Metal Gear Solid Locked at 30fps in PS5, PS4 Master Collection | Push Square
28.09.2023 - 00:06
/ pushsquare.com
In sad news for stealth fans, it seems like Snake's inaugural mission through Shadow Moses will move slower than expected. Publisher Konami has revealed that Metal Gear Solid, alone amongst the treasured trilogy bundled in the upcoming Metal Gear Solid: Master Collection Vol. 1, will remain locked at 30 frames-per-second.
That's despite confirming to press outlets that the Master Collection (and thus, you'd think, everything contained therein) had a «target» of 1080p, 60fps. It would have been nice to have that detail the last go around, but here we are. Konami released an ominous-looking image detailing each title's possible technical output, which you can see below.
It's worth highlighting that last, under the *2 caveat, which reads: «Highest possible variable frame rate achievable. Certain factors such as large amounts of effects during gameplay/cutscenes may cause framerate drops.»
That sounds like 30fps is the upper limit and not necessarily stable. At the risk of burying the lede here, that appears to be the case for Sons of Liberty and Snake Eater, too. There exists a subtle but crucial distinction between a game's frame rate being locked to a number like 60 or being locked at 60, which will significantly impact the gameplay experience for those sensitive to such things.
Related Articles
Day and date
Update: Resolution brought into focus
What do you think, is this much ado about nothing? Were you expecting Metal Gear Solid to run at 60 as well? Or is Konami committed to Metal Gear shenanigans at this point? Maintain a stable frame rate in the comments section below.
Khayl Adam is the second best video game journalist Australia has ever produced, and his ambitions of world domination have (thus far) been curbed by the twin siren songs of strategy games and CRPGs. He has always felt an affinity for the noble dachshund, the best kind of dog.
That's not very metal. But at least the frame rate should be solid. Still gearing up interest for this.
Well yeah. It's always been capped at 30, even on PC (no mods for it either). Just how the game was designed back then, and the version in the collection is a basic emulation. I'd rather they keep it at 30 as opposed to going in and somehow unlocking the framecap and breaking some part of the game, which happens often for these old Japanese games.
See RE4's animations and QTEs being sped up in the 60fps versions, or better yet, the boss fights in MGS3 (namely the Fury becoming more difficult the higher the framerate gets — the flames last longer).
Considering these are just thrown together ports i'm not shocked.
If it’s the original PS1 version of MGS then it’ll still be making use of the hardware-bound draw cycle, no? I wonder if they’ve lost the source