The Last of Us Part 2 almost had a very different ending, according to Remastered commentary
19.01.2024 - 11:15
/ digitaltrends.com
/ Laura Bailey
/ Neil Druckmann
/ Giovanni Colantonio
/ Last Of Us
The Last of Us Part 2 Remastered is a strange blend. On one hand, it’s a good excuse to revisit Digital Trends’ 2020 Game of the Year selection. On the other, it’s a bizarre package filled with tone-deaf bonus modes that water down the base game’s own message on cyclical violence. Considering that it’s not as much of a “remaster” as its title implies, I wouldn’t blame most players for skipping it.
There is, however, one good reason to check the package out. The new release contains an extensive commentary track featuring the game’s cast, creative director Neil Druckmann, and others. It’s several hours worth of insight that plays over nearly every single cinematic in the adventure, and it often gives some illuminating information on the project. It’ll help you better understand the nuances of specific scenes and how actors approached their characters.
What’s most fascinating, though, is how much the commentary reveals about Naughty Dog’s original ideas for the project. The Last of Us Part 2 was almost a very different game, from its cast to its heavily reworked ending. If you’re not looking to spend money on an inessential rerelease, here are some of the juiciest tidbits we found in the entire commentary track.
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This article contains spoilers forThe Last of Us Part 2.
Seattle was built thanks to Infamous: Second Son
While there are a lot of story details to unpack, the most surprising fact is a bit of behind-the-scenes trivia. Commentary reveals that the version of Seattle that Naughty Dog created for the game was actually based on Infamous: Second Son, another Sony game set in the city. The crew confirms that developer Sucker Punch gave Naughty Dog access to its Seattle map when it started development. From there, Naughty Dog began snipping out sections that it could turn into focused levels. Obviously, the postapocalyptic version of the city inThe Last of Us Part 2 is very different from what’s in Infamous, but the bones of the latter built the former.
Abby almost had a different voice
Voice actress Laura Bailey has a choice role inThe Last of Us Part 2, bringing Abby to life. It’s hard to imagine anyone else in the role today, but there was almost a reality where she wasn’t in the game. Druckmann confirms during one snippet that the team didn’t want to cast Laura Bailey for the role originally. Naturally, that decision changed and she was chosen for the role in the end, but there’s an alternate timeline where someone else has the honors of voicing Abby.
The golf club scene