Many players make fatal mistakes in , but they shouldn't have to. The sequel to 2015's, is set amid a dystopian future in which humanity fends off attacks from giant, deadly insects. There are many perils and difficult battles in But as it turns out, one of the most frustrating, if not the most common, causes of death is other players.
As a co-op multiplayer game, has unspoken rules and an ingrained culture, even immediately after release. However, that doesn't mean everyone playing understands every mechanic perfectly. It's these misunderstandings that can get people killed, either by ravenous bugs or murderous teammates. Players rarely deserve to get teamkilled — unless they're actively griefing, there's no reason to attack one's allies. But whether teamkillers actually understand what they're doing is another question entirely.
Reddit user GFingerProd, among others, reports that players have been intentionally killing their teammatesin order to steal their Samples. Research Samples are some of the most difficult resources to come by in — but they're also necessary for a lot of Stratagem upgrades, which means they're highly sought after. Some players claim to have been teamkilled, either right after picking up Samples or immediately before the rest of the team extracts, with the perpetrator attempting to make off with their loot.
This is a disturbing trend, a rude move, and the total antithesis of 's co-op gameplay. Teamkilling is wrong for any reason, and always detrimental to the entire party. At least these teamkillers seem to think they have something to gain from doing so, but as it turns out, teamkilling may not even be beneficial to the perpetrators.
The thing is, teamkilling for resources isn't just morally bankrupt: it's also totally pointless. Most resources collected in are shared equally among the entire team, regardless of who picks them up or whether they successfully evacuate. This goes for Requisitions, Warbond Medals, and Super Credits ('s premium currency), which are all distributed evenly to team members at the conclusion of every mission. Samples, on the other hand, must be extracted to be received, but are still shared.
But what do teamkillers stand to gain? Simply put, nothing. The only thing the victims lose is the XP bonus provided by completing a mission, but that doesn't grant any additional bonus to the teamkiller. If they kill a party member mid-mission, they can theoretically loot the dead player's gear if it's better than what they started with. But that's only temporary: the next time they drop in, they'll have their usual loadout once again. They'll still be down a party member for the rest of the mission, which means it'll be more difficult and less likely to
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is a game with plenty of strategic possibilities, but there's one key aspect of tactics that has been misrepresented from the start. Some areas where the game can be confusing have to do with bugs present at its launch, like the armor issue that has rendered heavy armor significantly less useful than intended. On the other end, however, some information can be deliberately withheld with the intention of making the game easier to get into rather than harder.
Following a series of controversial weapons nerfs in , developer Arrowhead Studios confirmed that it will soon be adjusting the difficulty on certain enemies. When the most recent balance patch for dropped, the community was divided on how certain weapons had been adjusted, insisting that the developer should focus on buffing equipment rather than making it weaker. In the days that followed, players have vocally expressed their frustration that their favorite firearms are now no longer effective on the game's harder difficulty settings.
The shifting tides of the Galactic War can bring constant changes to the experience, but one recent adjustment to the game completely overhauls the way that armor should be approached in every mission. Although the best offense is a good defense is typically a good mantra when it comes to games, it hasn't always been true of. With the newest update, however, the list of effective armor choices has grown significantly, making for more diverse and interesting strategic options to deploy against the Terminids and Automatons.
The upcoming addition of mechs is a source of significant excitement in , but getting them could require some extra effort in the Galactic War. As a feature first introduced in the original, exosuits provide a unique way to power up at the cost of mobility. For soldiers used to deploying on missions with light armor and outrunning enemies whenever possible, their inclusion in could represent a big shift in strategy.
Though some of the weapons in may be considered trash, they may not be as bad as they seem at face value. As the game has increased its player base, the weapons available to Helldivers have been placed into a community hierarchy. Though some guns may be marginally better than others, every weapon has its strengths and is viable for any mission. This flexibility, which transfers to most aspects of, has helped propel the game to success along with its chaotically fun gameplay.
Grenades can serve many uses in , but one special use is one many Helldivers do not think about. At first, most would think the purpose of grenades is to close Terminid Hives and Automaton Fabricators or quickly eliminate a small group of weak enemies. However, grenades can serve a multitude of purposes in beyond those, and learning when to use them with proper resupplying can make or break harder missions.
Although the playerbase of has developed a meta, pinning down the game's best weapons and Stratagems, a new update from developer Arrowhead Game Studios promises to shake up the game's existing options in a future patch. With the game's first few updates having been almost totally devoted to fixing bugs and server issues, 's gameplay has yet to see any significant updates, although additions like new Stratagems and weapons have been teased by the developers. With the game's server issues mostly fixed, however, Arrowhead seems to be gearing up for a more gameplay-focused update.
Taking his passion for democracy one step further, a fanhas created his own Super Earth broadcasting service to keep players informed on the state of the galactic war. Keeping in tune with the satirical nature of the game, players of the co-op shooter are all working together to «liberate» planets from the evil forces of the Terminids and Automatons in a large-scale meta-game. To track their progress, Arrowhead has inserted several fictional news broadcasts that keep Helldivers informed of their contributions to the war effort, but one user has taken this propaganda to the next level.
Although has a wide variety of devastating Stratagems for players to call down on their enemies (or their fellow Helldivers), one tool in particular stands out, especially against the more heavily-armored Automaton faction. As gets further from its somewhat troubled, but wildly successful initial release, players have started to pin down a sort of meta for the game, finding which weapons, Stratagems, and armor are the most effective for any given situation. Even among the game's best tools, however, one specific Stratagem stands out, especially at higher difficulties.
fans are no strangers to innovating on the battlefield, but one player has made calling in support from Stratagems easier than ever before. After dropping down onto whatever besieged planet catches their attention, Helldivers are provided access to a range of Stratagems that involve plugging in a series of inputs for their orbiting Destroyer to send down equipment, supplies, and even deadly explosives. In the heat of battle, that process can be rather difficult, but fortunately, for some players, it just got much simpler.
After finding an immense amount of success on Steam, both and are the target of scammers trying to trick consumers into purchasing the wrong product. Whenever a game manages to make waves within the community, there's always someone who tries to capitalize on the hype by either creating an inferior project or by simply editing a Steam listing to obscure an already existing game. Fortunately, internet-savvy users are usually quick to point out listings that aren't legitimate.
Optimizing the perfect loadout can be a noble pursuit, but weirdly, it can sometimes go hand-in-hand with approaching the game in the wrong way. The community has united enthusiastically around the shared goal of winning the Galactic War and wiping out Terminids and Automatons, which might make it seem like every choice that furthers battlefield prowess is the right one. It's definitely true that putting forth one's best effort is an important part of playing the game, but there's also a way to take this sentiment too far.