Final Fantasy 7 Rebirth has two versions of each quest due to Square Enix's desire to include a story detail from the original JRPG.
17.10.2023 - 19:49 / gamesradar.com / Red Xiii XIII (Xiii) / Naoki Hamaguchi / You Can
The upcoming Final Fantasy 7 Rebirth is borrowing from JRPG classic Chrono Trigger to ensure every character pairing has a synergy attack.
When Final Fantasy 7 Rebirth’s newest trailer debuted last month, we saw glimpses of some new synergy attacks - flashy moves that have two party members work together. In an interview with RPGFan, director Naoki Hamaguchi has now confirmed that every possible character pairing will have its own unique synergy attacks, just as Chrono Trigger did.
“To answer it simply, all characters will have synergy attacks with every character pairing,” Hamaguchi explained. “Sort of the reason why we decided to do it this way was to give players that freedom and fun of choosing through trial and error… or trying unique pairing they hadn’t before.” Hamaguchi said that only including synergy attacks for certain pairings “would go against this idea of freedom and enjoyment.” The team supposedly held onto that idea, “despite knowing that a lot of hard work and graphic resources went into making it this way.”
Those choices aren’t just limited to party combos and synergy attacks, though. Hamaguchi elaborates that “each character is going to have their own skill tree in which one could develop and gain new synergy action and abilities for their favorite characters.” He said that players who love Cloud and Aerith, for example, “can focus entirely on them or any pairings.”
The news is obviously welcome because, from what we’ve seen so far, the synergy attacks are beautifully epic and more can only be a good thing, but I’m also excited to see the new interactions between character who didn't interact much in the original - take Barret and Yuffie, for instance. Also, I’ll be pretty mad if Cait Sith doesn’t ride Red XIII in their team-up move.
The Remake trilogy is still heading into even wilder territory, as the team plans to explore Advent Children’s events.
Final Fantasy 7 Rebirth has two versions of each quest due to Square Enix's desire to include a story detail from the original JRPG.
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has revealed that there are two versions of every quest in the game to accommodate Red XIII's personality change after visiting Cosmo Canyon.
If there's one thing that Final Fantasy 7 Remake isn't short of, it's cats. You can't go anywhere in the slums of Midgar without running across a furry feline friend, and the same can be said on top of the plate too. There's even a side quest that has you rounding up a bunch of them. In fact, there are so many that one of the game's co-directors, Naoki Hamaguchi, saw it as an opportunity to give his own cat a little cameo role during one point in the game.
Final Fantasy 7 Rebirth isn't going to stick to the script of the original game, we know that for certain. For starters, everyone's favorite himbo Zack Fair is alive and well, and it's already been stated by creative director Tetsuya Nomura that the remake trilogy will attempt to bring in certain story elements from spinoffs and movies such as Advent Children.
Final Fantasy 7 Remake is stuffed with cats in every corner of Midgar’s dark and desolate slums, but one adorable street cat actually belongs to the game’s director.
New Final Fantasy VII Rebirth footage was shared online, showcasing some secrets found in the demo the media played last month and advanced combat mechanics, also analyzing some of the changes made to combat over the first entry in the series.
One of the biggest questions of Square Enix’s “remake saga” with Cloud and friends was, “how much are they going to change things?” At first, it seemed like the changes would merely be cosmetic in the gameplay space. After all, the company had moved past turn-based combat for their mainline titles, and the remake took that and ran with it in a good way. But as players actually went through the title, they noticed not just a focus on the Midgar saga but fleshed-out characters and big changes. All this makes Final Fantasy VII Rebirth even more anticipated because of the changes that could come.
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has confirmed in a recent interview that there's a "big surprise" planned for the original game's most iconic death scene. You know the one.
Final Fantasy 7 Rebirth will reportedly take you around 40 hours to beat if you're just focused on the main story content.
The anticipation for Final Fantasy VII Rebirth grows with every week that goes by and every piece of news that gets put out for it. In the game, we’ll finally get to set foot outside of Midgar and see the world of Gaia for the most part. Square Enix has already highlighted certain cities and areas we’ll visit, including the final “fateful” location that will end the game. But there are still many mysteries surrounding the title that we won’t get answered until we play it. For example, there’s the issue with Zack Fair and his role in the remake saga.
Watch out for falling Sephiroths before praying to the planet.
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, says there's a "big surprise" planned for the original JRPG's most iconic twist, and it's far from the first time fans – myself included – have been given reason to sweat over what's to come.