Hideo Kojima has a lot of stuff on his plate, including Death Stranding 2 and the Xbox cloud-powered horror game OD, but perhaps the most exciting project for longtime fans is Physint, a new “action espionage” game in the vein of Metal Gear Solid. Since parting ways with Konami, Kojima has seemingly avoided a return to the stealth genre, so what convinced him to return?
In his latest HideoTube video, Kojima provided a surprisingly raw answer for return to stealth – during the pandemic Kojima became sick, to the point of needing surgery and making out a will. At a certain point, he thought his ability to make games may be over, which ultimately made him reassess his priorities.
Related Story Death Stranding 2 On The Beach SOP Trailer Was Captured on PS5; Visuals Could Improve Further
“So, why did I decide to make [Physint]? Well, first off, because I became independent I wanted to do something with my own IP. So, to challenge myself, I made [Death Stranding]. Then, to create a franchise, I made [Death Stranding 2]. And I wanted to do something even newer, so I started working on OD. And since then, there have been a lot of new ideas. But in the last eight years, every day on social media, from users all around the world, people have asked me to create another Metal Gear and stuff like that.
Then, I fell ill in 2020. It was also during the pandemic, so I was sick and isolated during all of it. I even had surgery. And I thought, ‘I can't anymore.’ I was at my lowest and felt like I couldn't go back to making games. I wrote a will, too. And in that moment, I realized that people die. But, I turned 60 last year. I'll turn 70 in ten years. I hope to never retire, having said that, if the users desire it so much, I thought I should change my priorities a bit. I still want to do new things, but I decided to make an action-espionage game.”
While Kojima has a blank check to make pretty much whatever he wants, it’s nice to know that, even at his lowest moment, he’s still thinking about the fans want. Kojima also briefly touched on the intersection of video games and movies Physint will sit at. The way Kojima talks, it doesn’t sound like this is going to be a multimedia project with separate games, movies, ect, but rather a single game that just happens to be very cinematic. How that will be achieved is unclear – obviously, Kojima has gone very heavy on cutscenes at points in the past, but his more recent titles have put a heavier emphasis on actual gameplay…
“We're going to make a new action-espionage game in cooperation with Sony. It will be a game and a movie at the same time. Of course, it will be a game, however, if your mother walks in and sees you playing the game she'll think you're watching a movie. I'm
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
Since being announced back in 2021, there have been a lot of questions about what Assassin’s Creed Infinity would even be. We've known Infinity would be a hub of sorts that connects other Assassin’s Creed experiences and includes online elements, but beyond that, things have remained sketchy. Well, we now have some more details from insider Tom Henderson, who has a very good track record when it comes to all things Ubisoft. According to Henderson, he’s laid eyes on demo footage of Assassin’s Creed Infinity, and, surprise surprise, it sounds like it will be a heavily live-service-focused product.
The release of WWE 2K24 is only a couple weeks away, and 2K Games has officially unveiled the game’s launch roster of over 220 Superstars from Raw, Smackdown, NXT, and yesteryear. One of the main questions fans had was how the recent bombshell lawsuit that leveled accusations of sexual coercion, assault, and trafficking against Vince McMahon, while also naming Brock Lesnar, would affect the lineup. Well, it seems neither Vince or Brock are in the game this year. That obviously makes sense, although fans were unsure if the change would be made at this late stage in the game.
Grammarly has emerged as a game-changer in the realm of writing, with millions of users benefiting from its AI prowess to enhance their written communication. From professionals to students, Grammarly caters to diverse needs, offering a myriad of benefits that extend beyond impeccable grammar and spelling. Let's delve into how Grammarly not only elevates your writing but also proves to be a time and money-saving ally.
Former WWE and ECW competitor Francine Meeks recently threatened to sue the people behind WWE 2K24 over supposedly stealing her trademarked wrestling nickname. Developer Visual Concepts has been showing off more of WWE 2K24 ahead of its March 8 street date, with the game’s entire roster of legendary wrestlers and modern-day superstars being officially unveiled earlier this week.
Final Fantasy VII Rebirth is almost here, and it looks like it will push the PS5 and the game’s slightly-aging Unreal Engine 4 tech to the limits, so how does the game measure up technically? Well, the pixel counters at Digital Foundry have posted some early analysis, and it’s a bit of a mixed bag, depending on what visual mode you decide to use. You can check out their full video below if you have 10 minutes to spare, or you can scroll on down for our recap of the important points.
Last week Microsoft provided an update on Xbox exclusivity plans, saying big games like Starfield won’t be going multiplatform, but that a series of four more established or lower-profile games were making the jump. While Phil Spencer wouldn’t say what they were at the time, we now know they’re Grounded, Pentiment, Hi-Fi Rush, and… Sea of Thieves!
With the sun setting on Dragonflight and The War Within on the horizon, our Discipline Priest Writer, AutomaticJak, offers a retrospective highlighting Discipline's journey in Dragonflight and shares their hopes for the spec's next evolution with a War Within Wishlist.
Over the past week, Xbox fans have been thrown into turmoil by rumors that indicated everything from Starfield, to Indiana Jones and the Great Circle, to the Gears of War franchise may jump to PlayStation and other platforms. Some leakers have since walked those rumors back, saying Starfield making the jump is unlikely, but the horse is already out of the barn and speculation about the future of Xbox is running wild. Microsoft itself hasn’t exactly doused those flames, as they haven’t stepped into deny anything, but instead promised a “business update event” for this week.
Hideo Kojima believes that moms will not know the difference between PHYSINT and a movie, having said as much in a recent interview. The remark was offered as part of a somewhat wider look at the current Kojima Productions agenda that also saw the famed game designer share some new thoughts on everything that's presently on his plate.
Many Genshin Impact players think Setekh Wenut doesn't belong to the Spiral Abyss, calling the developers to remove or adjust it as soon as possible. Genshin Impact's Spiral Abyss hosts some of the hardest enemies in the game, including Setekh Wenut that lives underneath the Desert of Hadramaveth. Having been introduced as a world boss in version 3.4, the Sumeru-based serpent has joined the Spiral Abyss lineup in 3.5 with extra resistance.
Hideo Kojima dropped a bombshell at the end of January, announcing that — alongside development of Death Stranding 2 — he would also be returning to the action-espionage genre that put him on the map with the Metal Gear series, in the form of Physint for PlayStation 5. And now, in a new episode of his HideoTube web series, the designer has explained how a period of sickness and surgery — and thoughts of his own mortality — convinced him to 'change his priorities' and do something fans had been asking him to do for years.