragon's Dogma 2's director, Hideaki Itsuno, has explained why the studio has once again chosen to forego a traditional open-world fast travel system for the sequel. A dozen years after the release of the original, which became a beloved cult classic fantasy RPG, Capcom is set to finally release its long awaited sequel, Dragon's Dogma 2, in just a couple of months.
Fast travel is a contentious issue within open world games. Make it too easy, and you risk trivializing the world; make it too hard, and players may find travel tedious. Weighing in on the debate, Dragon’s Dogma 2 director Hideaki Itsuno explained why he is keen to avoid the former, preferring that players travel normally and experience the world around them.