Redfall is getting one final update after all.
09.05.2024 - 05:31 / wccftech.com / Arkane Austin / Alessio Palumbo / Deus Ex
Arkane Austin is officially no more, and Studio Director Harvey Smith, who has worked at Arkane for over sixteen years, shared all his emotions in a long and heartfelt thread on Twitter/X. Over the course of his 30-plus-year-long career in the industry, Smith was a lead designer at Ion Storm on Deus Ex, a director on Deus Ex: Invisible War, and a designer on Thief: Deadly Shadows. After a brief stint at Midway, he joined Arkane to be a creative director, designer, and writer on the first Dishonored.
He then moved to Lyon for a while, where he held the position of creative director on the Dishonored sequel and Death of the Outsider before returning to Arkane Austin as the studio director to lead Redfall. In the thread, the game designer expresses all his love and pride for his colleagues and what they went through together as a relatively scrappy studio.
I just want to say that I love all the people at Arkane Austin so much. Great times, hard times, we went through so much, together. Of course, today's news is terrible, for all of us. Your talent will lift you up, and I will do anything I can to help.
Some notes on Arkane. What a place. It was 16 years for me. Some games I will always treasure. Very proud of the team and culture. No place is perfect, but we cared a lot and put in effort. Over the years, there were so many great people at the Arkane studios. Yesterday, as we packed up and reassured one another, I spent time with people who were part of crafting Redfall, Dishonored 1, and Prey, yes, but prior to that, Deus Ex, Ultima, and countless other games that left a mark on me.
The people around me have mostly been so great, at Arkane Austin and Lyon, Id, Bethesda, Tango, Machine Games, ZOS, and all the others. Developers, marketing and PR, external production, QA (heroes), just ongoing lists of amazing people. Years of relationships.
For Arkane, I started at a time when we were struggling. Independence is hard. I was person 4 at the tiny Austin office. The two studios were very integrated, but at the time directed from Austin because Raf was there. Of course, Lyon had some of the founders too, and critically important creative and technical people.
We connected to Bethesda, made Dishonored, the Knife of Dunwall, the Brigmore Witches. The number of difficulties along the way could fill a book. But the number of glorious, hilarious moments could fill ten. We segregated the two teams, I moved to Lyon for 4 years, where we made Dishonored 2 and Death of the Outsider. While Raf, Ricardo, and many others, including key Redfall leads, stayed in Austin and created Prey and Mooncrash.
I moved back, we
Redfall is getting one final update after all.
A new report suggests that Arkane Austin wanted to make a new single-player game, such as a Dishonored sequel, before the studio was closed.
Xbox president Sarah Bond has responded to some of the criticisms faced by the company in the wake of its recent decisions to shutter a bunch of development studios, laying off employees in the process. In an interview with Bloomberg, Bond referred to the decision as one made to ensure the health of Xbox as a business.
“I like the look of Prey but I haven’t picked it up yet,” sounds the lament of the perma-wastrel, content to watch life’s most precious resource tick away then dissolve into the ether, never to return. “Looks good but it’s still 25 quid on Steam” sounds the cry of the fool unaware that all their possessions are but substanceless adornments to a life hollow for not having played, arguably, the only good video game ever made. “I didn’t like Prey anyway,” blowfish-ly puffs the deeply incorrect naysayer, unaware that they will never be invited to any of my birthday parties. Well, no excuses now*. Fanatical are doing a thing where you can buy FPS imsim Prey and two others from a respectable selection for a fiver.
Xbox president Sarah Bond has spoken more about the company’s decision to close four Bethesda studios earlier this week.
A Fallout 76 player may have found a rather creative way to show their disapproval for Xbox closing down Tango Gameworks and Arkane Austin.
Like us, you’re probably still reeling from Tuesday’s news that Hi-Fi Rush studio Tango and Prey’s Arkane Austin are getting shuttered by Microsoft. According to Bloomberg, these closures were just a part of a “widespread cost-cutting initiative” that’s still underway. All signs point towards more cuts to come, basically. ZeniMax studios seem to be the main target.
Arkane Austin was reportedly pitching an immersive sim title before its closure, it’s claimed.
Ken Levine, founder of Ghost Story Games and creator of the game Judas, said he's interested in recruiting developers from Arkane Austin, one of the developers recently shut down by Microsoft. Arkane Austin, not to be confused with Arkane Lyon, produced games like Prey and Redfall, while the latter was responsible for Deathloop and the upcoming Marvel's Blade. Now, some developers from Arkane Austin may join the Judas team.
According to Moon Studios ' CEO, the unfortunate closure of Hi-Fi Rush developer Tango Gameworks and Prey, Redfall developer Arkane Austin may not be as senseless as it appears.
A brutal year of gaming industry layoffs has led to the unceremonious closure of studios that many believed to be the definition of successful. There’s a lot of ink worth spilling on each studio, but one closure that stood out to me was Arkane Austin, which Microsoft said on Tuesday would close its doors. (The French side of the business, Arkane Lyon, will continue on.)
Redfall was set to get its long-promised offline mode this month before Microsoft decided to close its studio down, according to a new report.