In an interview that took place days before the launch of Final Fantasy 7 Rebirth, game director Naoki Hamaguchi stated that he had no idea during the game's development that Sephiroth would be included in Super Smash Bros. Ultimate as a DLC fighter. Hamaguchi also stated that none of the Final Fantasy 7 Rebirth development team had a clue at the time either, and claimed that he only found out when the public did.
Sephiroth's grand reveal as a playable character in Super Smash Bros. Ultimate happened in December 2020, during the start of The Game Awards. Though the COVID-19 pandemic forced the show to go mostly remote, Nintendo and Square Enix were still able to give viewers and fans a surprise with the reveal of the One-Winged Angel as part of the Fighters' Pass Volume 2 DLC pack. The reveal trailer showed other fighters taking on Galeem, which ended when the light-based deity was sliced clean in half by the iconic villain. Sephiroth's arrival in Super Smash Bros. Ultimate brought shock and excitement to fans worldwide. Since then, Super Smash Bros. Ultimate has released fighters such as Sora from Kingdom Hearts and has had some smaller updates to bring Amiibo compatibility and bug fixes to the game.
As fans continued to prepare for Final Fantasy 7 Rebirth's release, the development team made the rounds on social media answering questions about the latest Square Enix title. During the February 26 episode of the Kinda Funny Gamescast, show co-host Imran Khan asked Hamaguchi if he or any of the game's developers had any thoughts or ideas about Sephiroth's inclusion in Super Smash Bros. Ultimate that were included in Final Fantasy 7 Rebirth. The question was asked about 43 minutes into the show. Through his translator, Hinano Akiyama, Hamaguchi claimed the information about Sephiroth's inclusion in Super Smash Bros. Ultimate was «actually extremely confidential» and that the announcement was a surprise to both him and theFF7 Rebirth development team.
Hamaguchi summarized by saying he found out about Sephiroth when the rest of the world did. As Hamaguchi continued to answer questions about the premise of Final Fantasy 7 Rebirth, he touched upon the variables and the animations that went into the game's development. However, Hamaguchi could not go into details when asked about the upcoming third part of the Final Fantasy 7 Remake trilogy.
Although the development of Super Smash Bros. Ultimate has ended, the game made a lasting impact on the industry. Only time will tell if Sephiroth will return in a future Super Smash Bros. entry or not.
Final Fantasy 7 Rebirth is the highly-anticipated continuation of the Final Fantasy 7 Remake. The story will continue to follow Cloud Strife and may even see appearances from
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Final Fantasy 7 Rebirth director Naoki Hamaguchi recently weighed in on the possibility of expansions for the Queen’s Blood card game in the wake of its popularity. Just like Final Fantasy 7 Remake before it, Final Fantasy 7 Rebirth expands on the story of the 1997 original and includes many new side quests and bonus activities. Chief among them is Queen’s Blood, a card game that can be played in the lands beyond Midgar’s borders.
Content in Final Fantasy XIV is seemingly endless. The MMO includes something for everyone, whether you’re a more casual, story-based player or someone eager to find glory by challenging legendarily difficult Extreme Trials. While this balance has always seemed to strike a sweet spot with Warriors of Light, XIV‘s director Naoki Yoshida believes the title’s lack of overall challenge leaves much to be desired.
In the world of video game soundtracks, you can’t get much more iconic than Nobuo Uematsu. Most well-known for composing soundtracks for the first nine Final Fantasy games, the musician has gone on to write tracks for many subsequent entries to the franchise, most recently penning the tearjerking theme song for Final Fantasy VII Rebirth, No Promises to Keep.
The Final Fantasy 7 Rebirth director, Naoki Hamaguchi, expressed surprise at the “yellow paint” becoming a topic of discussion on social media. Hamaguchi addressed the ongoing debate surrounding the use of yellow paint in the game while also providing reflections on various Final Fantasy 7 Rebirth aspects.
Final Fantasy 7 Rebirth is a stellar game, and the bevy of minigames it offers has become one of its most highly praised elements. Even with nearly 30 minigames on offer, however, there’s one in particular that has proven most popular with the game’s player base by far- Queen’s Blood, which is not only an entire, in-depth card collecting and battling game in and of itself, but also comes with an entire storyline revolving around it.
Bringing the once-doomed MMO Final Fantasy XIV back to life and directing the latest mainline title of the long-running franchise isn’t enough for Square Enix superstar Naoki Yoshida. In a new interview with Famitsu, Yoshida chatted at length about his desire to direct yet another major game for Square Enix.
In the days that followed after the launch of Final Fantasy 7 Rebirth, some of the staff at Square Enix talked about the challenges that went into creating a massive project that could live up to players' expectations. Despite Final Fantasy 7 Rebirth releasing nearly four years after Final Fantasy 7 Remake, the developers expressed the concerns they had about putting it together.
The Final Fantasy VII Remake project trilogy will be console-exclusive to PlayStation, according to Sony Interactive Entertainment vice president of second- and third-party content ventures and strategic initiatives Christian Svensson.
Players have been gushing about Final Fantasy VII Rebirth since its launch last week, and there’s a good reason for that: the game is incredible by all meaningful accounts. Just as important, the title expanded upon the game’s lore, world, and more to ensure that gamers had the best experience within it. Remember, the original “remake” title was set entirely within Midgar, with the team at Avalanche only getting out of the city after a clash with Sephiroth. However, while the Square Enix team did make the world vast, they ensured that there was still plenty to explore within the next entry, which will finish the story.
With Final Fantasy 7 Rebirth finally available for the PS5 almost four years after the first part, all eyes are now on the final part in the trilogy. Creative director Tetsuya Nomura confirmed development had begun in June 2022, while director Naoki Hamaguchi said last month that the script is making progress.
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has claimed a patch to address the game's graphics in performance mode is in development and will be released soon. Final Fantasy 7 Rebirth launched on February 29 after much anticipation. The story continues on from the previous game's ending, following Cloud and his party as they find a way to stop Sephiroth and save the world. One of the things that Rebirth was praised for was its presentation, having incredibly detailed graphics.
Here’s a story that honestly has a bit of “history” attached to it in a way you might not recall. You see, in the earliest days of gaming, the phrase “going gold” meant that you had finished the game and put everything on a literal gold-style disc so you could hand it off to the people making copies of your game and thus get them into the hands of the public. The problem is that if you gave the people the wrong disc? You were screwed. What does that have to do with Final Fantasy VII Rebirth? Well, in Japan, a certain ‘mistake’ has come to life with how the discs were printed.