I got a lot of backlash following my Helldivers 2 review from many fanboys. Undeniably, this game took over the cultural zeitgeist for a while and is still one of the best sellers on Steam. In my review, I pointed out many of the game's problems, such as the server issues, the incredibly awful balancing, and the glitches and bugs it has. I capped things off by giving the game a 6/10, a score that I gave to another lacking live service of the same caliber: Payday 3.
Ever since the review came out, the game has been patched to address some of these issues while also introducing new ones. Additionally, I have been thoroughly playing the game to the point where I completed all three of the currently available warbonds, acquired and tried every stratagem, fully upgraded my Super Destroyer, and capped my resources (it's 250 medals, 500 Samples, 250 Rares, and 100 Supers by the way) while helping new players within my circle grow within the game and getting every achievement.
Related Story Helldivers 2 Has Reportedly Sold ‘Way More’ Than 5 Million Units
So, what kept me returning if I had as many gripes with the game as I had? Like Genshin Impact, something about Helldivers 2 kept me and my comrades reeled. However, I noticed that my sessions became much shorter the more I played the game and engaged in the galactic war. At one point, I only wanted to play the game whenever my friends wanted to play it, and if I were offered to play anything else, I would do so rather than insist on playing Helldivers 2.
This is where I began to notice that the community was beginning to catch on to the issue I pointed out long ago in my review. The game has remained as broken as I have initially suspected. Maybe the server issues have been fixed... Maybe not, but the game is still severely broken in many ways. There was a time when players couldn't queue with other players through Quickplay and another time when the game would crash while using Arc weapons. Other such cases are plentiful and just as painful to mention.
This isn't just a meta issue. Players have discovered how the game has dished out its more unfair factors. For example, how Patrols become more frequent based on how many fabricators/nests, primary objectives, and separated players are in the match; how Incendiary damage is actually useless for anyone that isn't the host of the game; how about the glitch where players weren't even able to be respawned? or better yet, the time when they couldn't die while drowning because they dared to use the Vitality booster? There is even a case where a disabled player couldn't use their only means to play video games because it was blocked by the game's anti-cheat.
I could keep pointing out the issues that Helldivers 2 has
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
is filled with a variety of fun weapons for eliminating enemies of Super Earth, but some powerful options are still needed. has been one of the most popular and successful games of 2024, with its chaotic gameplay being a large part of that. The overarching power fantasy created by the multitude of weapons and destructive Stratagem choices makes every mission feel exciting while still being unique. This is coupled with the real genius behind , its horizontal progression system, which offers much of the game's arsenal early.
Bethesda's very own Mr Handy (director and executive producer) Todd Howard has addressed the controversy surrounding the Fallout TV show's treatment of Fallout backstory, reaffirming the canonicity of Obsidian's Fallout: New Vegas and promising that Bethesda and Amazon are being "careful" to maintain consistency between the games and the TV series. Are you new to this latest lore scandal? Watch out for Fallout Season 1 spoilers ahead, then.
It's bad news for interstellar fashion icons everywhere, as Helldivers 2's creative director confirms that Arrowhead isn't planning to add transmog options to the hit shooter because it just "doesn't make sense."
Between wiping out the Automatons and finding out they’ve returned,Helldivers 2 players have had their hands full recently. Fortunately, some new weapons are available to help even the odds courtesy of the Democratic Detonation Warbond. It adds three new primary weapons: the BR-14 Adjudicator Rifle, CB-9 Exploding Crossbow and R-36 Eruptor Rifle.
Helldivers, additional help is on the way in the form of the Democratic Detonation Warbond, which comes loaded with the latest peace-keeping/pacification implements imported fresh from the forges of Super Earth, along with all-new armour sets. It drops next week, on 11th April.
Some of Helldivers 2’s best moments come through player failure, like when you accidentally shoot your teammate, get killed by a low-level Terminid grunt, or blow yourself up. The ragdoll physics make these mistakes all the more hilarious. And we expect these moments to increase thanks to a new Premium Warbond (the game’s version of the battle pass), which will be hitting on April 11.
Helldivers 2’s next Premium (i.e. paid) Warbond is arriving on April 11, Sony and developer Arrowhead Game Studios have announced, bringing another batch of new weapons, armour, and cosmetics for players to unlock.
As the community continues to fight in Super Earth's galactic war, one dedicated play has envisioned a simple yet effective solution to one of the game's persistent problems: Supply lines. While Arrowhead Studios does an excellent job of introducing mechanics and concepts to players, one aspect that isn't clarified when starting up the game is how interplanetary travel works. Fortunately, with such a committed player base, it didn't take long for players to learn about supply lines but despite the discovery, many are still unclear on how they actually work.
In an era rife with microtransactions and games released in buggy conditions, titles like and are saving modern gaming as we know it. For years, publishers have come to rely on aggressive tactics to drain every penny possible from consumers post-launch. The commercial and critical success of ,, and other recent examples like prove that if a game is well-made and fun to play, buyers will support it. The cost of AAA game production is skyrocketing, and while that, too, is a problem plaguing the industry, predatory microtransactions are not the answer – quality is.
A new threat is emerging on the Automaton front in , and it may be significant enough to turn the tide of battle. Arrowhead Game Studios' third-person co-op shooter has excelled as a live-service title through its ongoing story, in which players are embroiled in the Galactic War as Super Earth's elite Helldiver units. So far, the Helldivers have seen more success than failure, but a new Automaton enemy could put Super Earth's latest offensive in jeopardy.