Todd Howard
Gaming
Starfield
PC Games
10
Todd Howard
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Only a month after Starfield’s release, someone has already surveyed every planet in its universe - rockpapershotgun.com - After
rockpapershotgun.com
09.10.2023 / 21:09

Only a month after Starfield’s release, someone has already surveyed every planet in its universe

Starfield has only been out a month, and someone has already been to every planet in its universe. While Todd Howard said we’d be able to visit over 1,000 planets, the Bethesda dev actually undersold the sheer scale of Starfield’s galaxy - there are actually close to 1,700 planets, and now someone’s seen them all just weeks after launch.

Meet the Starfield Player Who Surveyed All 1,000 Planets - ign.com - state Indiana - county Howard
ign.com
09.10.2023 / 12:11

Meet the Starfield Player Who Surveyed All 1,000 Planets

Ahead of the launch of Starfield, Bethesda chief Todd Howard said there were over 1,000 planets to explore in the science fiction role-playing game. "From barren but resource-heavy ice balls, to Goldilocks planets with life,” Howard said during the Xbox and Bethesda Games Showcase in June. “And not just this system, but over 100 systems — over 1,000 planets, all open for you to explore."

Starfield Director Says it’s “Intentionally Made to be Played for a Long Time” - gamingbolt.com
gamingbolt.com
01.10.2023 / 17:23

Starfield Director Says it’s “Intentionally Made to be Played for a Long Time”

Bethesda Game Studios’ Starfield launched last month and received praise from critics (check out our review) and players. However, with more than 1000 planets, extensive ship-building and several activities, the space-faring RPG’s journey is only beginning.

Bethesda "nerfed the hell out of" Starfield's planet atmosphere effects - eurogamer.net
eurogamer.net
27.09.2023 / 11:49

Bethesda "nerfed the hell out of" Starfield's planet atmosphere effects

Exploring Starfield's planets was previously a lot harder, Bethesda has revealed, before the developer decided to dial back some «very punitive» atmosphere effects.

Starfield's planets were initially much harsher, until Bethesda "nerfed the hell" out of status effects - rockpapershotgun.com
rockpapershotgun.com
26.09.2023 / 21:17

Starfield's planets were initially much harsher, until Bethesda "nerfed the hell" out of status effects

If you land and go exploring on one of Starfield's many planets, you might become afflicted with a status effect. It won't bother you too much, though, and you can cure the effect with an item or a quick trip to a doctor.

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid" - gamespot.com
gamespot.com
26.09.2023 / 16:07

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid"

It's not easy to balance space combat without seriously dumbing down the enemies, Todd Howard says.

Starfield Previously Had More Punishing Environmental Damage on Planets - gamingbolt.com
gamingbolt.com
26.09.2023 / 14:57

Starfield Previously Had More Punishing Environmental Damage on Planets

Plans change continuously in game development, and some content a team has spent months, even years, of resources on may not make it into the final release. Starfield is no exception, even with an eight-year development cycle. While speaking to Ted Price on the AIAS Game Maker’s Notebook Podcast, director Todd Howard highlighted how the game’s planets previously had much more punishing environmental effects.

Exploring Starfield's planets was a lot harder before Bethesda "nerfed the hell out of it" - techradar.com
techradar.com
26.09.2023 / 14:09

Exploring Starfield's planets was a lot harder before Bethesda "nerfed the hell out of it"

Starfield director Todd Howard has revealed that exploring planets was originally a lot harder before Bethesda «nerfed the hell out of it.»

Starfield planets got nerfed by Bethesda, Todd Howard explains why - pcgamesn.com
pcgamesn.com
26.09.2023 / 11:43

Starfield planets got nerfed by Bethesda, Todd Howard explains why

Starfield is the biggest Bethesda RPG to date, so of course features, mechanics, and ideas either got cut, reduced, or changed during development. This natural part of the development has been highlighted by Starfield director Todd Howard, who’s explained why a more in-depth planetary affliction system was cut down in favor of other mechanics.

Todd Howard says exploring planets in Starfield was much more punishing before Bethesda "nerfed the hell out of it" - gamesradar.com
gamesradar.com
26.09.2023 / 11:17

Todd Howard says exploring planets in Starfield was much more punishing before Bethesda "nerfed the hell out of it"

Starfield's planets were originally supposed to be much more punishing for players, that is until Bethesda "nerfed the hell out of it," reveals Todd Howard.

This Starfield mod will let you jog slower if you want that - techradar.com
techradar.com
12.09.2023 / 16:17

This Starfield mod will let you jog slower if you want that

Starfield's jogging speed can appear to be a little fast but thankfully if you're finding it to be an issue a few players have already created some mods to help. 

Starfield Will Get Official Mod Support in 2024, Bethesda Confirms - gadgets.ndtv.com - Japan
gadgets.ndtv.com
12.09.2023 / 08:27

Starfield Will Get Official Mod Support in 2024, Bethesda Confirms

Starfield is getting official mod support in 2024, game director Todd Howard confirmed in an interview. Since the expansive space RPG's debut in early access, thousands of unofficial mods have been made available online, ranging from ones that enable Nvidia's DLSS upscaling system to making the inventory more compact and user-friendly. However, official modding tools make it easy to add fresh, custom content such as new planets and story quests, essentially opening the playing field for more experimentation. This has been the custom for Bethesda games at launch, where the modding community has been deeply involved with eliminating bugs or enhancing the experience, thanks to a deep understanding of the engine.

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