The king is dead, long live the king: After the announcement of the show’s second spin-off The Boys: Mexico, a fierce debate has erupted among The Boys fanbase: is it becoming everything it's parodied?
10.11.2023 - 12:21 / rockpapershotgun.com / Vladimir Makarov / Aaron Halon
This winter's dismally received Call Of Duty: Modern Warfare 3 was created in "less than a year and a half", with staff working overtime to make up for mid-development changes of direction, according to a new report published on the day of the latest Activision shooter's release.
The story comes from Bloomberg, and is supposedly based on interviews with over a dozen current and former Call of Duty developers, who have asked to remain anonymous. It restates the paper's earlier claim that this year's Modern Warfare 3, developed by Sledgehammer Games, was first planned as an expansion for last year's Modern Warfare 2, hence the carrying over of weapons from the previous game. It was allegedly upgraded into a full sequel following the delay of another Call of Duty game once slated for release this year.
According to Bloomberg, the project that became this year's Modern Warfare 3 began life as a smaller-scale Modern Warfare spin-off set in Mexico. Codenamed Jupiter, it was designed to be relatively economical to develop by virtue of focusing on a single location, rather than zipping across the globe like the numbered Modern Warfare titles. In summer 2022, however, publisher Activision rebooted the game as a full direct sequel to Modern Warfare 2, featuring the villain Vladimir Makarov.
To pull this off, the anonymous devs say they had to crunch, working nights and weekends over around 16 months, in order to develop a longer campaign set in various locations. The developers also say they had to deal with friction with executives at Infinity Ward, lead developer of the Modern Warfare series, who had executive oversight on Sledgehammer's work and offered feedback late or made what Bloomberg describes as "significant and sometimes unwanted changes".
In our own Call of Duty: Modern Warfare 3 campaign review, Jeremy spots evidence of a shorter development time in moments of "uncharacteristic clumsiness... from the subtitles that fire too early in cutscenes, ruining character reveals, to the interstitial dialogue that sometimes overlaps with subsequent shootouts".
"There’s a sense that less time has been spent honing the pacing and polish of these levels than in previous years," he goes on. "And in a series all about slick, curated movie moments, those details matter enormously."
Activision have naturally denied Bloomberg's report, or at least sought to reframe aspects of the claims, telling Bloomberg that Modern Warfare 3 was conceived as a "premium game" from the beginning. Sledgehammer Games studio head Aaron Halon suggested to the paper that there may have been confusion among developers stemming from Modern Warfare 3 being "a new type of direct sequel", which carries over a lot of stuff from Modern
The king is dead, long live the king: After the announcement of the show’s second spin-off The Boys: Mexico, a fierce debate has erupted among The Boys fanbase: is it becoming everything it's parodied?
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