As players fight tooth and nail to reclaim planets overrun by Terminids and Automatons, developer Arrowhead reveals that the intergalactic war is managed by only a single person. While the core loop involves running around alien planets and gunning down various enemies, there's a much larger scale meta-game at play that sees the community fighting to take control of several endangered planets. Given that opposing factions seemingly respond to player-led pushes, many assumed it was simply an automatic difficulty setting to make the experience more challenging.
Per, that's actually not the case after Arrowhead revealed there is a single employee who works as the Game Master for . According to the studio, the Game Master, Joel, has a lot of control over what's happening across the galactic war front, and the developers are constantly looking to improve the way the Game Master interacts with the community. CEO Johan Pilestedt noted that has been a major influence, stating, ""
Joel's job may sound like a great deal of fun, but the role of Game Master is seemingly a lot more stressful than some fans may initially expect. Certain instances of players proving too efficient have resulted in the developer improvising some scenarios. According to Pilestedt:
There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night to give the Automatons a bit of reinforcements so the players don't take [the planet] too quickly.
was recently rocked when one of its most sought-after planets, Malevelon Creek, fell prey to the Automatons as Super Earth was pushed off the world during an aggressive campaign. In the hours that followed, the community came together to mourn the collective loss before mounting a major return to the swampy land. It remains one of the game's most contested planets, and the Automatons have shown no sign of slowing down their crusade.
Joel may be hard at work balancing ,but he'll soon have even more balls to juggle, as arecent datamine suggests the game will soon gain plenty of new features. One of these additions could be the Illuminate, an enemy type that returns from the original and is known for being a menace on the battlefield. When the faction is set to join the game remains unknown, but Arrowhead has promised more information on their planned roadmap in the near future.
PC Gamer
Helldivers II is the follow-up to the 2015 multiplayer top-down single-player/co-op shooter from Arrowhead Game Studios. The sequel, which has shifted gears to a third-person shooter format, drops players into the boots of elite super-soldiers who fight to protect Super Earth from invading alien forces while taking the fight to those who
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boasts delightfully intricate gameplay systems, and people are still discovering not-so-hidden mechanics and features to exploit. Some features are relatively intuitive, found naturally by simply completing missions. In the chaos of Terminid and Automaton combat, however, Helldivers are hard-pressed simply to survive from one skirmish to another. In the pandemonium, many of the game’s unique mechanics hide in plain sight – in view but out of focus.
Despite the variety of mission types in , some strategies may be hurting the overall global liberation effort. has launched to extreme success for a myriad of reasons, one of which is the clever mission planning and liberation mechanic. Liberating planets leads to unlocking new sectors to explore, as well as new content drops based on how the developers have acted so far. These random but also player-driven updates have helped drastically increase the popularity and retention of .
The worlds of and collide in an excellent fan animation that homages the iconic work of legendary animator Genndy Tartakovsky. Given that both and the Prequel Trilogy feature plenty of battles against killer robots, it makes sense that an artistic fan would combine the two franchises in some form or another. Yet this piece of animation that imagines what Tartakovsky's take on Super Earth's galactic war would look like is perhaps the best way of mashing the universes together.
The managed democracy of Super Earth wants players to perceive that the Terminds are evil and disgusting arthropods in however, the government has obscured the actual truth behind the war. The game drops hints that humans have sown the seeds for the current conflict for nearly a century. While the reasons for war are varied, the driving force for the ongoing Terminid War is the fuel extracted from decomposing genetically modified bugs.
Although is, for the most part, a game that's easy to learn in terms of moment-to-moment gameplay, the exact workings of the galaxy-spanning war for liberation that the game centers its overarching progression around can be a little harder to intuit. Pitting players against (at the moment) two different factions on separate fronts of an unending war, centers much of its overarching narrative and gameplay progression around liberating and occasionally defending planets from Terminids and Automatons, with Major Orders designating specific objectives for the entire playerbase to achieve over periods of time.
delivers a significant chunk of its content through Warbonds, and while two came alongside the game's launch, a new Warbond is being added to the game just over a month later. Warbonds work much like the battle passes that have become common in live-service games, but they allow players a decent amount of agency in determining the order in which each Warbond's items are unlocked. This new Warbond, called Cutting Edge, is bringing not only new cosmetic items, but new weapons and armor as well.
The shifting tides of the Galactic War can bring constant changes to the experience, but one recent adjustment to the game completely overhauls the way that armor should be approached in every mission. Although the best offense is a good defense is typically a good mantra when it comes to games, it hasn't always been true of. With the newest update, however, the list of effective armor choices has grown significantly, making for more diverse and interesting strategic options to deploy against the Terminids and Automatons.
Despite mostly going under the radar before it came out, Helldivers 2 proved that it’s got what it takes to reach the top charts. With a concurrent player cap of 700,000 players, Helldivers 2 has now revealed that it’s got a veritable “Game Master” coordinating its war efforts.
Helldivers 2 developer Arrowhead Game Studios has revealed that one developer has the role of 'Game Master,' leaving players in shambles at their power.
The timing couldn’t be better. Just days after the Helldivers 2 community mourned the loss of fan-favourite map Malevelon Creek, it has emerged there is a single developer at Arrowhead pulling the strings of the galactic war like a D&D dungeon master.
has had a spectacular launch in some regards and a troubled one in others, and one persistent bug can be the source of some confusion. Suiting up for maximal defense against Terminids and Automatons might seem like a good strategy in, but it doesn't tend to take long to get the sense that something isn't quite right. Anyone finding themselves disoriented when it comes to armor in the game has good reason, as a key element hasn't yet been fixed.
has a lot of enemies that can be frustrating to fight, but one of the most annoying to encounter is actually interesting in a way that none of the others can claim. Enemies in can be divided into two factions – Terminids, which appear as insectoid alien creatures, and Automatons, which are robotic and heavily armored. Both draw on classic science-fiction tropes, with Terminids in particular invoking the Arachnids that show up in, an obvious inspiration for the satirical jingoism of