What is it? A narrative-led first-person adventure based on Stanislaw Lem’s 1960s sci-fi novel. Release date November 6, 2023 Expect to pay TBA Developer Starward Industries Publisher 11 bit studios Reviewed on RTX 2070, i7-10750H, 16GB RAM Steam Deck TBA Link Official site
Adaptations of novels are still rare among games, and perhaps that’s understandable given the challenges involved. The Invincible is a case in point—Starward Industries was always going to have its work cut out visualising Stanislaw Lem’s dense descriptions of an alien planet, and that’s before folding believable characters into the mix along with ruminations on human existence. Yet happily, the end result is a positive advert for the process—The Invincible largely succeeds in exploring this less visited frontier.
For starters, Starward makes life a little easier for itself by refusing a direct adaptation of the 60s sci-fi story. There the plot centred on the Invincible itself, a mountainous starship loaded with crew, robots and enough weaponry to destroy the planet of Regis III it landed on, with the aim of tracking down a previous mission to the lifeless world that had mysteriously gone silent. The game reduces the scale, placing you in the spacesuit of Yasna, one of a crew of six scientists who land on Regis III to conduct research, shortly before the Invincible is due to arrive. Curiously, what follows could almost exist on the same timeline as Lem’s work, but also recontextualises some of the book’s memorable scenes with its new characters, effectively remixing the tale—a kind of parallel universe retelling, if you will.
Whether you’re familiar with the source material or not, though, you’ve probably guessed that Regis III harbours some sinister secrets, ensuring you won’t merely be collecting samples and heading off home. Problems start when Yasna wakes up alone on the planet's surface missing a chunk of recent memory. The situation only worsens when your commanding officer, running the mission from orbit, explains he’s lost contact with the other four researchers on the ground. Once you’ve regathered your bearings, then, your first task is to track them down.
The journey here is a mostly linear one, focused on the challenges of navigating the landscape, and fresh objectives that spring up as you begin to unravel alarming truths. Indeed, as much as you’ll be keen to locate your colleagues, it’s often the world itself that entices you forward, not least thanks to the game’s handsome aesthetics. Visually, Starward’s commitment to a rendering of 50s and 60s retrofuturism transforms the scenery into a living painting. Deep coral reds lounge beneath ocean blue skies, while strange metal growths claw up like cubist electricity pylons,
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