Hades 2 - Everything We Know About Supergiant's Upcoming Roguelike
10.01.2024 - 04:26
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/ Hades Ii II (Ii)
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Like the first game, Hades II is set to release in early access first.
By Jordan Ramée on
For the first time, Supergiant Games is making a direct sequel. The developer behind Bastion, Transistor, and Pyre is now working on Hades II, a follow-up to the 2020 roguelike Hades. Below, we go over everything we know about Hades II, including when it's coming out and what systems it's coming out for.
If you haven't checked out the original Hades, you absolutely should in preparation for the sequel. Hades is one of the best games of 2020, utilizing the trappings of a roguelike for an innovative take on storytelling with a reactive script that not many other games have been able to emulate (and those that do, don't do it nearly as well). Plus, it's got some of the best music and voice acting of any game out there, and it reimagines the Greek pantheon with incredible artwork.
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Now Playing: Hades — Game Of The Year 2020 Nominee
Hades II's official launch date is still up in the air but the game is scheduled to release in early access in Q2 2024. The original Hades was in early access for almost two years, released in early access in December 2018 for PC before officially launching for PC and Switch in September 2020 and then Xbox and PlayStation in September 2021.
In a development update, Supergiant Games wrote, «Hades II will have at least as much content from day one in early access as the original game did back when it launched in Early Access on Steam. And, even though early access inherently means a game is not yet complete, we still want to do everything we can to make sure Hades II is worth your while as soon as you can play it in any capacity.»
Presumably, Hades II could have a shorter early access period since Supergiant is building on an already-established formula. In the aforementioned development update, the studio wrote, «We've approached development of Hades II knowing early access will be no less important this time, though now knowing a bit more of what to expect from early access development, as well as more about what a Hades game needs to be. We believe the timeframe we're planning for will be the 'sweet spot' where the game is far enough along that player feedback won't mostly consist of stuff we already know isn't there yet, but isn't so far along that it's too late in development for us to act on the feedback we receive.»
After launching in