Elden Ring Dataminer Discovers Alternate Intro And Voice Lines
12.03.2024 - 03:55
/ thegamer.com
/ Hidetaka Miyazaki
Elden Ring is the gift that just does not stop giving, as every week there's a new discovery, exploit, or item description that has new context due to the Shadow of the Erdtree DLC's latest trailer. Last week, there was the revelation that Walking Mausoleums can be pushed around with a certain spell, but this week's is one hell of a find from a dataminer called Sekiro Dubi, who has reconstructed an alternate intro for the game.
First reported by IGN, the alternate intro doesn't take place in the Stranded Graveyard in which we're woken up by Melina and Torrent. In the original intro, players are either killed by the Grafted Scion in the Chapel of Anticipation and thrown into the ocean, or you're successful and walk across a wooden bridge only to still fall into the ocean. You then get a cutscene of Torrent and Melina finding you, you wake up, and then go off on your merry adventure.
However, Sekiro Dubi's video has confirmed that there was an alternate opening that had players wash up on a nearby beach instead, which is a much more fitting place to end up having fallen into the ocean. They first noticed this after realizing the cutscene that plays in which Melina and Torrent find your body has a completely different internal code from the rest, implying it originally took place somewhere else.
This internal code is actually a match for a nearby beach, which players would wake up on and then enter a cave that would take them to the original game's starting point. We also know this beach was originally meant to be the game's starting location, as a map from the Elden Ring network test with a similar code to the Melina cutscene includes a note in Japanese that reads "(disable) respawn point for game start".
More interestingly, this alternate intro cutscene also has several unused voice lines of Melina speaking to Torrent upon discovering your body on the beach, all of which Sekiro Dubi has managed to restore in the video embedded above. As for why FromSoftware decided to scrap this ending and opt to just have players wake up in the Stranded Graveyard instead, only director Hidetaka Miyazaki can tell you for certain.
Either way, it's yet more proof that Elden Ring is still somehow hiding secrets from the likes of dataminers even two years after release, with doubtless many more still buried. We probably won't even be able to find them until Shadow of the Erdtree drops this summer, but I'm sure Elden Ring fans are still going to give it a good go in the coming months, and hopefully they'll find that "small" discovery that Miyazaki teased fans with not too long ago.