Obbe Vermeij

Why The Original GTA Games Had Such Weird Car Appearances Finally Explained By Dev - screenrant.com
screenrant.com
16.05.2024

Why The Original GTA Games Had Such Weird Car Appearances Finally Explained By Dev

One of the developers of the 2000s-era games (later referred to as the ) has revealed more details on how its car systems would work across the open world, with seemingly weird appearances across the map now making a lot more sense., and ushered in a new age for the franchise after its earlier top-down titles by bringing it into a 3D open world, and this is a huge reason why the series is as big as it is today, however, it clearly came with plenty of experimentation to make this possible, especially with the obstacles presented on older hardware.

GTA 3 Didn't Have Working Planes Due To The PS2's Memory Limitations - thegamer.com - city Vice
thegamer.com
28.04.2024

GTA 3 Didn't Have Working Planes Due To The PS2's Memory Limitations

A former Rockstar Games developer has revealed that one of the "hardest technical challenges" during the development of GTA 3 was due to the PS2's memory, which is why the player wasn't able to fly planes outside of a brief trip in the Dodo.

GTA San Andreas Developer Explains Why Planes Randomly Crash Around CJ - thegamer.com
thegamer.com
06.04.2024

GTA San Andreas Developer Explains Why Planes Randomly Crash Around CJ

A former Rockstar Games developer has explained why planes in GTA San Andreas would regularly crash around CJ despite the player not doing anything to them.

GTA San Andreas Plane Crash Mystery Has Been Solved - gamerant.com
gamerant.com
03.04.2024

GTA San Andreas Plane Crash Mystery Has Been Solved

Plane crashes that are commonly encountered throughout Grand Theft Auto: San Andreas stem from some problematic code that is both buggy and imperfect, partially due to the technical limitations of the game's original target hardware. This information, shared by a former Rockstar developer, finally offers a solution to a mystery that has been puzzling GTA: San Andreas players for nearly two decades.

Ex-Rockstar Dev Finally Explains Why Small Planes Randomly Crashed in GTA San Andreas - ign.com
ign.com
03.04.2024

Ex-Rockstar Dev Finally Explains Why Small Planes Randomly Crashed in GTA San Andreas

Grand Theft Auto fans who played San Andreas might be familiar with the random glitch of sorts that occasionally caused small airplanes to crash. While many believed this was deemed a myth by the community due to Rockstar Games never explaining why this happened, a former developer who worked on Grand Theft Auto: San Andreas has finally offered an explanation.

GTA San Andreas characters can reach out of mirrors "horror movie style" because of a nifty technique to get around a lack of video memory - gamesradar.com
gamesradar.com
05.03.2024

GTA San Andreas characters can reach out of mirrors "horror movie style" because of a nifty technique to get around a lack of video memory

Grand Theft Auto: San Andreas is an all-time classic, but there's no doubt that its in-game mirrors have always been slightly wobbly in places. Now though, we finally know why, and it centres around a workaround put in place due to a lack of video memory – at least in the PS2 version.

GTA 3 Developer Finally Explains Why The Moon Changes Size When Shot - thegamer.com - city Vice
thegamer.com
17.02.2024

GTA 3 Developer Finally Explains Why The Moon Changes Size When Shot

An ex-Rockstar Games developer has explained why the moon changed sizes when you shot at it in Grand Theft Auto 3 and the rest of the classic trilogy.

The mystery of GTA 3's three moons has finally been solved by an ex-Rockstar dev - gamesradar.com
gamesradar.com
14.02.2024

The mystery of GTA 3's three moons has finally been solved by an ex-Rockstar dev

An ex-Rockstar developer has finally revealed why the moon changes size in GTA 3.

Rockstar’s Canceled Agent Game Shown in Leaked Underwater Screenshots - wccftech.com - Switzerland - France
wccftech.com
27.12.2023

Rockstar’s Canceled Agent Game Shown in Leaked Underwater Screenshots

Every scrap of information on Rockstar Games's Agent provides us with a look under the curtain of what might have been. As a general recap, this project was originally announced at E3 2007 during Sony's conference as a PlayStation 3 exclusive. The title was only shared two years later, though, when Rockstar founder Sam Houser revealed:

Rockstar Dev Reveals Why GTA 3's Claude Was Silent - thegamer.com - city Santa - city Vice - Reveals
thegamer.com
22.12.2023

Rockstar Dev Reveals Why GTA 3's Claude Was Silent

An ex-Rockstar Games developer has explained why GTA 3's protagonist, Claude, never spoke in the game despite being surrounded by very talkative characters.

Shocking! Rockstar Games shuts down former developer's blog on GTA development! - tech.hindustantimes.com - city Vice
tech.hindustantimes.com
24.11.2023

Shocking! Rockstar Games shuts down former developer's blog on GTA development!

Rockstar Games has been one of the world's most popular gaming companies in the last few decades. A major part of its success is particularly attributed to Grand Theft Auto or GTA, its open-world action-adventure video game. There have been many entries into the series to date, and fans are patiently waiting for the release of the next GTA game which is ubiquitously known as GTA 6. However, apart from the confirmation of the GTA 6 trailer release date, there has been no information so far, with Rockstar Games keeping tight-lipped about the game. And it seems like it doesn't want its employees (or even former workers) to talk about other GTA 6 as well. 

Former GTA dev claims Rockstar made him remove his posts about cancelled projects - videogameschronicle.com - Scotland - Switzerland - France - city Vice
videogameschronicle.com
23.11.2023

Former GTA dev claims Rockstar made him remove his posts about cancelled projects

A former Rockstar developer claims the company made him remove recently posted information about cancelled projects.

Ex-GTA dev reveals information on cut content and a scrapped zombie game, Rockstar promptly tells them to cut it out - gamesradar.com - Scotland - New York - Reveals
gamesradar.com
23.11.2023

Ex-GTA dev reveals information on cut content and a scrapped zombie game, Rockstar promptly tells them to cut it out

An ex-Rockstar Games employee has revealed new details of cancelled games at the studio, before being contacted by Rockstar and prompted to shut the entire thing down.

Ex-Grand Theft Auto Dev Pulls Behind-the-Scenes Blog, Says Someone From Rockstar Had a Word - ign.com - Scotland
ign.com
23.11.2023

Ex-Grand Theft Auto Dev Pulls Behind-the-Scenes Blog, Says Someone From Rockstar Had a Word

A former member of staff at Rockstar who worked on a raft of Grand Theft Auto games has pulled their behind-the-scenes development blog after someone from the studio got in touch.

A former GTA dev made an ill-fated blog about his experiences, and boy did Rockstar not like that: 'Maybe I'll try again in a decade or two' - pcgamer.com - city Vice
pcgamer.com
23.11.2023

A former GTA dev made an ill-fated blog about his experiences, and boy did Rockstar not like that: 'Maybe I'll try again in a decade or two'

I love hearing about all the little bits of developer weirdness that go into making games—cursed rain orbs, hidden centrifuges, and, most recently, the revelation that Grand Theft Auto 3's weird moon sniping easter egg was due to an unresolved dispute between artists. That last one's thanks to a dev blog by Rockstar North's former technical director, Obbe Vermeij.

Former Rockstar dev shares details about cancelled PlayStation exclusive Agent - videogameschronicle.com - Scotland - Switzerland - New York - France
videogameschronicle.com
23.11.2023

Former Rockstar dev shares details about cancelled PlayStation exclusive Agent

A former Rockstar developer has shared new details about the fate of the studio’s cancelled spy game Agent.

Ex-Rockstar North dev spills on Agent, abandoned zombie game, and more in fascinating new blog - eurogamer.net - Scotland - Switzerland - France - city Vice
eurogamer.net
22.11.2023

Ex-Rockstar North dev spills on Agent, abandoned zombie game, and more in fascinating new blog

The world has been given a tiny glimpse into the uber-secretive world of Grand Theft Auto developer Rockstar North thanks to a fascinating new blog from former technical director Obbe Vermeij, who, in just a few short weeks, has shed light on the studio's cancelled spy game Agent, discussed a zombie game abandoned by the company after it was deemed to be too «depressing», and more.

Rockstar axed Agent for "distracting" from Grand Theft Auto V development - gamedeveloper.com - Usa - county San Diego - Egypt
gamedeveloper.com
22.11.2023

Rockstar axed Agent for "distracting" from Grand Theft Auto V development

Nearly 15 years ago, Rockstar Games announced a brand-new game: Agent, which ultimately never saw the light of day. And according to a former Rockstar employee, the would-be title had to be dumped in favor of Grand Theft Auto V. 

Vice City originally started off as a GTA 3 mission pack - destructoid.com - Scotland - county Miami - city Vice
destructoid.com
22.11.2023

Vice City originally started off as a GTA 3 mission pack

We’re not far off having our eyeballs exposed to the first official GTA 6 trailer. Until then, let’s talk about the classic games in Rockstar’s iconic series. Hey, did you know there was a point when Vice City (easily the best entry – I will fight you all) nearly wasn’t its own game?

Rockstar’s Agent Was Akin to James Bond, More Linear Than GTA, Says Former Technical Director - gamingbolt.com - Scotland - county San Diego - Switzerland - New York - France - city New York
gamingbolt.com
21.11.2023

Rockstar’s Agent Was Akin to James Bond, More Linear Than GTA, Says Former Technical Director

Remember Rockstar’s Agent? Announced in 2007 for the PlayStation 3, it was touted as a stealth action title set during the Cold War. It would receive sporadic updates before the trademark was eventually abandoned and it was removed from the developer’s website. However, new details are available thanks to former Rockstar North technical director Obbe Vermeij, who worked from 1999 to 2009.

Rockstar once planned a zombie island survival game using GTA: Vice City code, but it was too "depressing" - rockpapershotgun.com - Scotland - county San Diego - city Vice
rockpapershotgun.com
21.11.2023

Rockstar once planned a zombie island survival game using GTA: Vice City code, but it was too "depressing"

GTA 6 developer Rockstar Games were once working on a zombie survival game set on a Scottish island, which sounds like a mixture of GTA: Vice City and legendary Arma mod DayZ. That's according to former technical director Obbe Vermeij, who joined Rockstar North in 1995 back when it was called DMA Design, and left in 2009 following the release of GTA 4. In the run-up to the GTA 6 trailer reveal this month, he's started blogging about the development of several Rockstar games, from GTA through grotty snuff film simulator Manhunt to cancelled projects such as the zombie title and Cold War stealth fest Agent.

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