Six months later, Starfield’s modding scene is still lost in space
06.03.2024 - 11:52
/ digitaltrends.com
/ Space
Shortly after Starfield released last summer, my initial discussions with friends and colleagues about its future tended to skew positive. Within six months, we hoped, Starfield’s empty cosmos would no longer be quite so empty thanks to the same thriving modding scene that’s made games like The Elder Scroll V: Skyrim so timeless.
Regardless of whether or not we were being optimistic at the time, our predictions mostly fell flat.
Yes, a decently-sized modding community rapidly emerged in September and has since continued pushing out new technical features and content replacement mods for the PC version of Starfield. Starfield Nexus has over 6,641 individual mods as of the time of writing this article. But six months have now passed since Starfield’s release with no further mention of the long-awaited Starfield Creation Kit 2, which, minus a few whisperings about closed Creation Kit tests on r/Starfield, still feels lightyears away.
As in past Bethesda titles, the Creation Kit 2 will be a necessary tool for longevity, allowing PC users the ability to generate mods that populate both the Xbox and PC versions of Starfield with brand-new quests, areas, NPCs, items, spaceships, combat encounters, and entire sprawling storylines.
Related
- Obsidian’s massive action RPG Avowed finally launches this fall
- Starfield ends 2023 as a commercial success and a marketing hype disaster
- A field-of-view slider headlines Starfield’s latest update
Yet, with so much turbulence surrounding Starfield’s reputation amongst fans — including a few of the most popular modders of past Bethesda games renouncing their support altogether — I’m at least a little bit concerned about whether or not it’ll end up achieving the longevity it was seemingly designed around.
Dwindling player counts
Much of my initial excitement about Starfield was, admittedly, propped up on the assumption that all Bethesda games eventually foster vibrant modding communities. I figured modders would inevitably come in and fix the parts of Starfield I disliked while filling in the rest. I imagine that a reasonable number of people involved with the game’s production also operate around that basic assumption, considering that mods are what make Bethesda games so timeless. But what happens when there simply aren’t enough players or fans interested in keeping a game like Starfield alive?
It was once unthinkable that the most anticipated Bethesda game of all time could, for instance, lose 97% of its total playerbase on Steam within its first six months. That puts it well underneath the concurrent user counts for The Elder Scrolls V: Skyrim, which still stands as the most commercially and critically successful Bethesda RPG ever made, even though it was released