Paladin Class Changes and Developer Feedback for The War Within - Light of the Martyr Removed, Secondary Stats More Appealing
18.04.2024 - 23:21
/ wowhead.com
Blizzard released the War Within Developer Notes, which include a large list of class changes! Among them are specific Paladin class changes, alongside developer comments for those changes in the class feedback thread for Holy and Retribution in specific.
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Holy Paladin The War Within Developer Notes
Holy Paladin
Our goals are to replace Light of the Martyr with a passive spell but keep the same thematic sacrifice theme, move more of their throughput from Beacon of Light into their baseline spells, and redesign Blessing of Summer to feel more specific to their role.
Blessing of Summer will now work as an external buff that converts healing to damage or damage to healing ability depending on which specialization you place it on. We’re hoping this offers a dynamic and more interesting way to use the spell. This effect will have a slight cap in order to allow us to tune it between AoE and single target scenarios, similar to Ancestral Guidance.
Beacon of Light represents a very large amount of throughput and we’d like to move more of that budget out into the base spells. We believe this gameplay feels better to use as your direct healing will be punchier while still offering around the same total output.
Light of the Martyr felt a little too separated from the Paladin kit as well as being an additional keybind eating up space when talented. The intent of its update is to keep the thematics in place while moving its power into a passive.
Retribution Paladin The War Within Developer Notes
Retribution Paladin
Hello Champions of the Light!
In The War Within, we have several updates to Retribution that we’re excited for you to test in the Alpha, and we’d like to highlight some of our goals and philosophy here.
Secondary Stat Scaling
Our initial goal is to explore how we can make secondary stats more appealing to Retribution, to allow a natural progression of scaling throughout an expansion. Due to the nature of many talents offering guaranteed critical hits, it was difficult for us to make Critical Strike a stat that felt valuable. To address this, we’ve reworked and rebalanced these talents to not automatically crit. They will instead gain value when you do crit, such as increasing their critical strike damage.
This type of design has been applied to other aspects of Retribution to increase critical strike value. Most notably, Art of War has been updated so its chance to proc is increased when you critically hit or the new cap stone Burn to Ash that increases the duration of Truth’s wake and makes your other damage over time effects more powerful when