I’m normally a completionist when it comes to games, but I wish I had told myself to push that mindset to the side before I startedFinal Fantasy VII Rebirth.
12.02.2024 - 19:46 / polygon.com / Will
Playable instruments in video games are one of the medium’s more delightful traditions, an acknowledgment that the word “play” has more than one meaning, each of them equally fun. The Legend of Zelda: Ocarina of Time’s titular ocarina, the town tunes in Animal Crossing games, and the assortment of instruments you can play in Guild Wars 2 — all very badass ways to shirk copyright law and stick it to the man by making Link play “Freak on a Leash.”
In 1997, Final Fantasy VII was one of the trailblazers of in-game instruments, with playable pianos you could find in the game. And, as the demo for Final Fantasy VII Rebirth showcases, this is just one of the many things the sorta-remake has revisited and made better than ever.
Echoing the original game, during the Nibelheim flashback, you can go to Tifa’s room (kind of rude, as the game will tell you) and play her piano, which will bring up an interface very similar to The Last of Us Part 2’s guitar-playing minigame. The pair of radials will allow you to play notes and/or chords with your controller’s thumbsticks, each one representing one of Cloud’s hands.
As with The Last of Us, this is a very good way to intuitively play some simple little tunes, albeit a little less gracefully — mimicking a piano on a gamepad is hard and it makes that game’s guitar simulation even more impressive. That doesn’t mean it’s not made for excellent meme fodder or earnest renditions of other Final Fantasy tunes:
I personally stuck around Tifa’s room long enough to pluck out the notes for the main Final Fantasy VII theme, and smile at my sense of accomplishment. I’m sure I’ll return, Tifa’s privacy be damned. There might be a snowstorm coming; perhaps I’ll decant a bottle of wine and spend a couple of hours making Cloud Strife play Britney’s “Everytime,” like that one scene in Spring Breakers.
I’m normally a completionist when it comes to games, but I wish I had told myself to push that mindset to the side before I startedFinal Fantasy VII Rebirth.
It’s been a miserable week for people that like weather that isn’t just varying amounts of rain, though the odd bit of hail has helped to add a little variety to proceedings.
Final Fantasy VII Remake and Final Fantasy VII Rebirth are two masterfully made retellings of the classic PlayStation RPG from 1997. Final Fantasy VII Rebirth is the second entry in the Remake project and continues where the previous title left off, hopefully bringing answers to questions posed with it. Not only is this new sequel a nostalgic experience for veterans of the 90s original, but Square Enix has crafted it to be another perfect spot for newcomers to join Cloud and the gang.
Final Fantasy VII REBIRTH, the second installment in the REMAKE project trilogy, has been released on PlayStation 5 today, letting players experience the timeless story in a new way. The RPG has also reached critical acclaim since reviews went live last week.
It’s finally here! Yes, Final Fantasy VII Rebirth is finally here, and that means that gamers can FINALLY continue the story of Cloud, Tifa, Aerith, Barrett, Red XIII, and the new friends they’ll make along the way as they travel through the world of Gaia and attempt to stop Sephiroth! But before you go into your adventure, there is one last message you should hear. Specifically, the leads behind this incredible remake title came together for one last “thank you” and a statement about the game’s launch and what it means to them to have this game out amongst players finally.
Final Fantasy VII Rebirth is now available on PlayStation 5, and Square Enix knew exactly how to get fans excited.
If you’re getting ready to start your Final Fantasy VII Rebirth adventure, let me offer you fair warning: it is a long game. If you’re planning to do every sidequest, minigame, and Chadley combat battle, you’ll be wandering around Gaia for 100 hours. That’s not an exaggeration; I hit credits in 73 hours and I still had a massive checklist of side content to complete.
After more than 80 hours of slaying fiends and swapping materia, we’ve finished Final Fantasy 7 Rebirth — and now we have to tell you all about it. Rebirth is exponentially bigger and more complex than the previous game in the remake series, with lots of new features that left us scratching our heads for way too long. If you’re new to the series or a returning playing coming back after a long hiatus and need a refresher, we’ve got 10 beginner tips we wish we knew way, way earlier.
Square Enix has discovered a printing error on Final Fantasy VII Rebirth game discs printed for the Japan and Asia regions, the company announced.
Here’s a story that honestly has a bit of “history” attached to it in a way you might not recall. You see, in the earliest days of gaming, the phrase “going gold” meant that you had finished the game and put everything on a literal gold-style disc so you could hand it off to the people making copies of your game and thus get them into the hands of the public. The problem is that if you gave the people the wrong disc? You were screwed. What does that have to do with Final Fantasy VII Rebirth? Well, in Japan, a certain ‘mistake’ has come to life with how the discs were printed.
Due to an error in the manufacturing process, the “Play Disc” and “Data Disc” labels on the two discs in Japanese physical edition of Final Fantasy VII Rebirth have been printed on the opposite discs, Square Enix announced.
Final Fantasy VII Rebirth is just a few days away from its PlayStation 5 launch, but the rave critic reviews have already kicked up the hype even further. Our Kai Powell rated the game with a perfect score, and the average review score from critics is the highest for the whole series since 2000's Final Fantasy IX.