Ubisoft’s second $70 game, Skull and Bones, has seen its price reduced significantly less than three weeks after its release.
27.02.2024 - 23:19 / eurogamer.net / Ubisoft Singapore / Ubisoft
Skull and Bones, the oft-delayed pirate game from Ubisoft that finally arrived earlier this month following almost a decade of development, has released its first season of post-launch content on Xbox, PlayStation, and PC — introducing, among other things, new world events, new contracts and bounties, plus a battle-pass-style progression track.
Raging Tides, as Skull and Bones' first live-service season is officially titled, predominantly focuses on new antagonist Philippe La Peste (AKA the Plague King) and his Fleet of Pestilence. By defeating La Peste's advance guard, the Plaguebringers, as they spawn throughout the world, players can raise the fleet's hostility level. Once past a certain threshold, they'll face a «mighty foe», which rewards a «rare item» when sunk.
That's the core of Raging Tides' new content, then, but Season 1 also adds two elite boss Kingpin Bounties — Jaws of Retribution: Introducing Zamaharibu and Anguish from the Abyss: Rode Maangodin — which run from 5-26th March and 26th March to 16th April respectively.
Skull and Bones: Season 1 Gameplay Trailer Skull and Bones: Season 1 gameplay trailer.It also brings three unique contracts (The African Ailment, The Pursuing Plague, and The Encroaching Epidemic) which can be completed to earn seasonal cosmetics for your captain and ship, plus a repeatable contract, Peste Control, which gives players the opportunity to earn Silver and White Skull Gin by delivering two Plaguebringer Captain heads to Robin Blackwood.
And finally, Season 1 introduces Skull and Bones' first Battle Pass-style Smugglers Pass, featuring a free and paid track. The paid track, according to Ubisoft's post on the matter, exclusively features cosmetic rewards, while the free track gives players the opportunity to unlock new ship, weapon, armour, and furniture blueprints, alongside cosmetics and more, by earning Smugglers Points through different gameplay activities.
The free pass is actually split into three separate tracks, each catering to a different playstyle — offensive, defensive, or strategic — meaning players can either focus on the track that interests them most or complete all three. Any items that aren't unlocked before the end of the season will become available for purchase in the Black Market using end-game Piece of Eight currency starting in Season 2. Details on the gameplay tweaks and bug fixes accompanying today's update can be found in Ubisosft's Season 1 patch notes.
Ubisoft has so far pledged one year of post-launch support for Skull and Bones, split across four seasonal updates. Unfortunately, I wasn't a huge fan of the core game when I reviewed it last week, and I'm not sure Season 1 is going to do much to enliven a disappointingly dull
Ubisoft’s second $70 game, Skull and Bones, has seen its price reduced significantly less than three weeks after its release.
So far, 2024 has been incredibly solid with its big AAA releases. Multiple companies like Atlus, SEGA, Capcom, and Square Enix have been dropping quality titles for gamers to enjoy. And then, there’s Ubisoft, who has been trying to spin the release of Skull and Bones into something positive. Their pirate-themed multiplayer adventure title has been in development limbo for years, and then when the beta finally released, it didn’t exactly spur people to try it out for full price. Ubisoft has been going overboard, pun intended, to sell it as a AAAA title, which many know by now to be nothing more than a puffery statement.
Skull and Bones' first post-launch update has been released and features all-new seasonal content.
Skull and Bones finally launched earlier this month, and though it has done quite the opposite of setting the world on fire with its critical reception, for those who’re sailing the high seas in the online pirate game, Ubisoft has released its first free season of post-launch content.
Ubisoft has launched Skull and Bones’ first seasonal update, Raging Tides.
The next seafaring video game adventure pilots its craft into the wild blue yonder, but there are stormy skies ahead. Ubisoft’s infamously delayed has finally released, with its own unsteady abstractions on playable piracy, and much of it boils down to boats and boat accessories. It's often an admittedly unique multiplayer-oriented experience with some idiosyncratic combat, but frequently falters in terms of immersion, awash in fetch quest loops and routines which struggle to fulfill the pirate power fantasy.
While Suicide Squad: Kill the Justice League falls short of WB Games’ expectations, Ubisoft’s Skull and Bones isn’t doing much better. Sources speaking to Insider Gaming’s Tom Henderson report that it had around 850,000 players.
The rarest currency you can get in is Sovereigns, which only appear during the endgame portion of your adventure. Used to purchase new cosmetics for your character and ship, you need to compete with others to earn these items. However, you must reach a certain level of Infamy first before you can even consider collecting Sovereigns toward the end of your adventure.
In , a vast number of ships can be built to add to your armada, but the one that sends a shiver down your spine when you hear its name is the Pyromaniac Sambuk Ship. It is an excellent ship to hit enemies fast and hard; it is also quite challenging to get without knowing what you have to do to get it. Players must prioritize it if they want to use it as soon as possible.
I feel like it has been a while since we had an open-world pirate game, but we got one for 2024. Ubisoft and one of Ubisoft’s Original Games Skull and Bones which was first announced back in 2017 by Ubisoft Singapore at an E3 event. I remember because I was there when it first got announced and I was excited because I love video games that incorporate wooden ships and pirates. This game when I first heard about it, I remember when I was a kid I used to play a lot of Sid Meier’s Pirates which still to this day is one of my favorite pirate games ever. Even though Skull and Bones is nowhere on the same level as Sid Meier’s Pirates, it has some good elements, and that is something we will talk about right now.
The Sunken Goldmine in is an out of the way outpost location that has a few helpful items for players to trade for. This makes it a good place to seek out, although the route to get to it might prove perilous. Players should be wary when seeking out this path, but it also could be well worth it.