Closely examining the tiniest details can reveal the biggest story spoilers in . Though a partially open-world game, with certain sets of quests that can be completed in any order, is surprisingly linear. The main plot points of its three acts are deliberately paced, with certain information designed only to be revealed during pivotal dialogue scenes. While there's plenty of foreshadowing, and minor hints scattered throughout each area, it can sometimes be hard to put the pieces together before the big reveal.
[Warning: this article contains story spoilers for Baldur's Gate 3.]
But there's a hidden way to skip past all that, and it's actually quite easy to achieve. While it's not necessarily recommended for new players, using one hidden mechanic can reveal some significant spoilers far earlier than the story is supposed to allow. Here's how to use it, and why players should consider exploiting it.
Inspecting certain characters and items can reveal plot points before their time in , which can lead to major spoilers. The most prominent example of this comes if the player tries to inspect Ketheric Thorm early. Ketheric could be called the final boss of Act Two. Although the continued availability of side quests means he's not always the last character a player fights, he's the biggest barrier to progress, and the greatest threat.
Players can inspect any character or interactive item in by rolling the cursor over it (press L3/left stick to free the cursor on PS5 and Xbox), then pressing down on the D-Pad or T on a keyboard.
The party spends much of the act hearing about Ketheric's apparent invincibility — no matter how much Jaheira and her Harpers try to take him down, he always seems to shrug off any damage. So, the goal of Act Two becomes to scour the Shadow-Cursed Lands, looking for hints as to the source of his invulnerability. The eventual answer is freeing the Nightsong in . Her imprisonment is the source of his power, and only by freeing her can the party nullify his resistances and face him in a fair fight.
But of course, the party isn't supposed to know this until they happen upon the Nightsong organically in the Gauntlet of Shar. In fact, they're not even supposed to know the Nightsong is a person — all mention of her leading up to that moment suggests that the Nightsong is an artifact.
Still, it's possible to spoil this fact early by simply walking up to Ketheric at the top of Moonrise Towers and inspecting him. Inspection of Ketheric reveals the flavor text, "." This is a double whammy of spoilers: first, it explicitly reveals that the Nightsong is the source of Ketheric's immortality; and second, the word choice "" implies the Nightsong is a person. And while it's not necessarily recommended
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The latest Ship Module adds another buff to what's already one of its most powerful Stratagems. Together, Ship Modules and Stratagems make up the build customization options in . Stratagems refer to any number of special abilities players can call in during a mission. They range from powerful weapons to defensive fortifications to orbital strikes, and can turn the tide of battle in a wide variety of ways. However, Stratagems usually have lengthy cooldowns, and some of them only have a limited number of uses. It's important to know when and where to call them in.
A subtle detail opens a rabbit hole of violence, stretching back centuries into the Lands Between's past. As is usually the case with From Software games, 's lore is deliberately mysterious and obtuse. Rarely do characters offer comprehensive explanations directly to the player, and even when they do, they almost always do so with ulterior motives. For the most part, it's up to the player to piece together stories by looking closely at certain details. Recurring trends, out-of-place objects, and item flavor text can reveal a wealth of information about the world of.
A fan-created take on Whiterun demonstrates what could look like. First announced in what feels like a bygone era — at E3 of 2018 — has been in development for at least six years with nary a whisper of what it is. No one knows where it'll be set, what it'll be subtitled, what kind of quests it'll send players on, or truthfully, anything about it. In the meantime, it's fallen to fan-made projects to provide new -related content, be they game-changing mods or works of fan art.
The latest mystery revolves around the identity of a mysterious figure known only as Karl. Thanks to its developers' penchant for shadow dropping new content, then denying its existence on social media, is full of mysteries. It's all part of a massive roleplaying metagame: players pretend they're actually soldiers of Super Earth, and its developers their commanding officers, with the former eating up the propaganda the latter spreads.
borrows a lot of things from the first game, but skips out on multiple enemy factions — not just the Illuminate. At launch and up until the time of writing, Helldivers 2 has had two enemy factions: the Terminids (Bugs) and the Automatons (Bots). However, with the recent total success of the Major Order "", it appears the Automatons have finally been eradicated once and for all. Of course, there's always a chance they'll return, but for the time being, players are left to wonder what comes next.
One of the hardest Shrine Quests in is "." Unlike most shrines, quest shrines require a fair bit of outside adventuring. Players must complete a quest or solve an overworld puzzle in order to open the way. These puzzles are typically pretty difficult, requiring extensive knowledge of the map or some very specific timing. That, along with some shrine quests' vague wording, make them some of the hardest shrines in .
The final story decision players will make in involves whether to kill or to spare their custom character's Blade Twin. While there are several choices that may affect the story, like choosing to be pro- or anti-shogunate in , the choice at the end of the Blade Twin boss fight is perhaps the most impactful in the game. As a result, players may want to know what's involved in this choice, and what implications it has for the ending they'll inevitably get.
has two options for general progression through the game: the Community Center and JojaMart. While the game’s story is mostly dependent on the player’s choice of activity and their romance options in , both the Community Center and JojaMart have thematic connections to the overall plot and the background lore.
Xbox Game Pass grants access to a wide variety of titles, including a selection of excellent multiplayer games. When it comes to multiplayer gaming, tastes vary: some prefer to team up with friends and work together to take down enemies, while others prefer a more cutthroat, competitive scene. Whatever the case, Game Pass has got players covered. From player-versus-enemy RPGs to player-versus-player shooters to survival games that seamlessly blend the two,
The quest "" is far more complicated than it seems on the surface. It begins when the Arisen encounters a girl named Trysha in an isolated cabin, standing alone on a hill northwest of Melve. Trysha lives with her grandmother, Eini, who spends most of her day providing for the two of them. This leaves Trysha alone and bored out of her mind. To kill time, Trysha's recently decided to study magic. If they speak with her while grandma's out, Trysha asks the Arisen to find the grimoires she'll need to learn her first few spells.
A dataminer has revealed some surprising cut content around one of its most tragic characters. Time and time again, it's become apparent that the devil is in the details of . From major spoilers hidden in unassuming plain sight, to huge lore drops in unassuming flavor text, to backups upon backups that most players were never supposed to see, the attention to detail in goes impossibly deep. And hidden within the game's code, one player has revealed something groundbreaking, if not unprecedented.
The final major decision in requires every player to choose between sacrificing their best friend or fighting the titular Dragon. The game requires many choices, from the simple selection of classes in to its pivotal story decisions. While every decision has its consequences, the ending a player sees is entirely determined by their choices around the confrontation with the Dragon. The right answer may seem obvious, but even the most minor decision in these final scenes can have devastating consequences.