One of the summons you can unlock in is the Phoenix, a fiery bird your party has to beat in an intense boss battle. Fought in the simulations of the NPC Chadley, defeating this powerful beast will give you a new Materia that can call upon the creature. Having the Phoenix on your side as an ally can be extremely helpful in future challenging battles.
Your team can challenge the Phoenix during Chapter 4 of 's main story, after you leave the Mythril Mine area. Simply talk with Chadley in Junon at Gabe's Ranch whenever you feel ready to take on this boss with your current equipment. It is recommended that individual characters be around Level 25 for this fight, especially if you decide to take it on at its full power.
Completing Divine Intel challenges offered by Chadley will unlock weaker versions of the Phoenix for your party to face. While you can beat this creature in easier difficulties, you may not earn the summon Materia without facing it at its Full Might.
The best team for fighting the Phoenix is Cloud, Barret, and Tifa when they have Materia that inflicts Ice, Fire, and Wind damage. Cloud and Tifa are your primary damage dealers, getting up close to the boss and relentlessly taking down its health. Barret works in the same way but focuses more on attacking the Phoenix when it is out of reach of the other two members of your party in .
Don't forget to find new weapons for Cloud in and everyone else in your party before facing this boss. Using different weapons can unlock additional abilities for you to use in battle.
The Phoenix has the ability to summon other enemies during the boss fight, so your selection of Materia needs to account for the weaknesses of multiple foes. The firebird can unsurprisingly absorb fire, making any elemental attacks of that type useless. The Phoenix also has immunity to nearly every status effect in, such as Sleep or Silence that you ordinarily use on basic enemies.
Don't forget to equip another summon Materia to at least one of your party members to give yourself a strong ally for your team. Thankfully, a summon Materia does not take up the slot of basic Materia in your gear, making it easy to equip onto anyone you want. While it still costs precious ATB to use summon abilities, they can still perform basic attacks against the Phoenix while on the battlefield.
The Phoenix has a minor weakness to Ice attacks, but the only way to take advantage of this vulnerability is to stagger the boss quickly by destroying its Flames of Creation. When you begin this fight, the summon produces several flaming orbs linked to it. The powerful fire entity cannot be damaged until you eliminate all of its summoned allies, which includes not only the Flames but also any additional
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Asymmetrical multiplayer action game Killer Klowns from Outer Space: The Game is set to hit PC, PlayStation, and Xbox on June 4. As it's playable at PAX East this weekend, IllFonic was kind enough to send over a look at and brief description of some of the weapons and tricks for the Klowns. Note that the tricks unlock over time during a match.
As you continue to find paths through the Temple of the Ancients in , you'll run into the Ironclad boss, who can only be beaten when staggered by your party. This massive knight has nearly no weaknesses, making them difficult to pressure. You'll need to use specific attacks from characters on your team to stun this creature quickly enough to defeat it.
The final boss of is Sephiroth, who you have to beat across multiple phases in many different forms. The one-winged angel appears once you defeat the Jenova Lifeclinger boss, challenging not just Cloud but many other characters from the story. With his own Summon and plenty of resistances, it can be hard to anticipate what you need to do during each stage of this battle.
The Djinn is a great Salutor to have early on in with its unique curse skillset. Taming Djinn involves completing the "" side quest, where Wiktor tracks down a market thief and uncovers the reasons behind their pickpocketing spree. Intriguingly, players can also elect to tame Djinn for a secret achievement, but this is best left for later playthroughs.
Depending on players' choices, Grigori Rasputin is Wiktor's last obstacle in . The Tsar's Mystic is a formidable enemy,with a high health pool and a signature Burden ability that punishes the player for each Salutor they have obtained. With precise strategy and a few sacrifices, players should be able to take Rasputin down in one or two attempts.
Krampus is an incredibly powerful Salutor in , focusing on depleting enemies' Focus quickly and dealing damage based on lost Focus. Unlocking him, however, requires completing two hard-to-miss quests in Port Praga. His boss fight is not very difficult, so taming Krampus should only take roughly 20 to 30 minutes from start to finish.
In Chapter 4 of , pursuing Expedition Intels in Junon can lead your party to face the Mindflayer, a powerful optional boss you can beat for rare rewards. This terrifying creature uses psychic attacks and magic to rival your characters with no clear weaknesses. Without the right team and items, it can be very difficult to take down this squid-faced threat during your adventure.
The best support character for your party is undoubtedly Aerith in , but this kind soul can fiercely protect her friends if you find her best staff weapons. Aerith excels at long-range combat, casting spells that can buff her allies or debuff enemies. Many skills learned from new weapons found in story Chapters also deal plenty of damage, allowing Aerith to fight on her own.
Summons are powerful creatures in that your party can call upon as the best allies to help in tough fights. Only one red Materia orb containing a beast of this magnitude can be carried by your whole team, so picking the strongest Summon can be tricky. You'll have to learn which abilities and attacks Summons use to determine which one to bring into your next battle.
One of the mini-games with the most depth in is Queen's Blood, an intricate card game you can often win if you manage to build a strong deck. You can buy powerful new cards from vendors as your party arrives in different regions throughout story Chapters. Winning matches in Queen's Blood may seem easy at first, but it can become challenging as opponents use unexpected strategies.
Judgment Sword Shadow is an optional boss in who is a member of the Justice Arcana, giving it similar attacks and appearance to its other sword-wielding cousins. But, as a full-fledged boss, it is much tougher.
In , Fort Condor’s Hard Mode is optional — but that doesn't mean completing it will go unrewarded. Fort Condor is a recurring (if greatly expanded) mini-game from the original . It's a real-time strategy tower defense game in which a variety of units are placed on a two-laned battlefield. The end goal is to destroy the enemy's headquarters, or to run out the clock with more towers remaining. Finer points of strategy come from calculated unit placement, and a rock-paper-scissors system of strengths and weaknesses.