The former director of a new Battlefield game has criticised EA, after he recently left the company and saw the studio he co-founded closed.
26.02.2024 - 11:37 / pcgamesinsider.biz / Rainbow VI (Vi) / Rainbow / Be A / Ubisoft
The creative director on Rainbow Six Siege, Alexander Karpazis, has said that there are no plans to make a sequel to the long-running online shooter.
Speaking to media at the Siege Invitational 2024 in Brazil – as reported by PC Gamer – the developer said that making a new version of the title would be a "mistake" given the challenges that come with the territory, including moving to a more modern engine.
Rainbow Six Siege launched back in 2015. It runs on the then-current version of Ubisoft's Anvil engine, AnvilNext 2.0. Since the company has upgraded to a version simply dubbed Ubisoft Anvil.
"The idea of switching engines to something that can be off-the-shelf ready simply doesn't answer the needs of a really competitive and demanding game like Siege," he said.
"I'm not going to name names, but you see games that did go through sequels and just completely drop the ball because they have to remake every single thing that they did in that first game."
He continued: "It can be really frustrating, really costly, and in the end, it doesn't even give you anything that was a benefit. If you know what you have to begin with, and you build it up, that is where we see success. And that is where we know we can take Siege into the future."
The former director of a new Battlefield game has criticised EA, after he recently left the company and saw the studio he co-founded closed.
In a world of AI-generated scripts and recycled story tropes, Godzilla x Kong: The New Empire director Adam Wingard says his upcoming sequel focuses on character study – so much so that it's the franchise’s answer to Fast & Furious’ Fast Five.
Two titans of monster cinema return to the big screen for Godzilla x Kong: The New Empire – and director Adam Wingard reveals that he took inspiration from two other Hollywood greats for the MonsterVerse franchise's fifth installment.
Fallout's long-awaited TV show is a little under a month away, and we got our best look at the project so far with a trailer released earlier this month. For the most part, it looks like an incredibly faithful adaptation of a typical Fallout title, complete with a Mister Handy, Ghouls, iconic weaponry, the Brotherhood of Steel, NCR, and pretty much everything else that will make Fallout nerds point at their screens and clap.
Final Fantasy14's director and producer Naoki Yoshida thinks the development team may have made the game too «stress-free» for players.
Final Fantasy 14 is a pretty chill experience for the most part, especially if you're not a big raid buff, and I think most of the community agrees that the game has been getting significantly easier over the years with each expansion drop. A lot of that is intentional, especially in the game's main story, as it could be potentially frustrating for someone to suddenly hit a brick wall of difficulty after having been invested in a game for close to a decade.
A small team within Respawn are making a fresh game set in the Titanfall universe, it's been reported — but this project won't be Titanfall 3.
The Last of Us director and Naughty Dog president Neil Druckmann has described the studio's next project as "really ambitious" and is under no illusion that bringing it to life will be easy.
Final Fantasy 7 Rebirth's director says the new action-RPG is reaching for a level that was never possible before today's technology, and that's just like the original 1997 game.
Arknights is rolling out a new story event, Operation Lucent Arrowhead. Team Arknights just dropped a new promotional video for the event, which will feature characters from Tom Clancy’s Rainbow Six Siege. It’s set to drop in China first, so it’s likely to make its way to the global version soon.
Rainbow Six Siege's sequel dreams have been dashed by the title's director, as he believes pushing out one would be a mistake.
Rainbow Six Siege's creative director Alexander Karpazis doesn't believe the elderly shooter needs a change of game engine or for that matter, a sequel. He feels that Siege can "last forever", adding that "I'm not going to name names, but you see games go through sequels and just completely drop the ball."