is abundant with intricate puzzles, complex riddles, and investigative quests, the sheer volume of which may initially seem overwhelming to many. Yet, the game offers a rewarding experience for enthusiasts of problem-solving tasks. In Act 2, the eerie Reithwin Town presents a daunting atmosphere, especially around the ominous statue depicting General Ketheric Thorm. For those up to the challenge, solving the statue's plaque puzzle will allow them to access a Sharite Sanctuary, full of worthy spoils and riches.
The plaque puzzle is found on the statue's base and is located west of Reithwin Town's Waypoint. It is near the Mason's Guild, at the precise coordinates of (X:-154, Y:-30). Those who had previously deceived Kar'niss into surrendering his moonlantern and entering the Shadow Curse, will encounter him by the statue. With the drider transformed into an undead entity, you must defeat him and his lackeys in battle before attempting to solve the puzzle.
You must trigger a series of Perception (Wisdom) checks to activate the puzzle. Succeeding these checks will unveil three glowing plaques available for interaction. This will allow you to begin the problem-solving aspect of the task. Each plaque presents a jumble of words that must be arranged correctly to construct a full sentence. Players must click initially on the North Plaque, followed by the West Plaque, and conclude with the East Plaque. This sequence assembles the scattered words into the following sentence:
«OUR LADY OF LOSS MISTRESS OF PAIN WHEN NIGHT FALLS THORM SHALL RISE .»
As a result, the south side of the pedestal will reveal the entrance to the Sharran Sanctuary. You can enter and must complete several more statue puzzles to earn The Dark Lady's Blessing. This will grant the current chosen character +5 to their abilities and lasts until the party's next long rest. The party will also have access to a mysterious chamber containing powerful loot and useful buffs.
Descending the stairs to the sanctuary, you will encounter three statues of Shar. Interact with each statue and pass checks to access the treasure. The left-most statue tests Intelligence, the right-most statue tests Wisdom, and the center statue tests Charisma.
Successful interactions will open a door to a shrine room containing an Altar of Shar. This final statue requires a Religion check and a blood offering. Doing so reveals four key items, permissible by Shar for the taking: a Potion of Angelic Reprieve, an Elixir of Necrotic Resistance, a Scroll of Revivify, and a Scroll of Blight.
Use Shadowheart or a Cleric of Shar to skip the Saving Throw for each statue, as they will pass each test automatically. Alternatively, to succeed in rolls, players should use characters with
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