Final Fantasy VII Rebirth is going to be a much more open experience than its predecessor, and it seems like fan feedback was among the reasons behind this.
21.09.2023 - 09:31 / thesixthaxis.com
Sometimes it’s nice to just get out of the big smoke and into the countryside, isn’t it? Maybe visit a little seaside town and relax by the ocean? That’s…. kind of what Avalanche get to do in Final Fantasy VII Rebirth, and we got to go hands-on with a couple of demos that Square Enix prepared for Tokyo Game Show 2023.
Whether you loved it or loathed it (or were somewhat indifferent to it), Final Fantasy 7 Rebirth continues with the same action-first combat style of Remake. You’ll run around in battle areas, doling out light attacks in real-time to build up the ATB meter and then let you use skills and spells, and swapping between characters to make use of their respective ATB meters and abilities.
Rebirth expands on this, though, with Synergy, bringing two characters together for a powerful attack to unleash on an enemy or combined ability. Synergy Skills are used while guarding and don’t use up ATB charges, giving you two options that change depending on your battle buddies, which could be a charged up and more powerful attack or a more defensive counterstrike. Then there’s the confusingly similar sounding Synergy Abilities, which are equivalent to the ultimate Limit Break attacks.
We used the first half of our demo, with The Fated Mt. Nibel Mission, flashing back to a time where Sephiroth and Cloud were partners within SOLDIER, heading up to a mako reactor at the top of the mountain. It builds up to a battle with a Materia Guardian, with Sephiroth’s raw abilities very much on show.
You can switch to play as Sephiroth during this time, slashing with Masamune and with branching finisher moves available to cap off a combo attack, and with fun attacks available under the Commands menu. With Cloud and Sephiroth combined, they can perform the Double Helix, attacking in tandem and with a real cinematic flair befitting of an ultimate attack.
Where Final Fantasy 7 Remake was a fairly linear game, something that was true to the opening act of the original game, Rebirth promises to be much broader and expansive thanks to new open-world areas that you can explore.
We had an abbreviated sample of one of these areas while heading to Under Junon, riding round in a fairly rocky and desolate area around the heavily guarded city on the back of a Chocobo, and this came with a few key examples of what to expect once the shackles are taken off in the full game.
In particular, you’re able to chase down Fiend Sightings and do battle with some monsters of the local wilderness, with some skill challenges to complete as you do so. They’re a great way to keep your skills in check and try out different team compositions as you’re given goals to pressure and enemy, stagger an enemy, defeat them within the time limit, prevent them from
Final Fantasy VII Rebirth is going to be a much more open experience than its predecessor, and it seems like fan feedback was among the reasons behind this.
The Wayfinder team talksthe Grendel reveal at the Tokyo Game Show previews first live event, Call of the Void, and details part one of the big inventory and quality of life update.
Final Fantasy VII Rebirth is going to be a massive game, and now we have a better idea of how bigger the Eastern Continent will be, compared to the original game.
If PlayStation UK's provocative advertisement for Marvel's Spider-Man 2's Collector's Edition wasn't enough to entice, maybe Square Enix has the goods to loosen those purse strings. Now available for preorder, Final Fantasy VII Rebirth's Collector's Edition comes with some tantalising extras, including a girthy bust of the long boy himself: Sephiroth, the One-Winged Angel (the wing is detachable).
Square Enix hosted a Final Fantasy 7 Rebirth stage presentation at Tokyo Game Show overnight, providing over 30 whole minutes of raw gameplay footage from the upcoming sequel. Most of said gameplay gives us a good look at a very open area called the Grasslands — the countryside beyond Midgar's borders.
In the opening hall of the Makuhari Messe this Tokyo Game Show was an enormous, monolithic tribute to HoYoverse, a company fast becoming one of PlayStation’s most important developers. While the juggernaut Chinese studio may not get the same recognition as the likes of Naughty Dog or FromSoftware, its games are absolutely colossal in scale – and to underline our point, the company is registering greater profit margins than the entirety of Sony’s gaming division right now.
Final Fantasy 14 is getting a kappa suit at the behest of series father Hironobu Sakaguchi, and while he's thrilled about the addition to one of the best MMORPGs around, he's still taken to Photoshop to make it just a little bit cuter.
Despite Final Fantasy 7 Rebirth still having months until launch, it's been revealed that an initial draft of its impending sequel has already been written.
Final Fantasy 7 Rebirth isn't even out yet, but a first draft for the sequel has already been written.
Escape from Tarkov is a game that makes you feel amazing if you win, and awful if you lose. You're likely to feel terrible again and again if you play it, but the thrill when everything goes right makes up for all of that. And while it's hard to beat that feeling of pleasure, I imagine I'm not the only person who played Tarkov and felt the pain of its hardcore difficulty. Escape from Tarkov: Arena seems like a game that even these kinds of players can jump in and enjoy. Arena retains the original Tarkov's hardcore shootouts while being a fast-paced and much more easily-digested team shooter.
The next big Final Fantasy XIV update launches in just two weeks. At this year’s Tokyo Game Show, Square Enix revealed FFXIV Patch 6.5 goes live on October 3, 2023.
“Growing Light”, Final Fantasy XIV ’s next big update, is right around the corner. Releasing on October 3rd, Producer and Director Naoki Yoshida previewed the patch in a special Letter from the Producer broadcast from Tokyo Game Show.