Bandai Namco has revealed its roadmap for Tekken 8 throughout the rest of 2024, including the game’s second DLC character, new story, and plenty more.
09.04.2024 - 20:55 / polygon.com
A team led by the former creative director on Destiny announced Tuesday that they’re working on a new game under parent company ProbablyMonsters, the studio founded by former Bungie president and CEO Harold Ryan. That new development team is named Hidden Grove, and is working on an original “multiplayer competitive adventure game” built on Unreal Engine 5.
Former Bungie creative director Chris Opdahl is serving as general manager of Hidden Grove. Opdahl is joined by design directors Raylene Deck and Grant Mackay, who worked on Destiny as senior design leads. Hidden Grove also includes talent that has worked on Halo, Destiny, Mass Effect, Dungeons & Dragons, and other AAA gaming properties.
Developers on the Hidden Grove team didn’t add much detail about what their unannounced game will be, but Opdahl hinted in an interview with Polygon that it will have battle royale elements. The team’s project has been fully incubated, developers said, and will go into a closed alpha sometime this summer.
Hidden Grove joins another internal team at ProbablyMonsters known as Battle Barge, which is developing a “next-gen co-op RPG game.” ProbablyMonsters was founded in 2016, after Ryan left Bungie.
To learn more about Hidden Grove’s new game and ProbablyMonsters’ mission “to change the way games are made,” Polygon chatted with Opdahl via email. You can find our conversation below.
Polygon: What do you think makes Hidden Grove unique or different from teams you’ve worked with in the past?
Chris Opdahl: The Hidden Grove team shares a lot of DNA with the other teams I have worked with in the past; exceptionally talented people working together to make something that players care about and want to dive into. And we do that by finding a way to work together, resolve conflict, and push each other while also celebrating our successes, all to make an awesome game and hitting our dates. I think the biggest difference is that I have made many mistakes in my career over the years. I’m hopeful I have made enough mistakes leading teams so that I have learned to get the mistakes out of my system, and this team can benefit from that key learning.
As far as uniqueness goes, the unique part of this team is both the amazing members and how ProbablyMonsters operates. You rarely work on something new that has all the benefits of real funding and a strong central team to help guide you. We get a lot of that here at ProbablyMonsters and it is a key part of our success.
Can you describe what a “multiplayer competitive adventure game” is? How does that compare to your work on Halo and Destiny?
One of our beliefs is that part of the rattle royale’s genre is that they are more adventurous than previous game modes. They shifted away from
Bandai Namco has revealed its roadmap for Tekken 8 throughout the rest of 2024, including the game’s second DLC character, new story, and plenty more.
The horror veterans at Bloober Team have partnered with a Take-Two Interactive subsidiary on a new game based on an original IP. Bloober Team itself recently confirmed the existence of this mysterious project, in addition to providing a status update on one other yet-to-be-revealed game that it currently has in the works.
The co-creators of BAFTA-winning Before Your Eyes have created a new studio called Nice Dream Games.
Some of the developers behind the BAFTA-winning Before Your Eyes have banded together to form a new studio, Nice Dream Games, and are working on a spiritual successor to the blink-controlled title.
Fellow Traveller, a narrative games publisher, has just signed a deal with Made Up Games, a new game development studio from New York. Now, why are we talking about this deal? Well, they have also shared the news about a new interactive story and video game they’re cooking together as part of the deal.
In recent years, it’s become common for AAA games to hold back their New Game+ modes, often rolling them out as part of a “big update” weeks or months after launch. Well, apparently, that won’t be the case with the upcoming PS5 exclusive Stellar Blade, which will have New Game+ available from launch, and it sounds pretty meaty. In addition to tackling the game at a higher difficulty, players can look forward to learning new skills and earning a bunch of NG+ exclusive outfits for Eve (a hefty 34 all!) We have more details about NG+ below, but first, check out Stellar Blade’s stylish launch trailer.
Former developers of futuristic racing classic WipEout - including the series’ co-creator - have formed a new studio with the co-creator of Skate to work on a new sci-fi sports game.
The former multiplayer lead for RTS giant StarCraft 2 is working on a new real-time strategy game that he promises will mark a “paradigm shift” for the storied PC genre.
Metaphor: ReFantazio has revealed a release date of October 11 and showcased more gameplay. Metaphor: ReFantazio is the next release from the creators of Persona that will take players through a medieval world. Set in the United Kingdom of Euchronia, a nation of three countries inhabited by eight tribes, the story of Metaphor: ReFantazio begins with chaos ensuing after the king is killed.
The latest Valheim trailer showcased the new biome and content in the Ashlands update. The developer, Iron Gate Studio, says that the Ashlands is the second-to-last biome in Valheimand is progressively more difficult than the previous ones. Because of that, the studio recommends that rusty players practice a bit before hopping into the Ashlands or even adjust the difficulty in the World Modifiers menu.
Uncapped Games, a new studio comprising developers who have worked on iconic real-time strategy series such as StarCraft, has announced it is working on a new game set to shake up the real-time strategy genre. Led by StarCraft 2’s former lead multiplayer designer, the Tencent studio has shed light on the unnamed project in a new half-hour documentary.
Ever since Silent Hill 2 Remake was announced, fans have been rather difficult to please. Taking one of the best horror games ever made and remaking it to modern standards was always going to be a tough job for any developers brave enough to take it on, but Bloober Team has struggled to impress with trailers and pre-release footage.