The Mass Effect Trilogy’s former lead writer reveals his next sci-fi game is more action-oriented, rather than the RPG you might expect from such a BioWare veteran.
The Mass Effect Trilogy’s former lead writer reveals his next sci-fi game is more action-oriented, rather than the RPG you might expect from such a BioWare veteran.
Microsoft Gaming and NetEase have entered into an agreement to explore bringing new NetEase games to Xbox consoles and other platforms.
David Vonderhaar, best known for his work on Activision and Treyarch‘s Call of Duty Black Ops series, has been announced as the studio head for Los Angeles based BulletFarm. This is the latest development studio created by Chinese gaming giant, NetEase, as it attempts to expand into the western market and leverage industry talent.
NetEase Games has announced its newest triple-A game development studio, BulletFarm. As a “remote-first” developer located in Los Angeles, California, it’s led by David Vonderhaar, known for his work on Call of Duty (specifically the Call of Duty: Black Ops series).
David Vonderhaar, best known for his work on Activision and Treyarch‘s Call of Duty Black Ops series, has been announced as the studio head for Los Angeles based BulletFarm. This is the latest development studio created by Chinese gaming giant, NetEase, as it attempts to expand into the western market and leverage industry talent.
Something we’re seeing more and more of in recent years is once-established game developers changing on the inside and becoming something that gamers don’t recognize. That might sound very “doom and gloom” but it’s the truth, and Bioware is an excellent example of this concept. They were once an “underdog” developer that made some of the best RPG titles around, with Mass Effect being one of its “crown jewels.” But, over time, they started to lose the people who made the place special. EA bought them, and now they’re a shell of their former selves.
Former Mass Effect lead writer Mac Walters has reflected on his time at BioWare and explained why he decided to leave the studio earlier this year.
Former Mass Effect lead writer has revealed that the Legendary Edition's success helped to convince him: "I don't want to do any more Mass Effect after this."
Mac Walters amassed an enviable list of credits during his nearly 20-year career at BioWare on games including Jade Empire, Mass Effect, and Dragon Age, eventually rising to lead writer of Mass Effect 2 and 3 and creative director on Mass Effect: Andromeda. He then stepped into the role of production director on Dragon Age: Dreadwolf, before leaving the studio in January 2023. In a new interview with MinnMax, Walters talked about his reasons for leaving, saying he was prompted to do so in part by the success of Mass Effect: Legendary Edition.
Former Mass Effect writer Mac Walters has explained why he left the BioWare after 19 years, with several factors contributing to his deciding to go.
Former Mass Effect lead writer Mac Walters has said his new studio Worlds Untold will be focused on creating fresh worlds and characters without limitation.
Chinese giant NetEase Games has unveiled yet another new studio.
Mass Effect writer Mac Walters has joined NetEase to establish new Vancouver-based studio Worlds Untold.
After leaving BioWare in January, Mass Effect lead writer Mac Walters has established a new remote studio, Worlds Untold, in Vancouver, Canada, with NetEase Games. As per a press release, it aims to create new IPs with “depth and possibility” that “can’t be contained in a single game, or even a single medium.”
NetEase has added yet another studio to its development roster with today's unveiling of Worlds Untold, a new studio led by former BioWare developer Mac Walters.
A Mass Effect and Dragon Age veteran has announced they are leading their own AAA game studio focusing on narrative and worldbuilding.
NetEase Games has announced the establishment of Worlds Untold, a new fully remote game studio based in Vancouver, Canada and led by Mass Effect series project director and lead writer Mac Walters.
Mass Effect developer BioWare is pulling back from Andromeda's open-world approach and plans to streamline its world for Mass Effect 4.
Ahead of Dragon Age: Dreadwolf, BioWare announces it’s laying off 50 employees, including a writer who’s worked on every single Dragon Age game. It describes the layoffs as “necessary, but unavoidable” and insists the development of Dragon Age: Dreadwolf (and the next Mass Effect game) is still on course.
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