Redfall is getting one final update after all.
08.05.2024 - 17:47 / polygon.com
A brutal year of gaming industry layoffs has led to the unceremonious closure of studios that many believed to be the definition of successful. There’s a lot of ink worth spilling on each studio, but one closure that stood out to me was Arkane Austin, which Microsoft said on Tuesday would close its doors. (The French side of the business, Arkane Lyon, will continue on.)
Arkane Austin was behind one of the best games of the last decade: Prey. Prey is a testament to human imagination, and one of the best immersive sims ever made.
Set in an alternate history, Prey puts players in the role of Morgan Yu, a researcher freshly recruited to work on the space station Talos I. Morgan begins a battery of medical tests and procedures when a Typhon – one of the alien antagonists, made of black goo and malice – attacks one of the supervising medical personnel. Morgan awakes once again, back in their own apartment, but quickly realizes that this is a simulation. In a phenomenal sequence, Morgan then shatters the window of their apartment and steps into Talos I to find the station deserted and full of dead bodies.
While this classic horror setup is stylish, the true genius of Prey emerges once Morgan acquires a few tools to get around the station. Much like a Metroidvania, there are plenty of locked doors and barred paths, and only by acquiring new upgrades and backtracking can Morgan find all of Talos’ secrets. Morgan’s progression triggers the arrival of tougher Typhons, but even the basic Mimic – which can disguise itself as anything it pleases – is a threat.
My favorite tool is the Gloo Cannon, a massive gun that shoots out quick-drying foam globs. Gloo can be used to seal up a fire, create a bunch of stairs for sneaky platforming, or trap foes by drowning them in Gloo. It’s a non-lethal weapon, but who cares? Sometimes utility is much more exciting than ultra-violence. Prey is a fantastic immersive sim because the player has so many options, including using Neuromods to boost their abilities. Morgan can even use Typhon DNA to become more powerful, at risk of triggering the station’s automated defenses.
Prey offers a lot of choices for Morgan, many of which seem inconsequential at first, until the ending weaves everything together. Even choices outside of the main narrative can pay off. For instance, the Nightmare is a persistent Typhon beast that hunts Morgan. The name is a pretty good hint of its demeanor, and the first time one spawned in my game, I fled and locked myself in a tiny office with my heart slamming against my ribs. If you choose to inject yourself with tons of Typhon DNA, the Nightmare gets even more aggressive and persistent. Multiple playthroughs, even though they take place on the same
Redfall is getting one final update after all.
Xbox fans, and some of their employees, were blindsided earlier this month when Microsoft announced a number of their studios were being shuttered, including the “gut stab” closure of Arkane Austin, developer of the acclaimed Prey and the more troubled Redfall. Following the announcement Arkane Austin was shutting up shop, it was reported that the team had been working on additional updates for Redfall, including one that would deliver a long-promised offline mode. Unfortunately, at the time, it seemed unlikely any of these promised updates would come to fruition.
A new report suggests that Arkane Austin wanted to make a new single-player game, such as a Dishonored sequel, before the studio was closed.
Last December, Ubisoft announced it was delisting its MMO racing game The Crew from all digital storefronts but shutting down the servers on March 31, 2024. Weeks after the servers were slated to shut down, Ubisoft began notifying players who owned a copy of The Crew that it was removing it from their Ubisoft accounts.
“I like the look of Prey but I haven’t picked it up yet,” sounds the lament of the perma-wastrel, content to watch life’s most precious resource tick away then dissolve into the ether, never to return. “Looks good but it’s still 25 quid on Steam” sounds the cry of the fool unaware that all their possessions are but substanceless adornments to a life hollow for not having played, arguably, the only good video game ever made. “I didn’t like Prey anyway,” blowfish-ly puffs the deeply incorrect naysayer, unaware that they will never be invited to any of my birthday parties. Well, no excuses now*. Fanatical are doing a thing where you can buy FPS imsim Prey and two others from a respectable selection for a fiver.
After Microsoft unexpectedly announced it closed Hi-Fi Rush developer Tango Gameworks, some wondered whether the previously announced physical version of the game would ever see the light of day. But don't worry — despite Tango Gameworks' closure, Limited Run Games is still planning to release a physical edition of the studio's final project.
A Fallout 76 player may have found a rather creative way to show their disapproval for Xbox closing down Tango Gameworks and Arkane Austin.
Like us, you’re probably still reeling from Tuesday’s news that Hi-Fi Rush studio Tango and Prey’s Arkane Austin are getting shuttered by Microsoft. According to Bloomberg, these closures were just a part of a “widespread cost-cutting initiative” that’s still underway. All signs point towards more cuts to come, basically. ZeniMax studios seem to be the main target.
Arkane Austin is officially no more, and Studio Director Harvey Smith, who has worked at Arkane for over sixteen years, shared all his emotions in a long and heartfelt thread on Twitter/X. Over the course of his 30-plus-year-long career in the industry, Smith was a lead designer at Ion Storm on Deus Ex, a director on Deus Ex: Invisible War, and a designer on Thief: Deadly Shadows. After a brief stint at Midway, he joined Arkane to be a creative director, designer, and writer on the first Dishonored.
Earlier this week, Microsoft announced a number of their studios were being shuttered, including Arkane Austin (Prey, Redfall), Tango Gameworks (The Evil Within, Hi-Fi Rush), and Alpha Dog Games, while Roundhouse Studios will be absorbed into ZeniMax Online Studios to work on The Elder Scrolls Online. This follows nearly 1,900 layoffs earlier in the year, largely from Microsoft’s newly-acquired Activision Blizzard teams. Unfortunately, it seems this isn’t the end of the pain.
Arkane Austin was reportedly pitching an immersive sim title before its closure, it’s claimed.
Google released the Pixel Tablet in 2023 as the company’s first Android tablet in years, but the high price and limited features made it a hard sell. Google is now re-launching the Pixel Tablet with some changes and a lower price tag.