Cyberpunk 2077: Phantom Liberty has been turned into a stop-motion animated short film, kind of.
01.12.2023 - 23:32 / eurogamer.net / Johnny Silverhand
Cast your mind back to Cyberpunk 2077's E3 2018 trailer and you might remember Night City's metro system playing a prominent role — which was why its absence as a fully functional transportation service was so notable come the game's beleagured release in December 2020. Three years later though, CD Projekt has announced it's restoring the long-missing rideable metro system in a surprise 2.1 update arriving next Tuesday, 5th December.
The 2.1 update coincides with the launch of Cyberpunk 2077's Ultimate Edition (bundling together the base game and Phantom Liberty expansion) and was detailed in a new developer livestream, beginning with that long-awaited Metro system. «The metro was not in our plans for a long time,» producer Monika Janowska explained during the presentation. «However, over time we've revisited our plan and… decided that it actually could be achievable.»
Night City's metro system, officially known as Night City Area Rapid Transit and described as an «immersive way to travel through the world», consists of five lines spanning 19 stations. It unlocks after Cyberpunk's Konpeki Plaza sequence relatively early on and can either be used as fast travel locations (as was the case prior to 2.1) or «as a proper metro ride experience» for those who'd like to take in the sights in a more leisurely fashion.
2.1 also introduces a personal radio, the Radioport, enabling players to listen to stations while on foot and on the metro, as well as new vehicles, including five motorcycles and Johnny Silverhand's Porsche 911. It also adds expanded motorcycle mechanics including wheelies and tricks, replayable car races (granting discounts on the Auto Fixer website), revamped accessibility options, and improved boss fights, with the Adam Smasher battle highlighted.
Expect more features in next week's 2.1 update too, including romantic partner hangouts, with full details to be shared in patch notes ahead of its release next Tuesday.
Today's news follows CD Projekt's announcement earlier this week that Cyberpunk 2077's acclaimed Phantom Liberty expansion has now sold 4.3m copies since launching in September, and that over 330 developers at the company are now working on the next Witcher game.
Cyberpunk 2077: Phantom Liberty has been turned into a stop-motion animated short film, kind of.
You could say that Cyberpunk 2077 hasn't had the easiest of rides. Perhaps after the years of hyperbole that was deserved, but what can't be denied is that CD Projekt Red re-trenched after the initial reception, stuck by the game, and has delivered consistent improvements that all led up to this year's major 2.0 update. That was supposed to be the end of it but a few days ago, surprise surprise, patch 2.1 popped up with even more improvements: and a little bit of meme history.
Releasing next week on the 5th December alongside the Ultimate Edition of Cyberpunk 2077, Update 2.1 adds and improves a whole bunch of stuff. The full patch notes are coming next week, but for now, we've gathered all of the main points from the latest CD Projekt Red stream and made an easy-to-read bullet point list, which you can find below.
The latest Cyberpunk 2077 2.1 update quietly added the 'sad Keanu' meme to Night City.
has come a long way from its bungled launch in December 2020. The massive 2.0 update overhauled many of the game’s systems. The newest version, Update 2.1, went live today, December 5, for PC, PS5, and Xbox Series X|S. While the changes may not be as drastic, the new version includes several exciting new features.
In addition to Update 2.1 going live for all players, Cyberpunk 2077’s Ultimate Edition is out on Xbox Series X/S, PS5 and PC. It’s the definitive edition and includes the base game, Phantom Liberty expansion, all updates released thus far (including Update 2.1) and digital goodies from the “My Rewards” program for $59.99.
Adam Smasher is supposed to be a near-legendary threat to Night City itself, built up through in-game and out-of-game lore. As the final boss of and a memorable character in the anime, he should have been an epic battle that players made it through by the barest of margins. Instead, he was a relative weakling and a huge letdown for players once they went toe-to-toe with him as V. After patch 2.1, however, he is much closer to the reputation that precedes him.
Patch 2.1, Cyberpunk 2077’s final major update, drops today alongside the game’s Ultimate Edition.
Cyberpunk 2077 is getting the last major update before developer CD Projekt Red moves on to the next project. Dubbed ‘Update 2.1,' the patch finally brings the long-requested metro system, the ability to hang out with romantic partners, radios, and a ton of quality-of-life changes. It drops alongside the Ultimate Edition on December 5 at 4:30pm IST in India/ 12pm CET in Europe. Bear in mind that this is a free downloadable update, so it won't be included natively in the physical disc versions releasing on the PS5 and Xbox Series S/X. That said, the 2.0 Update released in September will be included across all versions, entirely overhauling the perk system and adding a range of tech augmentations, which weren't present in the original 2020 version.
CD Projekt Red has revealed the full notes for Cyberpunk 2077's Update 2.1, the final major patch arriving December 5, which includes details on the metro system, romantic partner hangouts, new vehicles, and more.
Cyberpunk 2077 will receive its "last big update" tomorrow, December 5, 2023, as developer CD Projekt Red turns its attention towards the sequel, codenamed Orion, and the next mainline Witcher game, codenamed Polaris.
is finally making it possible to use the metro system, and there's only one little addition that could make the feature everything that it should be. The metro has been a long-requested feature for, with a heavy focus on it in promotional material, making it seem like an obvious candidate for actual inclusion in the game. Although there are plenty of ways to get around quickly, the inclusion of a usable metro helps up the believability and immersion of Night City while offering a more hands-off method of standard travel.