The Like a Dragon series (formerly known as Yakuza) has been built on developer Ryu Ga Gotoku Studio’ internal engines for as long as anyone can remember, with the Dragon Engine having served as its primary development toolset since being introduced in Yakuza 6: The Song of Life. Last year’s Like a Dragon: Ishin! broke series convention by being built on Unreal Engine 4, but it doesn’t look like that’s indicative of the series’ future in any meaningful way.