Skull and Bones has extended its first season by a week, re-enabled chat, and added opt-in open world PvP, a major community request.
28.02.2024 - 22:09 / gameranx.com / Ubisoft
So far, 2024 has been incredibly solid with its big AAA releases. Multiple companies like Atlus, SEGA, Capcom, and Square Enix have been dropping quality titles for gamers to enjoy. And then, there’s Ubisoft, who has been trying to spin the release of Skull and Bones into something positive. Their pirate-themed multiplayer adventure title has been in development limbo for years, and then when the beta finally released, it didn’t exactly spur people to try it out for full price. Ubisoft has been going overboard, pun intended, to sell it as a AAAA title, which many know by now to be nothing more than a puffery statement.
That hasn’t stopped them from dropping “figures” about the game. In a press release by Ubisoft, which was obtained by IGN, Skull and Bones is getting “record engagement numbers.” Stating that the game has an average playtime of 4 hours per session. That would be impressive if it had the players to back it up. Some people have already reported that the game only had a million people trying it…when you include the free trial and beta players. Ubisoft CONVENIENTLY didn’t mention how well the game had sold, and thus, this “stat record” can’t be taken at full face value.
Oh, and that “free trial” we mentioned? You could do it for eight hours…so it’s possible that gamers did long sessions to try the game out…further skewing the “record numbers.”
For those who ARE playing the game in full, you’re in luck, as Season 1, dubbed “Raging Tides,” has dropped, and in the patch notes, Ubisoft revealed what it would be like:
“Each season lasting 12 weeks, will introduce dynamic changes in the world, new events, legendary rivals, and challenges for players to participate in. Players can also look forward to more ships, weapons, cosmetics, and more. In Skull and Bones’ first season, prepare to clash against new rivals as tensions rise in Raging Tides. Battle the vicious Philippe La Peste, the ‘Plague King’ and his Fleet of Pestilence.”
Here’s the trailer for the first season:
The future of this game is uncertain on many metrics, not the least because players have been diving into a DIFFERENT pirate-themed game from Ubisoft ever since they dropped their new title, showing that they did this better ten years ago than they did now.
Furthermore, the fact that Ubisoft isn’t bragging about “big sales numbers” hints that their statements about the “game’s quality” aren’t holding up. We’ll have to wait and see what they say next.
Skull and Bones has extended its first season by a week, re-enabled chat, and added opt-in open world PvP, a major community request.
Skull and Bones finally launched earlier this month, and though it has done quite the opposite of setting the world on fire with its critical reception, for those who’re sailing the high seas in the online pirate game, Ubisoft has released its first free season of post-launch content.
Ubisoft’s Skull and Bones finally launched earlier this month after years of delays and development issues, but the online pirate game was, predictably enough, met with less-than-stellar reviews upon release. On the commercial front, the full extent of how the game is performing isn’t yet clear, but at least in terms of average engagement per user, it seems to be doing well enough.
Skull and Bones, the oft-delayed pirate game from Ubisoft that finally arrived earlier this month following almost a decade of development, has released its first season of post-launch content on Xbox, PlayStation, and PC — introducing, among other things, new world events, new contracts and bounties, plus a battle-pass-style progression track.
The next seafaring video game adventure pilots its craft into the wild blue yonder, but there are stormy skies ahead. Ubisoft’s infamously delayed has finally released, with its own unsteady abstractions on playable piracy, and much of it boils down to boats and boat accessories. It's often an admittedly unique multiplayer-oriented experience with some idiosyncratic combat, but frequently falters in terms of immersion, awash in fetch quest loops and routines which struggle to fulfill the pirate power fantasy.
While Suicide Squad: Kill the Justice League falls short of WB Games’ expectations, Ubisoft’s Skull and Bones isn’t doing much better. Sources speaking to Insider Gaming’s Tom Henderson report that it had around 850,000 players.
The rarest currency you can get in is Sovereigns, which only appear during the endgame portion of your adventure. Used to purchase new cosmetics for your character and ship, you need to compete with others to earn these items. However, you must reach a certain level of Infamy first before you can even consider collecting Sovereigns toward the end of your adventure.
In , a vast number of ships can be built to add to your armada, but the one that sends a shiver down your spine when you hear its name is the Pyromaniac Sambuk Ship. It is an excellent ship to hit enemies fast and hard; it is also quite challenging to get without knowing what you have to do to get it. Players must prioritize it if they want to use it as soon as possible.
A rare contract you can accept in will pit you and your crew against a mysterious Ghost Ship whose supernatural traits make it hard to beat. The Maangodin vessel prowls the seas and has driven many a soul into Davy Jones' locker. You will have to adopt a new strategy to win by targeting a few vulnerabilities on this cursed, undead ship.
allows pirating players to have more than just a simple parrot as a pet aboard their pirate ships, with parrots not even being an option at launch. This naval combat game currently only has a couple of cat or lemur animal companion options, with most of those being limited to special events. Therefore, many players are hoping that the list of available in-game pets will expand quickly. Having a pet on board a pirate ship may not be a necessity in the game, but having this option available is a fantastic feature that needs to be expanded on.
The Sunken Goldmine in is an out of the way outpost location that has a few helpful items for players to trade for. This makes it a good place to seek out, although the route to get to it might prove perilous. Players should be wary when seeking out this path, but it also could be well worth it.