There’s a set of unwritten rules in any online multiplayer game, and is no different. Whether it’s unique slang, an established meta, or a laundry list of dos and don'ts, there’s a lot to learn when picking up a new multiplayer game. That goes double when it’s a sequel like. Even though it’s very different from the original, long-standing fans have strong opinions about how the game should be played. And while they won’t totally reject an ally just for being new, it helps to know the rules.
is a collaborative game by nature. It’s a co-op, third-person shooter for up to four players, in which heavily armed soldiers face off against giant bugs. While a disjointed team will struggle, a well-organized team can rise to any challenge, even a difficult boss like one of 's Hulks. Here’s an etiquette primer, a series of cues to keep in mind when diving into co-op matchmaking.
It bears repeating: has friendly fire, and it's especially brutal. This is one feature doesn't explain, and there's no overstating just how important it is. Players are as likely to kill their teammates as their enemies if they're not paying attention. Thankfully, avoiding friendly fire is simple, even if it requires constant vigilance. Just keep an eye on positioning and aim, and perhaps more importantly, don't walk out in front of teammates when they're lining up a shot.
Of course, nobody's perfect, and friendly fire is bound to happen to everyone at some point. If it does, don't go on the defensive or deflect blame. A simple apology goes much farther in maintaining morale. Most hosts won't kick a player for a single friendly fire incident, even if it kills someone. Recognition of errors and a willingness to improve is more important than getting everything right on the first try.
isn't about getting rich at the expense of others; it's a cooperative game, which means a party fails or flourishes as a team. As a result, it's best to share anything and everything equally in . Don't get too excited for a supply drop and grab it all. Each player should limit themselves to one cache, and let their teammates take the rest. If another player dies, don't loot their body reflexively. It couldn't hurt to ask permission, but if they want to keep their gear, it's best to honor their wishes.
That's because of the respawn system in: a revived player will want to (literally) hit the ground running, and may try to retrieve their gear once they spawn. However, there's one exception. Research Samples are shared evenly between the entire party at the end of every mission. So there's never any need to save some Samples for teammates, or to leave a downed ally's Samples with their body. Grab Research Samples whenever and wherever they appear — there's no
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Taking his passion for democracy one step further, a fanhas created his own Super Earth broadcasting service to keep players informed on the state of the galactic war. Keeping in tune with the satirical nature of the game, players of the co-op shooter are all working together to «liberate» planets from the evil forces of the Terminids and Automatons in a large-scale meta-game. To track their progress, Arrowhead has inserted several fictional news broadcasts that keep Helldivers informed of their contributions to the war effort, but one user has taken this propaganda to the next level.
Although has a wide variety of devastating Stratagems for players to call down on their enemies (or their fellow Helldivers), one tool in particular stands out, especially against the more heavily-armored Automaton faction. As gets further from its somewhat troubled, but wildly successful initial release, players have started to pin down a sort of meta for the game, finding which weapons, Stratagems, and armor are the most effective for any given situation. Even among the game's best tools, however, one specific Stratagem stands out, especially at higher difficulties.
fans are no strangers to innovating on the battlefield, but one player has made calling in support from Stratagems easier than ever before. After dropping down onto whatever besieged planet catches their attention, Helldivers are provided access to a range of Stratagems that involve plugging in a series of inputs for their orbiting Destroyer to send down equipment, supplies, and even deadly explosives. In the heat of battle, that process can be rather difficult, but fortunately, for some players, it just got much simpler.
After finding an immense amount of success on Steam, both and are the target of scammers trying to trick consumers into purchasing the wrong product. Whenever a game manages to make waves within the community, there's always someone who tries to capitalize on the hype by either creating an inferior project or by simply editing a Steam listing to obscure an already existing game. Fortunately, internet-savvy users are usually quick to point out listings that aren't legitimate.
Optimizing the perfect loadout can be a noble pursuit, but weirdly, it can sometimes go hand-in-hand with approaching the game in the wrong way. The community has united enthusiastically around the shared goal of winning the Galactic War and wiping out Terminids and Automatons, which might make it seem like every choice that furthers battlefield prowess is the right one. It's definitely true that putting forth one's best effort is an important part of playing the game, but there's also a way to take this sentiment too far.
One of the many weapons you can call in during a mission of is the Anti-Material Rifle, which you can get by unlocking it as a Stratagem. This powerful sniper rifle is capable of tearing through the enemy armor of both Automatons and Terminids alike. Similar to other equipment, your character has to be at a certain level and spend some money to obtain this secondary weapon.
As players fight tooth and nail to reclaim planets overrun by Terminids and Automatons, developer Arrowhead reveals that the intergalactic war is managed by only a single person. While the core loop involves running around alien planets and gunning down various enemies, there's a much larger scale meta-game at play that sees the community fighting to take control of several endangered planets. Given that opposing factions seemingly respond to player-led pushes, many assumed it was simply an automatic difficulty setting to make the experience more challenging.
has had a spectacular launch in some regards and a troubled one in others, and one persistent bug can be the source of some confusion. Suiting up for maximal defense against Terminids and Automatons might seem like a good strategy in, but it doesn't tend to take long to get the sense that something isn't quite right. Anyone finding themselves disoriented when it comes to armor in the game has good reason, as a key element hasn't yet been fixed.
is most well-known for the more intense parts of its gameplay, but spreading Managed Democracy to alien planets isn't always as exciting as it seems. Certain aspects of the game tend toward the methodical side, which can be frustrating when time is of the essence after spending hours attempting to get into the overwhelmed servers. Luckily, the game isn't without its fair share of minor exploits, and one trick in particular can help make a slow task significantly more efficient than doing it the proper way.
has a lot of enemies that can be frustrating to fight, but one of the most annoying to encounter is actually interesting in a way that none of the others can claim. Enemies in can be divided into two factions – Terminids, which appear as insectoid alien creatures, and Automatons, which are robotic and heavily armored. Both draw on classic science-fiction tropes, with Terminids in particular invoking the Arachnids that show up in, an obvious inspiration for the satirical jingoism of
Every Terminid unit in can be an interesting challenge for Helldivers, but some are more annoying than others. can become a difficult game as one takes on higher difficulties, with some nerfs to enemies already patched through after the first weeks since launch. Each enemy has its strengths and weaknesses that make them feel unique from each other, and make it necessary for Helldivers to plan based on the mission and faction.
With (currently) two distinct factions spanning several planets at a time, has plenty of enemies to fight, some of which require specialized strategies or weapons, and all of which can pose a deadly threat if taken too lightly. Among the game's roster of enemies, however, a select few particularly stand out for being difficult to deal with and, especially on higher difficulties, requiring good squad coordination and well-put-together loadouts.