Bandai Namco has announced that Dragon Ball FighterZ will officially launch on current-gen consoles later this month. Tomorrow, in fact.
09.02.2024 - 13:18 / gamingbolt.com / Sony / Interactive / Series X
The current generation of console gaming has entered its fourth year, and by and large, it’s maintained impressive momentum so far, especially where hardware sales are concerned.
In its recently released quarterly fiscal report, Take-Two Interactive has stated that 77 million units of ninth-gen consoles have sold worldwide as of December 31. Previously, Sony announced that the PS5 had sold 50 million units worldwide as of December 9.
That would mean that lifetime sales for Xbox Series X/S stand at 27 million at most- though in that scenario, the PS5 wouldn’t have sold at all between December 9 and the end of the year, which is highly unlikely (to say the least). Probably, we’re looking at around 24 million units sold for Xbox Series X/S (as of the end of 2023).
Of course, Microsoft doesn’t share hardware sales figures, though last June, the company confirmed during an ID@Xbox presentation at BIG Festival in Brazil that Xbox Series X/S sales stood at 21 million units worldwide.
Bandai Namco has announced that Dragon Ball FighterZ will officially launch on current-gen consoles later this month. Tomorrow, in fact.
Dragon Ball FighterZ finally launches digitally on PlayStation 5 and Xbox Series X and S on February 29 at midnight local time.
Rainbow Six Siege's sequel dreams have been dashed by the title's director, as he believes pushing out one would be a mistake.
Rainbow Six Siege's creative director Alexander Karpazis doesn't believe the elderly shooter needs a change of game engine or for that matter, a sequel. He feels that Siege can "last forever", adding that "I'm not going to name names, but you see games go through sequels and just completely drop the ball."
Rainbow Six Siege’s creative director, Alexander Karpazis, has seemingly shut down the idea of the first-person shooter switching away from its game engine, and has claimed that the game can “last forever.”
The creative director on Rainbow Six Siege, Alexander Karpazis, has said that there are no plans to make a sequel to the long-running online shooter.
In spite of being nearly a decade old and having suffered quite a horrid start upon its launch all those years ago, Rainbow Six Siege has, over time, turned into one of the successful and widely played live service games out there.
Rainbow Six Siege “can last forever”, according to the game’s creative director.
Beloved tabletop role-playing game Dungeons and Dragons has revealed that the company will end official Portuguese translations for the game's sourcebooks following this year. First released nearly 50 years ago, the tabletop RPG now published by Wizards of the Coast has become one of the world's most iconic tabletop games. The game has featured multiple iterations throughout its long life, with Wizards of the Coast regularly expanding Dungeons and Dragons with new sourcebooks, modules, and rulesets. Now, however, the developer is reportedly set to end support for one language.
Rainbow Six Siege's creative director seemingly doesn't have any plans for a sequel.
It would be difficult to pinpoint the moment the smartphone took control of my life. Like Japanese knotweed, it grew surreptitiously in my mental garden, gradually throttling other forms of attention until it had insinuated itself into almost every activity. I check my screen time rarely, but I remember a sense of vague discomfort a few years ago on seeing that it had passed a daily average of six hours. Recently, it stood at more than 11.
Squanch Games will open pre-orders for physical standard and Collector’s editions of High On Life for PlayStation 5 and Xbox Series on February 27 via Limited Run Games and IGN Store, the developer announced. Pre-orders will close on March 31.