has been a smash hit for developer Arrowhead Game Studios, but its massive launch has unfortunately resulted in some matchmaking and connection issues. Players may encounter a "" error in when trying to start the game. Even though missions are playable alone, the game is always online, since player actions are constantly contributing to the in-universe Galactic War pitting Super Earth against the Terminids and Automatons. While frustrating, this server error is actually a case of suffering from its own success.
Launching nine years after its predecessor, partially reinvented the series, taking the premise of the original's top-down gameplay and making it primarily a third-person shooter. In the early going, matchmaking has been a sticking point, however, with failed lobby connections abound in addition to 's somewhat confusing multiplayer systems. Failing to connect to the servers is a different issue entirely, though, and the only fix may be a little bit of patience.
Barring issues with the player's internet connection, the reason for 's "" error is simply too many people playing the game. According to Arrowhead Game Studios CEO and the game's creative director Johan Pilestedt in a post on X (formerly Twitter), the combined player count on PC and PS5 has at times exceeded the maximum allowed by the game's servers. Additionally, so many players logging in and engaging with the game has hit the servers' rate limit, causing other issues such as rewards (including Super Credits) not showing up after completing a mission – essentially a synchronization error, where the server hasn't registered that mission being completed because traffic is too high.
According to Pilestedt, the rate limit has been increased from 10,000 connections per minute, to 20,000 connections per minute, with the maximum player capacity likewise increased by 110,000 to 360,000. Since the "" error is a server-side problem, the only fix is to keep trying to connect. Every time players get the error when trying to log into, they are denied because they aren't included in the 20,000 logins allowed for that minute, or there are too many players already logged in. Essentially, players failing to connect to the server either need to wait while logins are processed, or wait for others to log out and free up server space.
While it may be frustrating for players looking to spread managed democracy in the Galactic War, these particular server errors are a good sign for itself. The game is effectively suffering from being too popular, as the increase in maximum player capacity indicates Arrowhead wasn't expecting so many players in the game's first few days. From the developer's perspective, this is likely the best issue to have for a brand-new
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It's no secret that is closely based on. was first a 1959 novel written by Robert Heinlein, which was later adapted into a 1997 movie (albeit with a completely different set of morals). Since then, two sequels, two TV series, various animated films, tabletop and video games have followed, with the most recent being the licensed game .
Taking his passion for democracy one step further, a fanhas created his own Super Earth broadcasting service to keep players informed on the state of the galactic war. Keeping in tune with the satirical nature of the game, players of the co-op shooter are all working together to «liberate» planets from the evil forces of the Terminids and Automatons in a large-scale meta-game. To track their progress, Arrowhead has inserted several fictional news broadcasts that keep Helldivers informed of their contributions to the war effort, but one user has taken this propaganda to the next level.
Although has a wide variety of devastating Stratagems for players to call down on their enemies (or their fellow Helldivers), one tool in particular stands out, especially against the more heavily-armored Automaton faction. As gets further from its somewhat troubled, but wildly successful initial release, players have started to pin down a sort of meta for the game, finding which weapons, Stratagems, and armor are the most effective for any given situation. Even among the game's best tools, however, one specific Stratagem stands out, especially at higher difficulties.
fans are no strangers to innovating on the battlefield, but one player has made calling in support from Stratagems easier than ever before. After dropping down onto whatever besieged planet catches their attention, Helldivers are provided access to a range of Stratagems that involve plugging in a series of inputs for their orbiting Destroyer to send down equipment, supplies, and even deadly explosives. In the heat of battle, that process can be rather difficult, but fortunately, for some players, it just got much simpler.
After finding an immense amount of success on Steam, both and are the target of scammers trying to trick consumers into purchasing the wrong product. Whenever a game manages to make waves within the community, there's always someone who tries to capitalize on the hype by either creating an inferior project or by simply editing a Steam listing to obscure an already existing game. Fortunately, internet-savvy users are usually quick to point out listings that aren't legitimate.
Optimizing the perfect loadout can be a noble pursuit, but weirdly, it can sometimes go hand-in-hand with approaching the game in the wrong way. The community has united enthusiastically around the shared goal of winning the Galactic War and wiping out Terminids and Automatons, which might make it seem like every choice that furthers battlefield prowess is the right one. It's definitely true that putting forth one's best effort is an important part of playing the game, but there's also a way to take this sentiment too far.
One of the many weapons you can call in during a mission of is the Anti-Material Rifle, which you can get by unlocking it as a Stratagem. This powerful sniper rifle is capable of tearing through the enemy armor of both Automatons and Terminids alike. Similar to other equipment, your character has to be at a certain level and spend some money to obtain this secondary weapon.
As players fight tooth and nail to reclaim planets overrun by Terminids and Automatons, developer Arrowhead reveals that the intergalactic war is managed by only a single person. While the core loop involves running around alien planets and gunning down various enemies, there's a much larger scale meta-game at play that sees the community fighting to take control of several endangered planets. Given that opposing factions seemingly respond to player-led pushes, many assumed it was simply an automatic difficulty setting to make the experience more challenging.
has had a spectacular launch in some regards and a troubled one in others, and one persistent bug can be the source of some confusion. Suiting up for maximal defense against Terminids and Automatons might seem like a good strategy in, but it doesn't tend to take long to get the sense that something isn't quite right. Anyone finding themselves disoriented when it comes to armor in the game has good reason, as a key element hasn't yet been fixed.
has a lot of enemies that can be frustrating to fight, but one of the most annoying to encounter is actually interesting in a way that none of the others can claim. Enemies in can be divided into two factions – Terminids, which appear as insectoid alien creatures, and Automatons, which are robotic and heavily armored. Both draw on classic science-fiction tropes, with Terminids in particular invoking the Arachnids that show up in, an obvious inspiration for the satirical jingoism of
Every Terminid unit in can be an interesting challenge for Helldivers, but some are more annoying than others. can become a difficult game as one takes on higher difficulties, with some nerfs to enemies already patched through after the first weeks since launch. Each enemy has its strengths and weaknesses that make them feel unique from each other, and make it necessary for Helldivers to plan based on the mission and faction.
With (currently) two distinct factions spanning several planets at a time, has plenty of enemies to fight, some of which require specialized strategies or weapons, and all of which can pose a deadly threat if taken too lightly. Among the game's roster of enemies, however, a select few particularly stand out for being difficult to deal with and, especially on higher difficulties, requiring good squad coordination and well-put-together loadouts.