Rainbow Six Siege's sequel dreams have been dashed by the title's director, as he believes pushing out one would be a mistake.
Despite Rainbow Six Siege being quite old at this point, Ubisoft director Alexander Karpazis reckons the title is still in its best stages, and the live service is probably the best out there. During the Siege Invitational 2024 in Brazil, he said (via PC Gamer):
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I can confidently say that we have probably one of the best engines in the world when it comes to live PvP shooters. The team is incredible, and we have a huge engine pipeline team that every single month incrementally improves the way that we can deliver content faster, more robust, more stable, hopefully as much as possible.
Moreover, the director believes that switching Rainbow Six Siege to a new engine for a potential sequel would be a complete disaster. He noted that those developers who have attempted this have failed. The developers are indeed neglecting the state of the game, and how buggy it has been in recent times, and instead are clinging to the rope hoping that they won't fall.
The idea of switching engines to something that can be off-the-shelf ready simply doesn't answer the needs of a really competitive and demanding game like Siege. I'm not going to name names, but you see games that did go through sequels and just completely drop the ball because they have to remake every single thing that they did in that first game.
So, now that an engine swap is out of the equation, what should Rainbow Six Siege fans anticipate? Well, the developers have just announced a Year 9 roadmap, which is packed with lots of in-game content, featuring Operation Deadly Omen along with a completely new inventory management menu, the "Locker". The developers have a lot of content to offer to the audience, and Year 9 is filled with interesting bits that will try to make the game feel fresh despite its age.
You can check out the full Rainbow Six Siege Year 9 overview in the video above.
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Rainbow Six Siege's creative director Alexander Karpazis doesn't believe the elderly shooter needs a change of game engine or for that matter, a sequel. He feels that Siege can "last forever", adding that "I'm not going to name names, but you see games go through sequels and just completely drop the ball."
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Rainbow Six Siege’s creative director, Alexander Karpazis, has seemingly shut down the idea of the first-person shooter switching away from its game engine, and has claimed that the game can “last forever.”