Ubisoft’s second $70 game, Skull and Bones, has seen its price reduced significantly less than three weeks after its release.
28.02.2024 - 13:47 / gamingbolt.com / Ubisoft
Ubisoft’s Skull and Bones finally launched earlier this month after years of delays and development issues, but the online pirate game was, predictably enough, met with less-than-stellar reviews upon release. On the commercial front, the full extent of how the game is performing isn’t yet clear, but at least in terms of average engagement per user, it seems to be doing well enough.
So says Ubisoft, at the very least, having revealed in a press release announcing the launch of Skull and Bones’ first post-launch season that the game has “achieved record player engagement”. In specific terms, it’s seeing an average of over four hours of daily playtime per user, which is the second-highest to date for a Ubisoft game.
As positive as that may seem on paper, recent reports have claimed that the game hasn’t got off to the best start. Though it’s average daily engagement per user is healthy enough, in total, it reportedly has less than a million players, and that’s including its free trial.
In our review of Skull and Bones, we gave it a score of 5/10, saying, “When it’s not annoying with the lackluster story and mission structure, Skull and Bones is tedious with its end game grind and activities.” Read the full review through here.
Skull and Bones is available on PS5, Xbox Series X/S, and PC.
Ubisoft’s second $70 game, Skull and Bones, has seen its price reduced significantly less than three weeks after its release.
Ubisoft has said the recently released Skull and Bones has achieved “record player engagement” since launch, although it has yet to announce how many copies it’s sold or how many players it has.
Skull and Bones, the oft-delayed pirate game from Ubisoft that finally arrived earlier this month following almost a decade of development, has released its first season of post-launch content on Xbox, PlayStation, and PC — introducing, among other things, new world events, new contracts and bounties, plus a battle-pass-style progression track.
Ubisoft has launched Skull and Bones’ first seasonal update, Raging Tides.
After a long voyage filled with delays, Ubisoft’s Skull and Bones is finally out. The multiplayer pirate game sailed through troubling waters in order to get to where it is today, but its launch hasn’t been smooth sailing. It’s earned a mixed reaction so far, despite its combat and visuals impressing. Those highlights couldn’t turn the tides of criticism against it, as some reviewers aren’t as impressed with its narrative and repetitive missions.
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While Suicide Squad: Kill the Justice League falls short of WB Games’ expectations, Ubisoft’s Skull and Bones isn’t doing much better. Sources speaking to Insider Gaming’s Tom Henderson report that it had around 850,000 players.
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Ubisoft's highly anticipated pirate-themed video game, "Skull and Bones," has finally made its debut after years of production challenges and delays. Launched on February 16, the game has gained significant attention, considering the unconventional choice of pirates as its central theme in the gaming world.
Ubisoft's ten-year-old Assassin's Creed 4: Black Flag has been enjoying a boost in player count as its spiritual successor Skull and Bones has finally been released after years of delays. Having been revealed all the way back in 2017, Skull and Bones takes the lauded naval combat introduced by Assassin's Creed 4 and expands upon it as an ongoing live service experience, letting players partake in online ship battles in a shared open world.