Exodus, an upcoming space RPG from genre veterans, will have multiple endings depending on your choices.
20.12.2023 - 18:08 / gameranx.com / Mac Walters
Something we’re seeing more and more of in recent years is once-established game developers changing on the inside and becoming something that gamers don’t recognize. That might sound very “doom and gloom” but it’s the truth, and Bioware is an excellent example of this concept. They were once an “underdog” developer that made some of the best RPG titles around, with Mass Effect being one of its “crown jewels.” But, over time, they started to lose the people who made the place special. EA bought them, and now they’re a shell of their former selves.
One of the main people who left Bioware was Mac Walters, who was one of the writers for their sci-fi RPG franchises and was one of the driving forces behind Mass Effect: Legendary Edition. He even admitted in an interview with Minnmax that the game wasn’t on the “roadmap” for Bioware at the time, and they needed to work with other people within the company to make it work without hindering other game development:
“Long story short, that process reminded me a lot of early-days BioWare, because we were a small, scrappy team, a lot of people wearing lots of different hats, a lot of people with opportunity to lead even if it wasn’t in their title, just because that was the nature of what we needed folks to do. There was a lot of camaraderie formed with that team, I think because we stayed small.
After Legendary Edition, because it was so successful to me as a project, in the sense of the team was healthy, we really got along, then of course it was critically and financially successful, it just felt like, this is the bow on all the things I’ve done in Mass Effect, which is like all the things. I don’t want to do any more Mass Effect after this. Why tempt fate?”
Why indeed? And that’s something that needs to be pointed out: the remastered version of the trilogy was not just a huge hit; it reminded fans of what the franchise was when it was made by the “right team.” When the 4th game came out, it wasn’t what fans remembered, and it was panned by pretty much all that played it. While there is a 5th entry in the works, many gamers don’t have high hopes, especially since Bioware laid off plenty of people earlier in the year, and we still don’t have anything definitive on it.
Exodus, an upcoming space RPG from genre veterans, will have multiple endings depending on your choices.
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Former BioWare writer and project lead Mac Walters recently gave some insights on the new game from Worlds Untold. While details are scarce, we know it'll be a sci-fi action-adventure game, and not at all an RPG like Mass Effect. During an interview with the MinnMax gaming podcast, the studio head of Worlds Untold talked about his career at BioWare and what's next for him at his new venture. According to him, this next project will be a mix of elements from Mass Effect and, surprisingly, Apple TV's grounded sci-fi show Severance.
It's fair to say that the most defining work from developer BioWare is the Mass Effect series, which would become an influential RPG franchise. But in the years since the conclusion of the main trilogy, the sequel Andromeda, and the Legendary Edition, the studio has undergone several changes following many key creatives departing for new opportunities elsewhere. As successful as Mass Effect has been, many of the key creatives who've worked on the series are content with the work they accomplished and have moved to new projects. Recently, former lead writer of the Mass Effect series Mac Walters had an interview with the MinnMax gaming podcast, where they talked about moving on from BioWare to found the new studio Worlds Untold. Along with reflecting on the series' success, they were also quite frank about knowing when it was time to step away from BioWare and Mass Effect.
BioWare and Mass Effect veteran Mac Walters has discussed his reasons for departing the studio after 19 years to begin work with a fresh team on a new sci-fi franchise.
Former Mass Effect lead writer Mac Walters has reflected on his time at BioWare and explained why he decided to leave the studio earlier this year.
Former Mass Effect lead writer has revealed that the Legendary Edition's success helped to convince him: "I don't want to do any more Mass Effect after this."
Mac Walters amassed an enviable list of credits during his nearly 20-year career at BioWare on games including Jade Empire, Mass Effect, and Dragon Age, eventually rising to lead writer of Mass Effect 2 and 3 and creative director on Mass Effect: Andromeda. He then stepped into the role of production director on Dragon Age: Dreadwolf, before leaving the studio in January 2023. In a new interview with MinnMax, Walters talked about his reasons for leaving, saying he was prompted to do so in part by the success of Mass Effect: Legendary Edition.
Former Mass Effect writer Mac Walters has explained why he left the BioWare after 19 years, with several factors contributing to his deciding to go.