A Star Wars Jedi: Survivor streamer playing on the most difficult level with self-imposed permadeath rules perished to a fall, but viewers weren't convinced the death counted.
23.07.2023 - 07:41 / gamingbolt.com / Julian Gerighty / Ubisoft
Ubisoft Motive revealed some new details for Star Wars Outlaws at San Diego Comic-Con, discussing the scoundrel fantasy and how it designed planets like Toshara. While speaking to IGN, director Julian Gerighty revealed that players can travel to Tatooine and even undertake missions for Jabba the Hutt. You can even betray him, though there are consequences.
As for Toshara, showcased in the debut gameplay, it’s inspired by the African Savannah with open plains that are great for speeder traversal. “We start with a biome, in this case, southeast African biomes, as an inspiration, and then you put a twist on it to make it feel a little bit alien. If you think of the first shots, maybe not the first shots, but the first shots of Tatooine. Beautiful, recognizable architecture, but two suns.
“For us, it’s having this huge mountain and carved into it, into the amberine of the mountain, the crystalline substance is a city, and these outcroppings of orange, very reflective material. That’s what brings the alien nature to it. Familiar but fresh.”
Matt Martin, senior creative executive at Lucasfilm, brought up the “80/20” rule, which involves creating locations that are 80 percent familiar to the real world. The other 20 percent is alien, and in Toshara’s case, can be seen with the crystal outcroppings and city.
“When we first thought about where to bring Kay. Lucasfilm Games encouraged us to create our own locations, and Toshara was born out of that challenge. How would Massive build that open world? That hive of scum and villainy.”
As for Tatooine, Gerighty said, “If you close your eyes and give people a choice to go anywhere in Tatooine? Mos Eisley. And specifically one watering hole in Mos Eisley. The opportunity is that you can
A Star Wars Jedi: Survivor streamer playing on the most difficult level with self-imposed permadeath rules perished to a fall, but viewers weren't convinced the death counted.
Star Wars Jedi: Survivor publisher Electronic Arts has announced that Respawn is working on a port for PlayStation 4 and Xbox One during an earnings call that took place earlier today. The game launched back in April earlier this year exclusive to the PS5 and Xbox Series X as Respawn wanted to make the title a "true new-gen experience", but it now looks like the developer is making a port for those that don't own current-gen hardware just yet.
Ubisoft knows its way around compelling open worlds, but Star Wars Outlaws is shaping up to be one of its biggest and most densely detailed yet. As previously announced, each planet in the release will be fully explorable, with enough open space to give you a meaningful sense of adventure. And the French publisher is handcrafting every one: there’s no procedural generation.
Ever wondered what kind of nightmarish, extraterrestrial smoothy you could whip up with the disgusting liquids that barbarian Luke Skywalker was always chugging down? It might not actually taste that bad; as dedicated fans well know, George Lucas had a bad habit of making things sound worse than they actually are (see "Jizz" as an example of this, the specific kind of space-jazz employed by the Max Rebo band).
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Coming up with a Star Wars game is harder than you might imagine. There’s a lot to be mindful of regarding keeping things canon. You certainly don’t want to write against what a movie, film, novel, or comic book has already established. So we imagine the efforts to deliver the Star Wars Outlaws game were challenging and rewarding for the team. Fortunately, we can go into this game knowing that the developers took quite a bit of time ensuring that it remains authentic to the franchise.
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Since the last three Assassin's Creed games are gigantic RPGs with equally as expansive maps, there's understandable anxiety when Ubisoft announces a new RPG--will it be an unfathomable time sink of hundreds of hours? With Star Wars Outlaws, Ubisoft says no.
Star Wars Outlaws creative director Julian Gerighty and narrative director Navid Khavari have revealed that the game won’t be a 200-300 hour game. Speaking with IGN during San Diego Comic-Con, the duo spoke about what it means for a game to be “too big”.