Helldivers 2's anti-cheat software accidentally added another barrier to entry for disabled gamers. Some individuals with disabilities use special tools or programs to improve their gaming experience. However, as anti-cheat software evolves and tightens restrictions on third-party systems, some gamers with disabilities may find it difficult to enjoy certain games. Such is the case with Helldivers 2.
Anti-cheat software is nothing new to modern online titles. In recent years, they've become especially widespread among a variety of popular online games, with programs like Easy Anti-Cheat, BattleEye, and Valve Anti-Cheat becoming some of the most proliferated services in the industry. Unfortunately, these systems aren't always perfect. As one disabled gamer revealed, anti-cheat systems mistakenly targeted Helldivers 2 players who were forced to rely on third-party tools to compete on a level playing field with the rest of the player base.
Video game accessibility advocate Steven Spohn shared a post to Twitter expressing his disappointment with Helldivers 2's inflexible anti-cheat system. The massively popular PVE shooter notably utilizes the nProtect GameGuard anti-cheat system to safeguard the integrity of its online play. According to Spohn's post, nProtect GameGuard's kernel-level security blocked the functionality of several vital tools. Most notably, the anti-cheat for Helldivers 2 did not permit the use of a special infrared hat controller, which Spohn used to control his in-game character.
Fortunately, a fix to Spohn's issues might soon be delivered. Arrowhead Game Studios CEO Johan Pilestedt reached out to Spohn in a comment to his original post. Pilestedt promised to look into the issue and specifically asked for the names of Spohn's assistive tools, and the two have since opened a private dialogue to discuss how Helldivers 2 could improve its accessibility.
It's understandable why so many online games utilize anti-cheat software, as having too many cheaters running around the servers does more than just distort the intended gameplay experience. It negatively affects the game's longevity and player base. A comprehensive list of gameplay accessibility options can go a long way in welcoming more people into the community.
Helldivers 2 is a third-person cooperative shooter developed by Arrowhead Games Studios for the PC and PlayStation 5 where players take control of a Helldiver set to protect the citizens of Super Earth by traveling to hostile alien worlds and destroying threats. Players undergo missions, defeat enemies, and use special items called Stratagems to help turn the tide of battle in this punishing release.
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Despite the massive, unexpected success of , the game's overwhelming popularity and fast-paced content release schedule might be turning into a double-edged sword. A sequel to the less-known developed by Arrowhead Games Studios, previously best known for their series, exploded in popularity shortly after its release, taking the industry — and the developers themselves — by surprise. Since then, the game has managed to maintain a large and active playerbase to participate in its ongoing galactic war, but some of the game's bigger issues might be falling by the wayside.
Recent Helldivers 2 leaks give players an insight into new enemies that reportedly belong to the Illuminate faction. A couple of weeks ago, Helldivers 2's news broadcast referenced «rumors of Illuminate sightings», sneakily teasing the return of aquatic species. Besides, some eagle-eyed players claimed to have seen blue laser beams in the sky, which they think were shot by Illuminate snipers.
Sony’s multiplatform release strategy has accelerated rapidly in recent years, with the company now viewing PC as a much more prominent part of its larger strategy, especially where live service titles are concerned. Earlier this year, for instance, Helldivers 2 launched simultaneously for PS5 and PC, and it’s fair to say that the majority of game’s unexpected success has been thanks to PC audiences. Now, interestingly enough, it looks like Sony might be considering ways to bring even larger audiences into Arrowhead Game Studios’ acclaimed co-op shooter.
Responding to a fan, Arrowhead Game Studios community manager confirmed that increased Helldivers 2 squad sizes likely won't be coming anytime soon. Helldivers 2 has been a massive success for both Sony and Arrowhead Game Studios, more so than anyone though considering the amount of issues the game suffered from at launch due to overwhelming numbers of players attempting to sign in. However, even the initial troubles were not enough to dissuade players from playing and Helldivers 2 continued to rapidly grow alongside the dynamic galactic war constantly shifting and evolving.
A Helldivers 2 player discovered the model for Eagle-1 came with its own hitboxes after a comedic midair collision. Since the game's release, there's been no shortage of videos showcasing the many ways Helldivers 2 players can expire in the line of duty, but one unfortunate soldier met a particularly gruesome end when they were launched into the air and subsequently hit by the series' iconic Eagle Fighter.
A creative Helldivers 2 player has produced a cool concept that would massively improve the game's Exosuit Mech Stratagem. The Exosuit Mechs in Helldivers 2 haven't fully lived up to their early promise, but with these changes, would be a force to be reckoned with in the Galactic War against the Terminids and Automatons.
Helldivers 2 developers confirmed the multi-planet liberation system was not yet implemented in the live servers. Since release, players have attempted to maximize their strength by diverting manpower to the objectives that provided the most gains for the Galactic War effort. In response to the Helldivers 2 fan base's tactical brainstorming, Arrowhead Game Studios revealed it intended to add a way for the community to secure multiple planets simultaneously.
Helldivers 2 director Johan Pilestedt believes his team needs to focus on both developing new content and fixing bugs to stay relevant in the video game market. Since the release of Arrowhead Game Studios' 3rd person cooperative shooter, passionate fans have debated the benefits of letting the developers focus on ironing out some of the kinks in Helldivers 2's code against the production of new content. In response, Pilestedt provided an insider's perspective into the title's development, with the Arrowhead CEO stating that things were a bit more complicated.
Helldivers 2 players are asking Arrowhead to make the Super Earth flag a support stratagem that boosts the morale of nearby allies. Stratagems are the pinnacles of character loadouts in Helldivers 2, with which players can turn the tides in their favor. Each of them has a unique function; for instance, Eagle Cluster Bomb performs explosive attacks that clear hordes of enemies, while EMS Mortar Sentry stuns them for a limited time.
A passionate Helldivers 2 player shared their impressive cosplay online, receiving an official endorsement from the game's development team. Community is a key component of any video game, and despite Helldivers 2 beingreleased earlier this year, the game has already managed to develop a dedicated player base comprised of millions of fans.
One Helldivers 2 player shared their neat ideas for new planetary hazards that could be added to the top-down shooter in the future. In a recent update, Helldivers 2 has introduced two new planetary hazards, blizzards and sandstorms, that have their own effects. Blizzards reduce the player's mobility and make it almost impossible to see enemy units. Sandstorms, on the other hand, are paired with intense heat that increases stamina drain.
Arrowhead Game Studios CEO Johann Pilestedt has revealed that Helldivers 2 will not be getting a transmog system. Pilestedt, who also works as creative director on Helldivers 2, took to social media platform X (formerly Twitter) to talk about why a transmog system doesn’t make sense for the game.