Ubisoft’s second $70 game, Skull and Bones, has seen its price reduced significantly less than three weeks after its release.
23.02.2024 - 16:21 / gamingbolt.com / Tom Henderson / Ubisoft Singapore / Ubisoft
While Suicide Squad: Kill the Justice League falls short of WB Games’ expectations, Ubisoft’s Skull and Bones isn’t doing much better. Sources speaking to Insider Gaming’s Tom Henderson report that it had around 850,000 players.
Shockingly, this reportedly includes those who engaged with the free eight-hour trial (with the average playtime ranging from three to four hours). The $70 price tag is allegedly a factor and faced criticism internally, with one employee who worked on the project stating, “I think we all know this is a $30-$40 game at best, but it’s not in our control to determine those things.”
Before launch, Ubisoft CEO defended the price point, saying Skull and Bones is a “very big game” and people would see how “vast and complete” it is. He called it a “full, triple…quadruple-A game that will deliver in the long run.”
Skull and Bones is available for Xbox Series X/S, PS5 and PC, launching after reportedly entering development in 2013. It was officially announced at E3 2017 and faced multiple delays over the years amid reports of reboots, leadership issues and more. There’s more content to come with new sea monsters to fight, Pirate Lords and more Takeover opportunities. Head here for the roadmap.
Ubisoft’s second $70 game, Skull and Bones, has seen its price reduced significantly less than three weeks after its release.
Ubisoft has said the recently released Skull and Bones has achieved “record player engagement” since launch, although it has yet to announce how many copies it’s sold or how many players it has.
Ubisoft’s Skull and Bones finally launched earlier this month after years of delays and development issues, but the online pirate game was, predictably enough, met with less-than-stellar reviews upon release. On the commercial front, the full extent of how the game is performing isn’t yet clear, but at least in terms of average engagement per user, it seems to be doing well enough.
Skull and Bones, the oft-delayed pirate game from Ubisoft that finally arrived earlier this month following almost a decade of development, has released its first season of post-launch content on Xbox, PlayStation, and PC — introducing, among other things, new world events, new contracts and bounties, plus a battle-pass-style progression track.
Ubisoft has launched Skull and Bones’ first seasonal update, Raging Tides.
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