As part of DreadXP’s Indie Horror Showcase, Philisophic Games has pulled back the curtain on Hellpunk, a horror game about hitting things with things.
30.09.2023 - 21:23 / destructoid.com
Alientrap, the devs behind Cryptark, are back for more. This time, it’s taking its experience with procedural generation and giving it a first-person twist with a sequel titled Gunhead. Described as an “FPS Jetpack Roguelike,” the team’s latest is now locked in for November 8 on PC and PlayStation 5. The release date was announced today during the Realms Deep digital event. You can see how it looks in action in the new trailer below.
As the preview shows, Alientrap is still all about blasting Mother Brains and other cybernetic monstrosities. The follow-up to Cryptark features procedurally generated starships and over 50 weapons and items to add to your loadout. For those who want to give it a shot, a demo is now live on Steam.
The setup for Gunhead has players boarding space-hulks and attempting to neutralize them. Doing so will net them more money for their Privateering enterprise. All of the obstacles — from security systems to cyborgs — lead to a battle with the Core. The setup is similar to Cryptark, which had you taking on salvage missions before tackling the massive alien title ship. That one was also procedurally generated, so anyone familiar with Alientrap’s previous outing should feel at home here.
Cryptark was fast and frantic, so it looks like that’s what they’re going for with the sequel. Gunhead promises multiple enemy ship types, and we’ll get to see how varied their challenges are when the full game launches.
As part of DreadXP’s Indie Horror Showcase, Philisophic Games has pulled back the curtain on Hellpunk, a horror game about hitting things with things.
Publisher DreadXP and developer Stroboskop have announced Sylvio: Black Waters, the third entry in the atmospheric first-person horror series. It will launch for unspecified consoles and PC in early 2024.
Publisher Nordcurrent Labs and developer Misfit Village have announced SCOP-inspired first-person horror investigation game Go Home Annie. It will launch for unspecified consoles and PC via Steam, Epic Games Store, and GOG in 2024.
Italian studio Stone Shelter has announced CTRL-U, a science-fiction first-person parkour action adventure game for PC (Steam). A release date was not announced.
I’ll admit I entered my hands-on demo with Assassin’s Creed Nexus with a bit of pessimism – could Assassin’s Creed work as a first-person VR game? And then I found myself repeatedly answering that key question with “Yes!” for an entire hour. Not only does Assassin’s Creed Nexus seem to be a full-featured Assassin’s Creed game that incorporates stealth, combat, and parkour, but from what I played so far, each of those pieces works surprisingly well and comes together to capture the entire assassin fantasy with shocking efficacy. I brought a lot of skepticism onto that demo floor, but by the time I left it I was grinning ear-to-ear.
David Moralejo Sánchez's Outpath, a blend of island base-building game and idle clicker, is now out on Steam with a launch discount and a rapidly growing sackful of positive reader reviews. The gist, for those who missed out on the demo: you walk around small islands punching resources out of the landscape, building crafting stations and dwellings, and slowly amassing the means to access other islands. Or, you ignore all that, and treat the whole thing as an idle clicker, with no time limit and no real opportunity to fail.
I'll admit I passed on the original House Flipper craze because I'm not one for job sim games. But I really like to build and decorate houses, which, it turns out, House Flipper 2 is totally prepared to support. House Flipper dev Frozen District has already announced that the sequel would have a sandbox mode, but now it's been shown off in a new trailer. I'm all in this time.
Five years after it was put in the grave, the free-to-play hero shooter Gigantic is back for one weekend only, and while the game's fans are thrilled to have even a brief opportunity to play it once again I can't help but wonder if this is a new circle of game preservation hell.
Cyberpunk 2077 - now redeemed and somewhat rebuilt after the car crash that was its initial launch - is looking ahead at the even further future. CD Projekt Red have expressed that they have “no regrets” about switching from a third-person camera to a first-person one in the transition from The Witcher to Cyberpunk, however, for future games in Night City, the studio are still undecided.
To be blunt here, there were many problems with Cyberpunk 2077 when it launched in 2020, and the gaming world knew it. You could argue that CD Projekt Red knew it, and they released the game anyway. The backlash over the launch is legendary even by gaming standards. After all, the game was getting refunded so much that stores refused to sell it until some of its problems were fixed. However, gamers still talk about some “lesser issues” today, and you have to wonder if the dev team saw the backlash coming. For example, the entire game is first-person.
CD Projekt Red doesn't regret making Cyberpunk 2077 first-person but hasn't decided if the sequel will be in first-person.
Looks are everything in Night City, or so we're told. True enough, Cyberpunk 2077 has a pretty great character creation system and enough clothing options to leave you stuck in your inventory for hours deciding what to wear, but you rarely get to see the results. For the most part, you're playing in first-person, leaving your drip unappreciated throughout the game.