One of the goofiest glitches of all time is alive and kicking once again in a Call of Duty game.
10.11.2023 - 12:33 / gamesindustry.biz
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Call of Duty: Modern Warfare 3 was developed in just 16 months with some periods of crunch and communications issues between developer Sledgehammer Games and Modern Warfare creator Infinity Ward.
That's according to a Bloomberg report citing several anonymous members of the development team, who said the game was built in less than half the time – usually a three-year cycle – as previous Call of Duty games.
In fact, this is said to have had the shortest development time for a Call of Duty game in several years.
It's also claimed they worked nights and weekends to finish the game in time for its launch today.
Some developers said they felt betrayed because they were promised they would not face another shortened development cycle after the struggles of their previous project, Call of Duty: Vanguard, which was also built under constrained conditions.
As has been previously reported, the project is said to have started as an expansion to 2022's Modern Warfare 2 to fill the gap when the next full Call of Duty was said to be delayed into 2024.
An Activision spokesperson denied Modern Warfare 3 was ever an expansion, stating that it was envisaged as a "premium game" from the beginning.
However, Bloomberg cites more than a dozen current and former Call of Duty developers who say this is not what they were told.
Some were informed directly this title would be an expansion, while others say it was left ambiguous at first, but all said they believed it to be an expansion until much later into development.
The game was reportedly planned as a smaller-scale expansion set solely in Mexico to make it easier to complete within the shorter development cycle. But Activision executives reportedly instructed the team to make it a direct sequel last summer with missions that spanned the globe.
Bloomberg's sources also expressed frustration at requiring content approval by Infinity Ward executives, saying slow feedback and the need to make significant and occasionally unwanted changes added to the stress of development.
The report emerged as critics released reviews for the single-player campaign of Modern Warfare 3, awarding some of the lowest scores in the series' 20-year history.
IGN, for example, gave it 4/10 while Gamespot granted 5/10. GamesIndustry.biz's sister site Eurogamer described the game as "clearly rushed to market" in a review entitled "vapid and hastily assembled."
One of the goofiest glitches of all time is alive and kicking once again in a Call of Duty game.
Call Of Duty: Modern Warfare 3 developers Sledgehammer Games (umpteenth reminder: that's Modern Warfare 3 as in the 2023 game, not the 2011 FPS of the same name) have hosted a Reddit AMA in which they answered a bunch of questions about the evolution of the game's competitive meta. That's meta as in the overall balance of power between Modern Warfare 3 loadouts, playstyles and so forth based on a variety of factors such as map design, rather than the Alan Wake 2 kind of "meta", where characters talk about how they're just characters in a game and so on. I would dearly like to see some crossover between these types of "meta". I guess the Call of Duty that comes closest to fulfilling that idea is Black Ops 3, with its fourth-wall-breaking cyborg theatrics.
aims to push the juggernaut franchise into the future even as it offers longtime players sustained bursts of nostalgia. Open Combat Missions offer sandbox-style gameplay for the first time in a game and the ever-popular Zombies mode debuts in In contrast, the game’s multiplayer suite is full of maps reimagined from the 2011 classic. All of this was reportedly put together in half the development time typically befitting a mainline game.
Modern Warfare III’s launch had “historically low crash rates” for a Call of Duty game, Sledgehammer developers say. They also hinted at changes that might be coming to Modern Warfare III in the future, and dropped some information on the upcoming Season 1 during an hour-long interview with content creator Repullze.
After a busy week full of exciting work courses and trips to the cinema, it’s going to be time to sit back and relax this weekend. However, we’ve still managed to sneak in a whole heap of gaming as well. I’ve been playing through Warhammer Age of Sigmar: Realms of Ruin and really enjoyed it, particularly the terrifying Nighthaunt, as well as cleaning things in Powerwash Simulator VR and bounding across rooftops in Assassin’s Creed Nexus VR.
A hefty new Call of Duty: Modern Warfare III patch is here, bringing with it major fixes to stability and map balance while adding in DLSS 3 support for PC players with RTX 40 GPUs. But not all of the updates were able to make the cut, forcing Sledgehammer to push them to the next patch.
A familiar Modern Warfare 3 skin is once again playing havoc in the game's multiplayer modes, prompting complaints from players.
Physical launch sales of Call of Duty Modern Warfare 3 in the UK are vastly lower compared to last year's Modern Warfare 2.
Sledgehammer Games' studio head, Aaron Halon, has refuted recent reports that Modern Warfare 3 had a rushed development and that the team was forced to make it instead of Advanced Warfare 2.
Activision’s Call of Duty: Modern Warfare 3 launched worldwide before the weekend amid the backlash against the campaign. Whether that impacted its sales performance, its physical launch sales in the UK are 25 percent lower than Modern Warfare 2 (2022), as per Gfk.
Playing Modern Warfare Zombies is more than just about skill and luck. It is about your style too, and there is no better way to show that off than with your operators’ skins. However, how to change your operator skins in Modern Warfare Zombies isn’t quite as clear as it could be.
Call of Duty: Modern Warfare 3 is globally out today, but the first person shooter hasn’t got off to the best start where critical and fan reception is concerned. In particular, its surprisingly short single player campaign has drawn widespread criticism, and a recent report published by Bloomberg has revealed that Sledgehammer Games developed the game in the just of just 16 months, which entailed developers working nights and weekends.