According to a new report published by DualShockers, Creative Assembly is working on a Total War: Star Wars game. The sources actually mention this is one of three Total War projects and they do not know exactly when each game will be released.
01.05.2024 - 21:39 / polygon.com / George Lucas
Star Wars: Episode I — The Phantom Menace is returning to movie theaters on May 3 to celebrate its 25th anniversary. This essay was inspired by its re-release.
In the quarter century since the Star Wars prequel trilogy launched, The Phantom Menace and its siblings have been exalted, excoriated, relitigated, rehabilitated, beloved, and bemoaned. At the risk of cliche, they permanently changed what Star Wars meant to audiences and creators in terms of story, world-building, vibes, and visuals.
The Phantom Menace introduced a lot of new ideas to the franchise — a long, frequently embarrassing list that includes midi-chlorians, Jar-Jar Binks, and several uncomfortably accented alien species. But one of the best ideas it brought to Star Wars is on the verge of disappearing.
When did the Jedi lose their sick flips?
George Lucas is known for his affection for aerial dogfights in WWII cinema, not hand-to-hand fights. While the swordplay of the original Star Wars trilogy is iconic, there’s precious little finesse to it. The lightsaber duels are kinetic proxies for the emotional and philosophical clashes between characters, not set-pieces in and of themselves. The prequel trilogy’s move toward highly balletic, choreographed lightsaber battles wasn’t primarily Lucas’ doing; designing those fell squarely on the creative shoulders of stunt performer and coordinator Nick Gillard.
“George has never been in a fight in his life,” Gillard told Vulture in 2017. “So he didn’t bother, really, writing [a lightsaber duel]. It would say something like, ‘A vicious lightsaber battle ensues — seven minutes,’ and you could fill in the gap there.”
Gillard already had two decades of industry experience under his belt when he took on The Phantom Menace’s lightsaber combat. He’d worked with Lucasfilm productions off and on for nearly that long, starting with 1981’s Raiders of the Lost Ark. But the way he filled in “the gap” for the Jedi was entirely inspired by the movie action he was seeing on screen around him in the late ’90s. Given Lucas’ blessing and full creative freedom, Gillard crafted a bespoke Jedi martial art that was fast, mobile, and acrobatic, highlighting the order’s supernatural reflexes and Force-aided aerial abilities.
The fight scenes that ensued — most notably the climactic duels of The Phantom Menace and Revenge of the Sith — were among the only aspects of the prequel trilogy that escaped derision. It wasn’t just the choreography, either. These duels were extraordinarily ambulatory and interactive, moving through rooms and changing environments. They showed sabers casually slicing through walls and stabbing through electronics panels, leaving sparks flying and fuel hoses whipping about. They favored
According to a new report published by DualShockers, Creative Assembly is working on a Total War: Star Wars game. The sources actually mention this is one of three Total War projects and they do not know exactly when each game will be released.
A Total War game based on Star Wars is reportedly in development. Creative Assembly is said to be working on the Star Wars game alongside two other Total War titles, although it's not said which one of these will launch first.
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Star Wars: The Phantom Menace is 25 years old and back in theaters for Star Wars Day (“May the 4th be with you”), inevitably setting off a new round of debate about the movie, the prequel trilogy as a whole, and the current, sometimes frustrating, state of Star Wars media. Though The Phantom Menace has been heavily criticized, it’s also been re-examined and even embraced over the past few decades. There are memes that celebrate the highly dramatic dialogue and direct references in tentpoles like Solo. The kids who grew up with the prequels as their main Star Wars movies have spoken up to defend them.
Happy May 3rd, Battlestar Galactica fans! Remember what John Dune said about living long and prospering? He said: Oh, look, objectively excellent dogfighter Star Wars: Squadrons is under two quid on Steam. As Edwin pointed out to me, that’s about the price of a third of latte, although he does pay London prices. Also, Edwin, are you going around trying to buy the dregs of people’s lattes? I cannot judge. Were it in short supply, I too would debase myself for caffeine in an instant.
Thank your own personal deity—possibly C-3PO as worshipped by Ewoks—it's Friday! Obviously, the two biggest headliners are those freebies—LEGO Star Wars III and Tomb Raider [2013]. Whip up a free (and easily ditched) Amazon Prime Gaming subscription to have and to hold them forever in your GOG library. I recently replayed Lara's reboot as part of the ongoing gaming education of my eldest. Still stands up as a well-Crofted action adventure.
Star Wars and Fortnite have always enjoyed a fruitful partnership, but now Disney’s put its sizeable bank balance behind Epic Games, there was always the possibility of a greater collaboration. And after weeks of teasing, that’s exactly what’s been announced. Beginning from 3rd May, the eve of Star Wars Day, you can expect an epic collaboration with George Lucas’ sci-fi series which will extend to virtually all aspects of the culturally colossal video game platform.